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Trading Grounds / FS 2x GTX 1070's
« on: January 10, 2020, 07:54:12 AM »
$1400 each or $2700 as a pair(free HB Sli bridge)
Location: Chaguanas
Location: Chaguanas
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Trading Grounds / FS 2x GTX 1070's« on: January 10, 2020, 07:54:12 AM »
$1400 each or $2700 as a pair(free HB Sli bridge)
Location: Chaguanas 3
Reviews, Previews & First Looks / The Witcher 3: Wild Hunt« on: February 05, 2013, 01:57:53 AM »Quote World supposedly 20% bigger than Skyrim’s Quote - The team felt it missed the huge freedom of open-world games like Skyrim http://www.playereffort.com/?p=2395 4
Trading Grounds / FS: MSI 990FXA-GD80 + MSI 990FXA-GD65« on: December 18, 2012, 05:32:43 PM »
GD80
GD65 both boards are a lil over one year old and in good condition asking $700 for GD 80 and $500 GD 65 5
Trading Grounds / FS: MSI Z77A - GD 65« on: December 18, 2012, 05:26:29 PM »Condition: New Asking $1300 8
General Gaming & System Wars / Metal Gear Solid: Ground Zeroes« on: August 30, 2012, 06:45:53 PM »Quote As many of you already know, the Metal Gear franchise is celebrating its 25th anniversary this year. What better way to celebrate than with a new game in the series? At the Metal Gear 25th Anniversary event in Tokyo, Konami and Kojima Productions announced the latest installment in the series, and they’re calling it Metal Gear Solid: Ground Zeroes. 10
General Gaming & System Wars / Warface (New CRYTEK game reveal trailer)« on: March 12, 2012, 08:04:01 PM »Quote Crytek, creators of the notoriously beautiful game Crysis, show off their new free to play FPS "Warface" in this trailer. Get a taste of what you can expect in this online title that will change the way you look at F2P games. 11
Trading Grounds / WTB AMD Eyefinity Dongle« on: March 12, 2012, 05:19:57 PM »
anyone have any or knows anywhere that have them locally?
or any miniport display to vga adapter (passive) or miniport display DVI adapter (active) ? 12
General Gaming & System Wars / Medal of Honor: Warfighter« on: February 24, 2012, 01:24:39 AM »Quote The next Medal of Honor game is coming this October. http://www.gameinformer.com/b/news/archive/2012/02/23/medal-of-honor-warfighter-revealed.aspx 14
General Gaming & System Wars / Assassin's Creed 3« on: February 17, 2012, 01:54:23 PM »official announcement on Monday Quote Ubisoft CEO Yves Guillemot confidently declares that they will be releasing the “biggest to date” instalment of Assassin’s Creed this year. This year’s offering is already popularly believed to come out carrying the title Assassin’s Creed 3. There are still no speculations, or announcements for that matter, of what the subtitle will be. Quote http://www.gamebandits.com/news/assassins-creed-3-ubisoft-promises-franchises-best-installment-release-for-2012-32161/ Release Date: October 30, 2012 15
General Gaming & System Wars / Gotham City Impostors« on: February 08, 2012, 01:01:05 AM »Quote Gotham City Impostors is a multiplayer game unlike any other, giving players the opportunity to rebel against conformity as they customise their own characters. Posing as amateur vigilantes or villains, gamers will create their very own Bats and Jokerz characters using unprecedented customisation options including insane costumes, homebrewed gadgets and a wide range of traditional and imagined weapons. The game features maps and modes inspired by DC Comics' Batman 17
Trading Grounds / WTS Athlon II x3 425 (unlocks into Phenom II x4 with L3 Cache) + AM2+ Mobo+RAM« on: September 26, 2011, 01:27:46 PM »
Athlon II X3 425 unlocks into PIIx4 with L3 Cache ($300)
Quote http://www.newegg.com/Product/Product.aspx?Item=N82E16819103726 BIOSTAR TA790GX 128M AM3/AM2+/AM2 AMD 790GX HDMI ATX AMD Motherboard + 2x2gb kingston DDR 2 800 value ram($200) Quote AM3/AM2+/AM2 Quote http://www.newegg.com/Product/Product.aspx?Item=N82E16813138130 PM if interested 18
Trading Grounds / WTS Q6600 + GA-P43-ES3G LGA 775 + GTS 250 + 2x XFX HD 6870 + 2x GTX 295« on: August 17, 2011, 01:43:27 PM »
Close Please
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General Gaming & System Wars / Borderlands 2« on: August 08, 2011, 05:29:22 PM »
GameInformer September Issue [Article summary [no eye candy]
GAMEPLAY -Co-op plans to stick to 4 players -Gearbox plans to create a more unified world -Handsome Jack, will be the main Antagonist of BL2. -The original Vault Hunters will be support NPC's. -The players will also have interacting dialogues, similar to those in Left 4 Dead. -NPC's will be fully animated and move around their locations, interacting with objects within their locations -Story missions will no longer be static, I.E. if you need to rescue somebody as a mission but take too long that story arc will continue and the story will change for you [cdog9183] In short, you may be penalized in later missions/story for taking too long or failing completely. -Certain missions will expand as you carry them out -Guardian Angel and Claptrap will be back VEHICLES -4 Seating capacity will be standard on all vehicles -Different Variety of Vehicles, one being a Bandit Technical -Vehicles will be more detailed -Vehicles will have the ability to powerslide CLASSES -BL2's skill tree will maintain the 3 Branch system and have more defined abilities rather than simple stat boosts. It is unknown how many skills will occupy each branch. -New class is Salvador, the Gunzerker. Special ability is Dual-wielding. Any weapon can be dual-wield. -2 Gunzerker Skills were mentioned: one increases the fire rate of any weapon the longer the trigger is held down. A second increases accuracy with different class weapons, or doubles damage for same class weapons while Dual-wielding ENEMIES -AI communication/interaction is not scripted and is based on real-time. -AI improvements allow them to be more responsive, use cover better, and use their surroundings to their advantage. -Badass Fire Skags now have the ability to engulf pup skags with their flame, giving them a temporary offensive/defensive buff, along with being immune to fire damage. Once the buff has expired, the Badass can call the remaining pup skags back for another buff. -New druid enemy, the Surveyor, uses a shield to deflect projectiles back at the player when alone. In groups, they are able to heal/repair their friendlies, but at the cost of being unable to use their deflective shields. -The Bullymong, a 4 arm ape-like creature, is a very agile enemy, climbing structures quickly and capable of using objects around it as projectiles. -EXP Loader [or exploder], is Hyperion's own kamikaze war mech WEAPONS -Weapons will have more details and highlights -BL1 manufacturers that were mentioned in the article: Vladof, Jakobs, Tediore, Torgue, Hyperion, Maliwan -Bandits weapons have the highest magazine capacity in the game -Each manufacturer will have their own visual styling/theme. The purpose of this is to be able to easily identify a weapon's manufacturer and quality by simple looking at it. No manufacturers will have the same looking gun. Examples: Vladof will sport Russian [AK-47 type] bodies, Dahl will have more modern militaristic characteristics. -Class mods and Artifacts will be returning -Eridium, can be used to enhance weapons and are the only Currency to purchase the most powerful weapons in the world. They can also be used to provide temporary buffs, like health, defense, or damage to the player. -Eridium will be scattered throughout Pandora and will be rare to find. -Weapons can have unique decals and enhancements Randy Pitchford's Interview [Interview] -2 Player Splitscreen will be able to go online Quote
-Gunzerker will also have Brick's powerful Melee capability -Saves will be stored in a "cloud". From there, you will be able to retrieve your character anywhere -Menus will be more simpler, cleaner, and easy to use -When using the in-game Inventory/Menu, the camera pans out to 3rd person. You can then see your character and the character interacting with the menu -More character customization will be introduced, but was not detailed on what just yet -Keeping the majority of the old systems in BL1, but improving them for the better for BL2 GameInformers "The Gun Peddlers of Pandora" [Article] -GameInformer gave straight forward descriptions of manufacturers that will be present in BL2. -No mention of Atlas, S&S, or Eridian -Hyperion weapons will be switching from Red/Crimson to the iconic Hyperion Yellow/White Teaser Trailer [Teaser Trailer] -Areas with snow and lush green grass -Music is 3p1c -Character animation is more fluid and breath condensations are seen in the snowy environment -Surrounding environment is more detailed and lively [as noted by the oil drill and wind tracker at the beginning of the Trailer] -The enemies are Bullymongs and Hyperion Mechs -Salvador is holding a Bandit Beer-bottle scope MG and what appears to be a Bandit Sniper Rifle -Salvador has 2 weapon SDU's, since Salvador can Dual-wield -The Bandit Sniper Rifle is characterized by the Rim [no information on it yet] and the Flashlight Scope NowGamer article [NowGamer article] -Another Siren, Maya is pictured with Salvador. [confirmed by AdamF]. -There is a book strapped the Maya's left leg. -There's an in-hand/first person view of the Bandit MG. -Featured enemies: Bullymong, Hyperion Mechs, Surveyors, Shield Nomads using Psycho Midgets as a meat shield GameInformers "Meet the Gunzerker" [Article] -There will be 4 NEW characters -New "amp" element covers enemies in a "debuff", which in turn increases elemental damage -Salvador's 3 skill branches: Rampage [tied to dual-wielding], Brawn [increases toughness], and Gun Lust [increases weapon stats and new aggro turret ability] -Divergent Likeness: 2 same weapons = bonus damage. 2 different weapons = increased accuracy -Down, Not Out: able to dual-wield while down -Overheat: increase fire-rate the longer the trigger is held down -No information on the "aggro turret" Gamescom 2011 [Gearboxity Article List] -Contains a list to various articles [some of which are included below] [Gamespot Article] -Vehicles will be more drivable, less sporadic physics -Article states there will be a mini-map [VideoGamer Article] -Vladof gatling barrels will fire slowly at first, then rapidly increase fire rate -Seems that Torgue weapons will exclusively fire explosive projectiles -Each subset of skills will get their own Y-branch. More in-depth skills to personify your profession choice even more. -New Gunzerker skills: Die Hard [Brick's old skill], Asbestos [reduces negative status effects, possibly similar to Lilith's Resilience], Just Got Real [increase damage with all weapons] [GamingLives Article] -Maya will not have Lilith's Phasewalk. It was stated that each Siren is connected, but each has their own unique ability [uStream] -2 guns were shown, 1st was a Torgue Rifle, 2nd red gun was a Scopeless Bandit MG -Hyperion more war orientated, their forces will reflect that -Enemies will now be knocked down, stagger, or be stunned when shot -When running over enemies with vehicles, they will actually become rag-dolls and fly over your hood -Atlas was obliterated in BL1 and Knoxx DLC, gave Hyperion the chance to become top dog -Trades will be more reasonable, quests will no longer be illegible -Second Playthrough will be present -Bandit guns put S&S out of business -Salvador is a Dwarf -No invisible pony rides GamingLives interviews NVidia interviews Scott Kester Machinima interviews writer Anthony Burch [DealsPwn Article] -Confirms a Gunzerker skill called: Sexual Tyrannosaurus -Hyperion City will be a location -The dam in various images is confirmed to be called the Dahl Dam -Bandit guns will be very low-tech [1up Article] -Improved AI, Psychos will climb any obstacle to reach you -More free environment, no invisible walls -Borderlands humor is present, especially in the demo [hint: last paragraph] [G4TV Article] -Enemies will insult the player more than the first -Possible reward system for players switching to many different weapons -Enemies will now be more responsive and limp or be slowed depending on where the target is hit GameInformers: The Art of Borderlands 2 [Article] -Hyperion will have a straight/plain design to conflict with the crazy/jagged design of Borderlands -Environments will retain the harsh and dangerous feel of Pandora -Handsome Jack's placed a supply base on the moon represented by a giant H. The "eye" is symbolic of Hyperion, and gives you the feeling that Jack is always watching you. [GameInformers: Concept Art] GameInformers: Gearbox Talks Co-Op [Article] -Shows Gearbox's strong emphasis to improve co-op gameplay -Knows the importance of communication -Looking into improving connectivity GameInformers: The Sound Design of BL2 [Article] -More emphasis on mechanical sounds to give each gun more personality/feel -Hints that each manufacturer will not only have their own unique look, but also their own unique sound. i.e. Bandit guns sounding rattly -Certain unique characters/enemies will have their own theme song -Dynamic interaction between characters -Important sounds will be intensified to have a bigger impact Bonus: -Screen in the back shows an unarmed class with unused Skill Points. Also displays how fire looks in BL2. -Circle in top right corner seems to be the minimap. PAX 2011 [Gearboxity Article List] [uStream] -No Ice element -Thousands of different accessories, including decals, knives -Possibly more than 1 accessory slot -Scope parts are randomly generated as well. More variations and functions in each scope -Eridium is a unique Eridian power that was unlocked when the Vault was opened. Eridium has come to life and are now scavengeable, but very rare. Eridium has the ability to give temporary stat boosts -Slag is leftover Eridium that provide weapon boosts. It causes double damage on the enemy you slagged. However, enemies can also slag themselves and become immune to slag effects. -Skags, Bandits are confirmed along with new varieties of Bandits and new enemies -Enemy AI will be more aware of their surroundings and use it to their advantage -Ice/Tundra, lava pits, caves will be accessable locations. Also, large areas where automotive combat will be preferred -Custom UI for PC. Players will be able to move their items around freely -Boss weapons will be more unique [firing modes, behaviors, look]. They will also have access to unique accessories [GamerGaia Article] -Each gun will generate it's own scope, will no longer have 6 preset scopes -Explosive ammo clips [interesting...] -Unique Boss accessories will be able to be fitted onto existing weapons to greatly impact the performance of the weapon [GameHounds Article] -Gamechanger will unlock later in skill trees and will be able to change your gameplay significantly Kotaku Gameplay [Kotaku Article] -Snow/Blood on-screen effects -Viewing menu/inventory/skill tree will be in 3rd Person -Gunzerker Rampage and Brawn Skill Trees -Missions will be tied with the story line -Everything you see is explorable and reachable -Torgue weapons are confirmed to shoot mini Gyrojet rockets -Guncard seems to expand to accomodate extra stat modifiers GameInformers: Podcast [Article] -Changes in Active Abilities. Similar to old classes but with new twists -A couple of the old locations may be revisited in order to provide a backstory/how Handsome Jack affected Pandora -Jakobs: steampunk, WWII design -Hyperion: Sleek, Claptrap color scheme -Still loading between sections -Certain Vendors will only accept Eridium as a form of currency for some of the most powerful weapons [Kotaku Article] -PC will not be a port. PC users will have their own version of BL2 with drag-drop UI -Weapons will have around twelve to fourteen different parts IGN Article [Article] -Variance in weapon parts. Some may be just visual, while others may actually have additional effects -Weapon parts will retain technical effects -More emphasis on unique Boss/special weapons -Shield & Grenade mods will be bountiful and have more crazy variations -Only one Action Skill, but various ways to use it. Example: Salvador's Gunzerking ability, will give you the power to dual-wield and/or increase melee damage, making it essentially Brick's Berserk -Enemies will no longer instantly die by simply running them over with a vehicle -Importance of 2nd and possibly a 3rd Playthrough IGN Article [Article] -UI will be more narrow to accommodate Splitscreens -BL2 will use Unreal Engine 3 The Play Vault Article [Article] -Bandits will be getting their own "city" [may be referring to the settlement located before/on the Dahl Dam in various pictures] -Bandit backstory: how they survived, etc. Gamasutra Interview [Article] -Interview with Anthony Burch [writer] and Scott Kester [concept designer] IGN: Building a Better Story [IGN Interview] -IGN Interview with lead writer Anthony Burch and lead designer Jon Hemingway -Handsome Jack will have a presence during your gameplay via radio contact -Eridium is the reason for fighting for control of the planet Gearbox Studio Interview ! -Double the amount of enemies -Fast travel system has been improved -Weapon capabilities of vehicles have been improved -Vehicle passengers may be able to shoot their own or vehicle specific guns -More over-the-top weapons -Regions will have varied enemies that have adapted to their surroundings 20
General Gaming & System Wars / Assassin's Creed: Revelations« on: May 05, 2011, 06:31:07 PM »
You've heard the rumors; now get the facts. Ezio's final chapter will bring the answers that fans have been waiting four years to uncover.
The June issue of Game Informer is on its way, and Assassin's Creed Revelations will grace the cover. Our exclusive, first look, 12-page cover story reveals extensive details on the franchise's next major installment, due out this November. You'll learn how each of the franchise's major characters -- Altaïr, Ezio, and Desmond -- play a part in the story, and how you'll control each of the three as playable characters. Uncover a brand new part of the world as Ezio travels abroad for the first time to explore the wonders of Constantinople at the height of the Ottoman Empire. Learn about all the new features that set Revelations apart, from a brand new weapon and tool that changes the way you'll fight and traverse the world, to extensive details on the newly customizable multiplayer game. And what exactly is going on with Desmond after the end of Brotherhood? Of course, we also have a wealth of new screens and art to accompany all the information. We unveil all this and more in our magazine cover story, and we'll have more in-depth information, interviews, and videos about the game's central features here on gameinformer.com throughout the month. As Ubisoft accidentally leaked last week, the next Assassin’s Creed game will be titled Revelations. Assassin’s Creed Revelations will hit Xbox 360, PlayStation 3 and PC this November, publisher Ubisoft said Thursday. In the sequel, protagonist Ezio Auditore will make his way to the Ottoman city of Istanbul Constantinople, following in the footsteps of his mentor Altair, star of the first Assassin’s Creed game. Ubisoft says this will be the final chapter in the “Ezio trilogy.” http://beat-box.com/?url=http://www.gameinformer.com/b/news/archive/2011/05/05/acrcoverrevealjune.aspx http://www.wired.com/gamelife/2011/05/assassins-creed-revelations-2/
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