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Messages - crackerjack

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21
The Xel'Naga Watchtower / Re: T&T StarCraft 2 Roster
« on: November 21, 2011, 06:17:13 PM »
Fine edit iymc

22
The Xel'Naga Watchtower / Re: T&T StarCraft 2 Roster
« on: November 21, 2011, 03:20:42 PM »
Why is my char and code not their virtue -.-

23
The Xel'Naga Watchtower / Re: Starcraft 2.
« on: November 18, 2011, 04:31:25 PM »
The game was with me mez rebirth and fraet, imagine after that game i was told i eh know what i talkin about with zerg by fraet and company, i'll post the replay later today if rebirth haven't yet

24
The Xel'Naga Watchtower / Re: Starcraft 2.
« on: November 18, 2011, 04:17:06 AM »
http://us.battle.net/sc2/en/blog/3947374/Climbing_the_Ladder_How_to_Earn_a_League_Promotion-11_15_2011#blog


Finally a proper guide on what points needed to get out of your league

25
The Xel'Naga Watchtower / Re: Starcraft 2.
« on: November 10, 2011, 12:05:16 AM »
That helps protoss alot now with the cost lowered you don';t have to sac 10-15 army sup for an upgrade which was redic previously

26
Ole Talk / Re: The Internet Video Thread!
« on: November 09, 2011, 07:16:03 PM »


hahahahahahaaaa!!!! this make my day!!! lmao!!!



PAPI i have No comment LOLOLOL

27
The Xel'Naga Watchtower / Re: Starcraft 2.
« on: November 08, 2011, 12:45:46 PM »
Patch 1.4.2 went live today

StarCraft II: Wings of Liberty - Patch 1.4.2

General

“Alert Fade” under Sound Options has been renamed to Game Volume During Alerts. Its tooltips have also been changed for clarification.

The fade-in for game sound during alerts changed from .5 seconds to 2 seconds.

• Play-Time Schedule under Parental Controls now applies World of Warcraft settings to StarCraft II

Bug Fixes

Fixed a truncation on specific resolution if the current and maximum supplies are 3 digits.
Fixed an issue which prevented footprints from being edited in the Footprint Editor.
Fixed an issue that caused the game to have missing icons and images on low end graphics cards.

Balance

PROTOSS
Forge
The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200
The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300
The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400
The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175
The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250
The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175
The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250


TERRAN

Ghost
EMP radius has been decreased from 2 to 1.5
 

28
The Xel'Naga Watchtower / Re: Starcraft 2.
« on: November 07, 2011, 05:59:58 PM »

29
The Xel'Naga Watchtower / Re: Starcraft 2.
« on: November 04, 2011, 02:16:30 PM »
Would it be possible to post a link of this on the facebook group so i can get some more feedback on the video and sound quality

30
The Xel'Naga Watchtower / Re: Starcraft 2.
« on: November 04, 2011, 06:54:49 AM »
So i have finally allocated the no cost low bandwidth and low fps drainer broadcaster for streaming my sc2 and other games



make an acc hit me up with some likes shares and follows so we can start getting the word out there, i need someone to do a good background for me with GATT trinidad flag and sc2 somehow all incorporated i'll be doing more work on this in the next couple days.

31
The MOBA Dome / Re: Dota 2
« on: November 04, 2011, 12:31:05 AM »
alyuh feel i was half heartedly hoping i get a beta key i restart re install update all kinda madness to get that link to work thankfully their forums had people with the same problem and they showed u how to fix it and gave you a direct link to the survey

32
The MOBA Dome / Re: Dota 2
« on: November 03, 2011, 06:33:20 PM »
i got the email but the link to click isn't working at all

33
The MOBA Dome / Re: Dota 2
« on: November 03, 2011, 04:12:13 PM »
My link isnt working :( i cant submit

34
Welcome vishal now serious question do you play SC2?!?

35
The Xel'Naga Watchtower / Re: Starcraft 2.
« on: November 01, 2011, 10:58:26 PM »
I don't know what race you play but pointers will always be given to anyone who wants to learn the more people to return to the fold the better.

36
The Xel'Naga Watchtower / Re: Starcraft 2.
« on: October 31, 2011, 07:32:04 PM »
I'll see if i can find some Terran Replay packs and or extra strats for u you know where to find me

37
The Xel'Naga Watchtower / Re: Starcraft 2.
« on: October 31, 2011, 07:21:12 PM »
For the Protoss players

Minigun’s Basic Builds for PvT/P/Z
PvT – 3 Gateway Expansion

SUPPLY Build
9 Pylon (First 3x Chronoboost on probes)
13 Gateway
@100% Gate Core (Chronoboost out WG tech when it finishes)
15 Gas
17 Pylon
19 Gas
20 Zealot
*Optional: I prefer not to make it, but if 1 Marine/2 Marauder push, best to build it.
22 Pylon
23 Stalker
28 2x Gateways
28 Sentry
@5:00 Minutes Suicide probe for scouting.
*Note: See situations below.
32 Pylon
34 Nexus

Situation A: See bunker and pure marines.
Immediately drop a Robotics Facility
Add a 4th gate.
Warp in 3-4 sentries.
Make observer and scout base.
Make 2nd observer and keep at home at mineral lines.
If 1/1/1, cut probes @36-40 and make purely units.
Attempt to engage before the tanks siege and attempt to flank with ˝ army.
If banshee expand or similar, defend harass and continue probes.
Situation B: See marauder and marines.
Warp in 3 sentries and stay above ramp, and wait until safe to engage.
If he is pushing your natural, YOU CANNOT LET EXPO CANCEL YOU MUST GO BEFORE IT DIES
Go zealot heavy to hold initial rush, then go stalker and sentry when gas is available.
Drop Robotics Facility when you feel safe (around 3 sentries).
Drop Robotics Bay ASAP after.
Make 2 observers.
Add forge to get +1 weapons.
1 observer in your base and 1 observer watching his army movements.
Expand to a third at 11 minutes.
Drop 1 more gateway and anther Robotics Facility right after the nexus.
All stalker, sentry, and colossi.
Drop Twilight Council and 2nd forge.
Research blink and +2 weapons/+1 armor.
Transition into High Templars.
Expand into a 4th base at the 16 minute mark.
Drop 3-4 more gates.
Stop probes at 75-80 and expand every 4 minutes until the game finishes.

PvP – 2 Gate Stalker into Fast Robotics

SUPPLY Build
9 Pylon (First 2x Chronoboost on probes)
13 Gateway
@100% Gate Core (WG tech when it finishes)
15 Gas
17 Pylon
19 Gas
19 Gateway
22 Stalker
22 Pylon
24 Stalker
*Chronoboost out
26 Stalker
*Chronoboost out

Situation A: Scout no 1 gas; Possible incoming 4 gate.
Check base first for proxy pylons, then scout outside base.
Do not stay out past 5:45 (4 Gate timing)
@ Stalker completion, queue 2 sentries
Chronoboost goes on core after 3 stalkers are done.
Add Robotics Facility when you have gas and 3rd gate.
Warp in sentries and stalkers as needed.
Chronoboost out immortal ASAP.
Situation B: 4 Gate unlikely.
He takes his gas, and you don't fear a 4 gate.
Do not make 2 sentries, Chronoboost core only after 3 stalkers.
Continue search for proxy pylons and take map control.
Drop Robotics Facility and a 3rd gateway.
Robotics Bay immediately after it finishes.
Chronoboost out observer and scout.
If 5 stalkers or more, chrono out immortal.
If not, save gas for colossi.
During scouting with observer:
Situation B1: See a stargate.
Terrible news.
Cancel any colossi and robotics bay if possible.
Drop a forge.
Drop a twilight council.
Research blink.
Warp in only stalkers.
Pylon at natural.
Cannon in mineral lines.
Expand ASAP.
If 5+ phoenix, get Templar Archives for high Templars and Archons.
Situation B2: See a robotics bay.
Colossi wars! Good micro? This is for you.
Expand after first colossi.
Scout his expansion.
No expo, cut probes and mass up units.
@110-120 supply: add double stargate.
Chronoboost out colossi and void rays.
If he expanded, prepare for long macro game and 200/200 battle.
Situation 3B: You see twilight council and upgrading blink.
Chrono out 2x immortals
Chronoboost out 1 colossi
Expand if possible.
Place buildings as if PvZ, create wall at natural incase of all-in with chargelot and stalkers.
Attack with a 2 base timing attack.
PvZ - The 3 Gateway Expand

SUPPLY Build
9 Pylon (First 4x Chronoboost on probes)
13 Gateway
@100% Gate Core (Chronoboost out WG tech when it finishes)
15 Gas
17 Pylon
19 Gas OR Zealot
*Scouting Note: Pool timing; with earlier pool, get zealot.
21 Gas OR Zealot
*Scouting Note: Same as above
22 Pylon
23 Sentry
26 Sentry
28 2x Gateways
31 Pylon @ bottom on ramp
@5:45 Minutes Nexus
*Note: Leave army on ramp, or you will die to all-ins.
Things to do next:
Drop forge and another gateway.
Drop 1 cannon in each mineral line.
+1 Weapons
Get hallucination.
Warp in 6-7 sentries, then all stalker
Use hallucination and use phoenix to scout 3rd base and tech route.
Situation 1: See a roach warren.
Get a Robotics Facility and pump out immortals after observer.
Warp in all stalkers and drop 3rd base if 3rd is scouted.
If 3rd is not up, delay second expansion until ~11 minutes.
Twilight Council and 2nd forge.
Double upgrades, +1 weapons and armor.
Research blink.
SCOUT with observer.
If hydra den is added, add Robotics Bay and get colossi.
Add gates and drop second robotics facility if necessary.
Situation 2: See a spire
If the spire is half done, pressure the Zerg, so immediately move out, and throw down a twilight council for blink.
Once pressured, move back and put stalkers in each mineral line and two cannons.
Get a Templar archives going ASAP.
Grab your third.
Once you get your third up, add cannons and throw up 6 more gates.
Cut probes at ~75, leave a High Templar at each base, and throw down extra cannons before you move out for possible harass.
You should be able to end the game here with a huge stalker/zealot/sentry/high templar/archon death ball.
Situation 3: See an infestation pit.
Throw down a Templar archives,
Go for Chargelot/high templar/archon
Take your 3rd just like you did in the roach warren build above.
Watch for a roach switch. You will need to transition into blink stalkers/immortals if he does.
Watch your probe lines, the biggest issue with infestors is their ability to kill off an entire probe line with 4 fungals.
On maps like xel naga, on your 3rd, you need pylon + cannons on the high ground so you can spot it coming.

Very long read but if you wanna improve this guy is a good toss
Also here is a link to his replay pack
http://www.mediafire.com/?i8umtqcrwbxvsqo

http://www.complexitygaming.com/forums/showthread.php?t=4419&p=33707#post33707

38
The Xel'Naga Watchtower / Re: Starcraft 2.
« on: October 31, 2011, 11:00:46 AM »
Yes sir the new Season has begun

39
The Xel'Naga Watchtower / Re: Starcraft 2.
« on: October 30, 2011, 02:16:23 AM »
Gentlemen i bring to you 3 replays of games won during a training session with some local talent, these men are no joke so take a gander enjoy and any critiques are welcome

Note All 3 races were played against so no reason not to watch these replays and pick something up from the opponents that i prob will not beat again for a while to come.

40
The Xel'Naga Watchtower / Re: Starcraft 2.
« on: October 29, 2011, 03:01:29 AM »


Snowtiger shared it on the Gatt Facebook page and its full of win

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