Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Mobscene

Pages: [1] 2
1
Trading Grounds / FS 2x GTX 1070's
« on: January 10, 2020, 07:54:12 AM »
$1400 each or $2700 as a pair(free HB Sli bridge)


Location: Chaguanas

2
Trading Grounds / WTS EVGA GTX 980
« on: July 23, 2016, 07:24:16 AM »
Sold

3
Reviews, Previews & First Looks / The Witcher 3: Wild Hunt
« on: February 05, 2013, 01:57:53 AM »



Quote
World supposedly 20% bigger than Skyrim’s
30-40 minutes to cross world on Horseback
New streaming technology (CDRED Engine 3)
Geralt’s Memory is restored
No chapters/acts
Dude is DONE fighting for everyone else
Everything from solving MYSTERIES to slaying monsters
Coming out on “all top-of-the-line” consoles

Quote
- The team felt it missed the huge freedom of open-world games like Skyrim
- Proper mounted combat still being tested
- Currently not a definite part of the game
- Horses will be in, though, since they’re important for navigation
- Ships float on the water in true physics interactions
- Team has doubled in size
- No chapters, acts, or any artificial break-points
- Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3
- No loading screens while traveling in the open world
- Can explore on foot, by horseback, and via boat
- Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt
- Fast travel: instantly revisit any discovered location
- Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.”
- Point of interest will always be in sight
- Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.
- Over 100 hours of hand-scripted quests
- Quests: help villagers, engineer the succession of the Skellige kings, etc.
- Use monster hunting for adventure, incoming, and unique rewards
- There are mini-games based on the area of the world
- Ex: Skellige has knife-throwing
- Gain exclusive rewards from mini-games
- Don’t have to complete mini-games to proceed in the story
- Monsters, bandits, traders, animals, and more will attack anyone they deem hostile
- Enemies don’t scale to the player’s level
- Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game
- World 40 times larger than the last game
- Three different aspects to narration
- Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
- Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land)
- Each land has its own storyline
- Can abandon the storyline, but will have repercussions later
- Not doing a plotline is a choice the player has
- Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt
- Multiple branches of narratives that feed into each other
- Don’t have to do anything outside the main storyline to beat the game
- Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways
- Major events in the main storyline are “gates” for the state of the world
- Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help
- Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox
- In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving
- There aren’t contract-like assignments this time
- Press the left trigger to turn on Geralt’s witcher senses
- Can glean information from a crime scene upon discovering it
- Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning
- Time of day and other conditions determine where monsters appear and their abilities
- Can strike critical areas in combat based on how much you learn about monster anatomy and tactics
- The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style
- Monsters you defeat leave otherwise unobtainable alchemical and crafting ingrediants needed for making of unique items, potions, mutagens
- These allow Geralt to gain special powers and upgrades in the new mutation development tree
- These kills serve as the witcher’s primary method of income
- Moving more toward romance and away from shallow sexual encounters
- “We want to treat it maturely like we did in The Witcher 2. We are not bringing sex cards back.”
- Witcher 3 doesn’t have completely different environments based on singular choices due to the open world, but there are similarly impactful decisions
- You’ll be involved with mutually exclusive storylines and situations based on certain momentous choices
- Won’t be on the same level as Witcher 2, however
- Game mechanics based on previous games, but the team is revisiting many details
- Backward difficulty curve being addressed
- Rewroking the flow of combat
- 96 animations for Geralt’s combat moves (last game had 20)
- Game has a “weighting” system for the camera to help keep the biggest threats in frame at all times
- Combat system: three big changes to solve the problem of being locked into long animations
- Every button prss mapped to a single strike
- Each move takes a roughly equivalent time to perforom
- Can always interrupt your current action to immediately dodge or block
- Can block/dodge when out of stamina, but you’ll be staggered
- Team wants to make the combat “more intimate”
- “You don’t run – in the Witcher 2 you were running constantly. You walk, but your attacks are very fast. Your opponents also walk but they have charges and things like that.”
- Geralt’s dodge roll replaced by a pivot move
- It retains its defensive utility without game-breaking mobility
- Attacks faster than in The Witcher 2
- Enemy AI completely rebuilt
- No scripted boss encounters
- One boss: ice giant
- Roughly a dozen types of interactive objects
- Ex: Can irritate a wasp with the telekinetic Aard sign to make a damaging distraction for his foes and disperse the swarm with the fiery Igni sign once the wasp swarm becomes a problem
- Magical signs are retooled
- Each of the five signs has a basic form such as Igni’s new flamethrower effect
- If the player advances down the magic tree as Geralt levels up, can unlock a second form of the sign
- For Igni, would unlock a 360-degree blast that immolates anything close
- Yrdren’s small trap can be changed into a bigger field that slows enemies
- Player retains the use of the basic form
- Other two trees are based on swordsmanship and alchemy
- Swordfighting: can unlock new strikes and boosts such as improved stanima and parrying
- Alchemy: mutation mechanic moved off to a separate development path, independent of the level-up process
- Alchemy specialization is based more on potions
- Improvements available for the horse and boat
- These aspects are still in development
- One idea: players could access their long-term storage stash from their horse as well as from inns
- Team knows about frustrating inventory management in Witcher 2
- Crafting still important for enhancing Geralt’s capabilities
- Can customize crafted items
- Some components are can be substituted for similar things
- Ex: monster scales instead of leather in a piece of armor
- This affects the properties of the final item
- Can find unique components as part of monster hunts or questlines
- Combine these with special recipes to make artifacts of immense power
- Each armor piece has a unique appearance
- Armor has improved presentation and new cloth simulation
- Can visit a barber to change Geralt’s hairstyle

http://www.playereffort.com/?p=2395

4
Trading Grounds / FS: MSI 990FXA-GD80 + MSI 990FXA-GD65
« on: December 18, 2012, 05:32:43 PM »
GD80






GD65


both boards are a lil over one year old and in good condition


asking $700 for GD 80 and $500 GD 65



5
Trading Grounds / FS: MSI Z77A - GD 65
« on: December 18, 2012, 05:26:29 PM »







Condition: New


Asking $1300

6
Trading Grounds / FS 2 x XFX Radeon HD 6870
« on: December 15, 2012, 11:51:16 AM »
Sold

7
Media / Spartacus: War of the Damned
« on: November 08, 2012, 04:04:11 PM »




January 2013  :happy0203:

8
General Gaming & System Wars / Metal Gear Solid: Ground Zeroes
« on: August 30, 2012, 06:45:53 PM »


Quote
As many of you already know, the Metal Gear franchise is celebrating its 25th anniversary this year. What better way to celebrate than with a new game in the series? At the Metal Gear 25th Anniversary event in Tokyo, Konami and Kojima Productions announced the latest installment in the series, and they’re calling it Metal Gear Solid: Ground Zeroes.



Not too much is known about this new game at the moment, and above you see the only screenshot that has been shared by Konami. GameSpot was there to see the game in action, and it’s reporting that Ground Zeroes brings a number of a changes to the famous stealth series. It would appear that Ground Zeroes is an open-world game, but it’s difficult to make that call with only one live demo on the books.

GameSpot also seems to think that Solid Snake is making a return in Ground Zeroes, but that’s also difficult to call as the character was only called “Snake.” Since there wasn’t any prefix mentioned, it could definitely be someone other than Solid Snake, so we’ll have to wait until Konami dishes new details to find out more about the game’s main character.

Whoever he is, he was shown summoning a helicopter for transportation and can drive a Jeep to his next objective, which lends to the belief that this will be an open-world title. It’s also worth noting that the game won’t end when you’re discovered. If such a thing happens, Snake will be able to use all of his equipment to attempt an escape, which is another new feature Ground Zeroes is bringing to the franchise.

One thing that was there in force was the Fox engine. The game apparently looks great with the Fox engine backing it up, but then it would have to be a solid engine as Kojima says that the possibility of next generation consoles was considered while building it. Speaking of gaming platforms – we don’t know which platforms Ground Zeroes will be gracing. Kojima played through the demo using an Xbox 360 controller on a PC, so it could be that PS3, Xbox 360, and PC will all be getting it. There hasn’t been any release date announced either, so it seems that we’ll be left waiting for a lot of new information. Still, for now at least, we imagine that Metal Gear Solid fans are happy with the knowledge that a new game is on the way. Click the thumbnail below to see the full first image for Metal Gear Solid: Ground Zeroes[quote/]

Quote
http://www.slashgear.com/metal-gear-solid-ground-zeroes-revealed-hints-at-open-world-elements-30245188/[quote/]




9
General Gaming & System Wars / Splinter Cell:Blacklist
« on: March 12, 2012, 08:13:39 PM »

10


Quote
Crytek, creators of the notoriously beautiful game Crysis, show off their new free to play FPS "Warface" in this trailer. Get a taste of what you can expect in this online title that will change the way you look at F2P games.

Release Date: TBA 2012
Exclusively on: PC
Genre: First-Person Shooter
Publisher: Nexon
Developer/Co-Developer: Crytek Studios -- Seoul / Crytek Studios

11
Trading Grounds / WTB AMD Eyefinity Dongle
« on: March 12, 2012, 05:19:57 PM »
anyone have any or knows anywhere that have them locally?

or any  miniport display to vga adapter (passive) or miniport display DVI adapter (active) ? 

12
General Gaming & System Wars / Medal of Honor: Warfighter
« on: February 24, 2012, 01:24:39 AM »
Quote
The next Medal of Honor game is coming this October.

According to the latest issue of the Official Xbox Magazine, the game is called Medal of Honor: Warfighter. The sequel to the 2010 reboot is again being developed by Danger Close studios and follows the story of Tier 1 Operators. Multiplayer is being developed in house this time, not by DICE.

The game also uses the Frostbite 2.0 engine, the same engine that powered Battlefield 3.

EA will have more to show at the Game Developer's Conference in San Francisco next month. In the meantime, check out the new OXM for more details, interviews, and screenshots.

The first image of the game was posted on the official Medal of Honor website today.

http://www.gameinformer.com/b/news/archive/2012/02/23/medal-of-honor-warfighter-revealed.aspx

13
Showcase / Wallpapers
« on: February 23, 2012, 03:54:02 PM »
Just thought i'd put a wallpaper thread up feel free to add more


14
General Gaming & System Wars / Assassin's Creed 3
« on: February 17, 2012, 01:54:23 PM »


official announcement on Monday



Quote
Ubisoft CEO Yves Guillemot confidently declares that they will be releasing the “biggest to date” instalment of Assassin’s Creed this year. This year’s offering is already popularly believed to come out carrying the title Assassin’s Creed 3. There are still no speculations, or announcements for that matter, of what the subtitle will be.

Guillemot, during an interview for a magazine, hushes the idea that Assassin’s Creed is becoming increasingly diluted with every instalment that is released. He says that they are releasing the series instalments to “satisfy the demand” of the players. Guillemot is referring to the expectations that there will be more instalments coming out because Assassin’s Creed “is an incredible franchise”. The Ubisoft CEO says that they are happy with the franchise’s sustained success. One proof is that Assassin’s Creed – Revelations is making the Top Ten for the whole year in the US. The demand is undeniable given this information. So, Guillemot believes that the best way to respond to this is to develop instalments regularly and to create versions for more platforms so that the fans’ needs are satisfied. He believes that this strategy will also help them gain more players.

Then, he makes that confident announcement that the next Assassin’s Creed will be Ubisoft’s best yet. Well, it has already been confirmed that Ubisoft is planning on releasing a new title from the franchise this year. There will be a new character, according to the development team.


Quote
http://www.gamebandits.com/news/assassins-creed-3-ubisoft-promises-franchises-best-installment-release-for-2012-32161/

Release Date: October 30, 2012

15
General Gaming & System Wars / Gotham City Impostors
« on: February 08, 2012, 01:01:05 AM »




Quote
Gotham City Impostors is a multiplayer game unlike any other, giving players the opportunity to rebel against conformity as they customise their own characters. Posing as amateur vigilantes or villains, gamers will create their very own Bats and Jokerz characters using unprecedented customisation options including insane costumes, homebrewed gadgets and a wide range of traditional and imagined weapons. The game features maps and modes inspired by DC Comics' Batman

16
Media / The Avengers
« on: October 11, 2011, 11:18:05 AM »

17
Athlon II X3 425 unlocks into PIIx4 with L3 Cache ($300)

Quote
http://www.newegg.com/Product/Product.aspx?Item=N82E16819103726


BIOSTAR TA790GX 128M AM3/AM2+/AM2 AMD 790GX HDMI ATX AMD Motherboard + 2x2gb kingston DDR 2 800 value ram($200)

Quote
AM3/AM2+/AM2
Phenom II / Phenom / Athlon X2 / Athlon 64 X2 / Sempron
(AMD 140W processor support)
DDR2 800/1066(1066 by AM2+ CPU)z
2x  PCI-E x16 2.0 Slot (CFX x8)
2x  PCI-E x1
2x  PCI

Quote
http://www.newegg.com/Product/Product.aspx?Item=N82E16813138130

PM if interested


18
Close Please












19
General Gaming & System Wars / Borderlands 2
« on: August 08, 2011, 05:29:22 PM »
GameInformer September Issue [Article summary [no eye candy]
GAMEPLAY
-Co-op plans to stick to 4 players
-Gearbox plans to create a more unified world
-Handsome Jack, will be the main Antagonist of BL2.
-The original Vault Hunters will be support NPC's.
-The players will also have interacting dialogues, similar to those in Left 4 Dead.
-NPC's will be fully animated and move around their locations, interacting with objects within their locations
-Story missions will no longer be static, I.E. if you need to rescue somebody as a mission but take too long that story arc will continue and the story will change for you [cdog9183] In short, you may be penalized in later missions/story for taking too long or failing completely.
-Certain missions will expand as you carry them out
-Guardian Angel and Claptrap will be back

VEHICLES
-4 Seating capacity will be standard on all vehicles
-Different Variety of Vehicles, one being a Bandit Technical
-Vehicles will be more detailed
-Vehicles will have the ability to powerslide

CLASSES
-BL2's skill tree will maintain the 3 Branch system and have more defined abilities rather than simple stat boosts. It is unknown how many skills will occupy each branch.
-New class is Salvador, the Gunzerker. Special ability is Dual-wielding. Any weapon can be dual-wield.
-2 Gunzerker Skills were mentioned: one increases the fire rate of any weapon the longer the trigger is held down. A second increases accuracy with different class weapons, or doubles damage for same class weapons while Dual-wielding

ENEMIES
-AI communication/interaction is not scripted and is based on real-time.
-AI improvements allow them to be more responsive, use cover better, and use their surroundings to their advantage.
-Badass Fire Skags now have the ability to engulf pup skags with their flame, giving them a temporary offensive/defensive buff, along with being immune to fire damage. Once the buff has expired, the Badass can call the remaining pup skags back for another buff.
-New druid enemy, the Surveyor, uses a shield to deflect projectiles back at the player when alone. In groups, they are able to heal/repair their friendlies, but at the cost of being unable to use their deflective shields.
-The Bullymong, a 4 arm ape-like creature, is a very agile enemy, climbing structures quickly and capable of using objects around it as projectiles.
-EXP Loader [or exploder], is Hyperion's own kamikaze war mech

WEAPONS
-Weapons will have more details and highlights
-BL1 manufacturers that were mentioned in the article: Vladof, Jakobs, Tediore, Torgue, Hyperion, Maliwan
-Bandits weapons have the highest magazine capacity in the game
-Each manufacturer will have their own visual styling/theme. The purpose of this is to be able to easily identify a weapon's manufacturer and quality by simple looking at it. No manufacturers will have the same looking gun. Examples: Vladof will sport Russian [AK-47 type] bodies, Dahl will have more modern militaristic characteristics.
-Class mods and Artifacts will be returning
-Eridium, can be used to enhance weapons and are the only Currency to purchase the most powerful weapons in the world. They can also be used to provide temporary buffs, like health, defense, or damage to the player.
-Eridium will be scattered throughout Pandora and will be rare to find.
-Weapons can have unique decals and enhancements

Randy Pitchford's Interview  [Interview]
-2 Player Splitscreen will be able to go online
Quote

To clear up on the split screen issue, here's what it looks like you can do and can't do:

Can:
Local Host + Online player + Online Player + Online Player
Local Splitscreen Hosts + Online Player + Online Player
Local Host + Online Splitscreen Players + Online Player

Cannot:
Local Splitscreen Hosts + Online Splitscreen Players

-Gunzerker will also have Brick's powerful Melee capability
-Saves will be stored in a "cloud". From there, you will be able to retrieve your character anywhere
-Menus will be more simpler, cleaner, and easy to use
-When using the in-game Inventory/Menu, the camera pans out to 3rd person. You can then see your character and the character interacting with the menu
-More character customization will be introduced, but was not detailed on what just yet
-Keeping the majority of the old systems in BL1, but improving them for the better for BL2

GameInformers "The Gun Peddlers of Pandora" [Article]
-GameInformer gave straight forward descriptions of manufacturers that will be present in BL2.
-No mention of Atlas, S&S, or Eridian
-Hyperion weapons will be switching from Red/Crimson to the iconic Hyperion Yellow/White

Teaser Trailer [Teaser Trailer]
-Areas with snow and lush green grass
-Music is 3p1c
-Character animation is more fluid and breath condensations are seen in the snowy environment
-Surrounding environment is more detailed and lively [as noted by the oil drill and wind tracker at the beginning of the Trailer]
-The enemies are Bullymongs and Hyperion Mechs
-Salvador is holding a Bandit Beer-bottle scope MG and what appears to be a Bandit Sniper Rifle
-Salvador has 2 weapon SDU's, since Salvador can Dual-wield
-The Bandit Sniper Rifle is characterized by the Rim [no information on it yet] and the Flashlight Scope

NowGamer article [NowGamer article]
-Another Siren, Maya is pictured with Salvador. [confirmed by AdamF].
-There is a book strapped the Maya's left leg.
-There's an in-hand/first person view of the Bandit MG.
-Featured enemies: Bullymong, Hyperion Mechs, Surveyors, Shield Nomads using Psycho Midgets as a meat shield

GameInformers "Meet the Gunzerker" [Article]
-There will be 4 NEW characters
-New "amp" element covers enemies in a "debuff", which in turn increases elemental damage
-Salvador's 3 skill branches: Rampage [tied to dual-wielding], Brawn [increases toughness], and Gun Lust [increases weapon stats and new aggro turret ability]
-Divergent Likeness: 2 same weapons = bonus damage. 2 different weapons = increased accuracy
-Down, Not Out: able to dual-wield while down
-Overheat: increase fire-rate the longer the trigger is held down
-No information on the "aggro turret"

Gamescom 2011
[Gearboxity Article List]
-Contains a list to various articles [some of which are included below]

[Gamespot Article]
-Vehicles will be more drivable, less sporadic physics
-Article states there will be a mini-map

[VideoGamer Article]
-Vladof gatling barrels will fire slowly at first, then rapidly increase fire rate
-Seems that Torgue weapons will exclusively fire explosive projectiles
-Each subset of skills will get their own Y-branch. More in-depth skills to personify your profession choice even more.
-New Gunzerker skills: Die Hard [Brick's old skill], Asbestos [reduces negative status effects, possibly similar to Lilith's Resilience], Just Got Real [increase damage with all weapons]

[GamingLives Article]
-Maya will not have Lilith's Phasewalk. It was stated that each Siren is connected, but each has their own unique ability

[uStream]
-2 guns were shown, 1st was a Torgue Rifle, 2nd red gun was a Scopeless Bandit MG
-Hyperion more war orientated, their forces will reflect that
-Enemies will now be knocked down, stagger, or be stunned when shot
-When running over enemies with vehicles, they will actually become rag-dolls and fly over your hood
-Atlas was obliterated in BL1 and Knoxx DLC, gave Hyperion the chance to become top dog
-Trades will be more reasonable, quests will no longer be illegible
-Second Playthrough will be present
-Bandit guns put S&S out of business
-Salvador is a Dwarf
-No invisible pony rides

GamingLives interviews


NVidia interviews Scott Kester


Machinima interviews writer Anthony Burch


[DealsPwn Article]
-Confirms a Gunzerker skill called: Sexual Tyrannosaurus
-Hyperion City will be a location
-The dam in various images is confirmed to be called the Dahl Dam
-Bandit guns will be very low-tech

[1up Article]
-Improved AI, Psychos will climb any obstacle to reach you
-More free environment, no invisible walls
-Borderlands humor is present, especially in the demo [hint: last paragraph]

[G4TV Article]
-Enemies will insult the player more than the first
-Possible reward system for players switching to many different weapons
-Enemies will now be more responsive and limp or be slowed depending on where the target is hit

GameInformers: The Art of Borderlands 2 [Article]
-Hyperion will have a straight/plain design to conflict with the crazy/jagged design of Borderlands
-Environments will retain the harsh and dangerous feel of Pandora
-Handsome Jack's placed a supply base on the moon represented by a giant H. The "eye" is symbolic of Hyperion, and gives you the feeling that Jack is always watching you.

[GameInformers: Concept Art]

GameInformers: Gearbox Talks Co-Op [Article]
-Shows Gearbox's strong emphasis to improve co-op gameplay
-Knows the importance of communication
-Looking into improving connectivity

GameInformers: The Sound Design of BL2 [Article]
-More emphasis on mechanical sounds to give each gun more personality/feel
-Hints that each manufacturer will not only have their own unique look, but also their own unique sound. i.e. Bandit guns sounding rattly
-Certain unique characters/enemies will have their own theme song
-Dynamic interaction between characters
-Important sounds will be intensified to have a bigger impact

Bonus:
-Screen in the back shows an unarmed class with unused Skill Points. Also displays how fire looks in BL2.
-Circle in top right corner seems to be the minimap.

PAX 2011 [Gearboxity Article List]

[uStream]
-No Ice element
-Thousands of different accessories, including decals, knives
-Possibly more than 1 accessory slot
-Scope parts are randomly generated as well. More variations and functions in each scope
-Eridium is a unique Eridian power that was unlocked when the Vault was opened. Eridium has come to life and are now scavengeable, but very rare. Eridium has the ability to give temporary stat boosts
-Slag is leftover Eridium that provide weapon boosts. It causes double damage on the enemy you slagged. However, enemies can also slag themselves and become immune to slag effects.
-Skags, Bandits are confirmed along with new varieties of Bandits and new enemies
-Enemy AI will be more aware of their surroundings and use it to their advantage
-Ice/Tundra, lava pits, caves will be accessable locations. Also, large areas where automotive combat will be preferred
-Custom UI for PC. Players will be able to move their items around freely
-Boss weapons will be more unique [firing modes, behaviors, look]. They will also have access to unique accessories

[GamerGaia Article]
-Each gun will generate it's own scope, will no longer have 6 preset scopes
-Explosive ammo clips [interesting...]
-Unique Boss accessories will be able to be fitted onto existing weapons to greatly impact the performance of the weapon

[GameHounds Article]
-Gamechanger will unlock later in skill trees and will be able to change your gameplay significantly

Kotaku Gameplay [Kotaku Article]
-Snow/Blood on-screen effects
-Viewing menu/inventory/skill tree will be in 3rd Person
-Gunzerker Rampage and Brawn Skill Trees
-Missions will be tied with the story line
-Everything you see is explorable and reachable
-Torgue weapons are confirmed to shoot mini Gyrojet rockets
-Guncard seems to expand to accomodate extra stat modifiers

GameInformers: Podcast [Article]
-Changes in Active Abilities. Similar to old classes but with new twists
-A couple of the old locations may be revisited in order to provide a backstory/how Handsome Jack affected Pandora
-Jakobs: steampunk, WWII design
-Hyperion: Sleek, Claptrap color scheme
-Still loading between sections
-Certain Vendors will only accept Eridium as a form of currency for some of the most powerful weapons

[Kotaku Article]
-PC will not be a port. PC users will have their own version of BL2 with drag-drop UI
-Weapons will have around twelve to fourteen different parts

IGN Article [Article]
-Variance in weapon parts. Some may be just visual, while others may actually have additional effects
-Weapon parts will retain technical effects
-More emphasis on unique Boss/special weapons
-Shield & Grenade mods will be bountiful and have more crazy variations
-Only one Action Skill, but various ways to use it. Example: Salvador's Gunzerking ability, will give you the power to dual-wield and/or increase melee damage, making it essentially Brick's Berserk
-Enemies will no longer instantly die by simply running them over with a vehicle
-Importance of 2nd and possibly a 3rd Playthrough

IGN Article [Article]
-UI will be more narrow to accommodate Splitscreens
-BL2 will use Unreal Engine 3

The Play Vault Article [Article]
-Bandits will be getting their own "city" [may be referring to the settlement located before/on the Dahl Dam in various pictures]
-Bandit backstory: how they survived, etc.

Gamasutra Interview [Article]
-Interview with Anthony Burch [writer] and Scott Kester [concept designer]

IGN: Building a Better Story [IGN Interview]
-IGN Interview with lead writer Anthony Burch and lead designer Jon Hemingway
-Handsome Jack will have a presence during your gameplay via radio contact
-Eridium is the reason for fighting for control of the planet

Gearbox Studio Interview
!

-Double the amount of enemies
-Fast travel system has been improved
-Weapon capabilities of vehicles have been improved
-Vehicle passengers may be able to shoot their own or vehicle specific guns
-More over-the-top weapons
-Regions will have varied enemies that have adapted to their surroundings

20
General Gaming & System Wars / Assassin's Creed: Revelations
« on: May 05, 2011, 06:31:07 PM »
You've heard the rumors; now get the facts. Ezio's final chapter will bring the answers that fans have been waiting four years to uncover.

The June issue of Game Informer is on its way, and Assassin's Creed Revelations will grace the cover. Our exclusive, first look, 12-page cover story reveals extensive details on the franchise's next major installment, due out this November.



You'll learn how each of the franchise's major characters -- Altaïr, Ezio, and Desmond -- play a part in the story, and how you'll control each of the three as playable characters. Uncover a brand new part of the world as Ezio travels abroad for the first time to explore the wonders of Constantinople at the height of the Ottoman Empire. Learn about all the new features that set Revelations apart, from a brand new weapon and tool that changes the way you'll fight and traverse the world, to extensive details on the newly customizable multiplayer game. And what exactly is going on with Desmond after the end of Brotherhood? Of course, we also have a wealth of new screens and art to accompany all the information. We unveil all this and more in our magazine cover story, and we'll have more in-depth information, interviews, and videos about the game's central features here on gameinformer.com throughout the month.





As Ubisoft accidentally leaked last week, the next Assassin’s Creed game will be titled Revelations.

Assassin’s Creed Revelations will hit Xbox 360, PlayStation 3 and PC this November, publisher Ubisoft said Thursday. In the sequel, protagonist Ezio Auditore will make his way to the Ottoman city of Istanbul Constantinople, following in the footsteps of his mentor Altair, star of the first Assassin’s Creed game. Ubisoft says this will be the final chapter in the “Ezio trilogy.”


http://beat-box.com/?url=http://www.gameinformer.com/b/news/archive/2011/05/05/acrcoverrevealjune.aspx

http://www.wired.com/gamelife/2011/05/assassins-creed-revelations-2/

Pages: [1] 2

SimplePortal 2.3.3 © 2008-2010, SimplePortal