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Topics - unforgiven

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21
Media / Transformers movie
« on: July 21, 2004, 07:52:27 PM »
"According to one of the producers of the proposed live-action TRANSFORMERS movie, the stage is set for a new announcement to take place. At the official website for producer Don Murphy, you can click on the image of Optimus Prime and a window will open stating that a "major announcement" will take place at this year's San Diego Comic Convention. Comic-Con kicks off this coming Thursday and runs until Sunday, July 25.

Since we already know that Murphy and X-MEN executive producer Tom DeSanto are onboard and have been developing it for the past year, the announcement will likely be for where the TRANSFORMERS movie has been set up at. Rumors have swirled that DreamWorks and Sony Pictures have been vying for the property but so far no hard facts have crystalized -- yet. We may even find out that there is a director and a writer now attached to the nascent movie project.

AND

according to Ain't it Cool News a certain BACK TO THE FUTURE director is interested!!! to helm movie!?"


i got this news from another forum i belong to                    

22
PC Gaming / Zodiac game system Launched
« on: June 19, 2004, 07:39:54 AM »
"The Tapwave Zodiac console, its accessories and games made their retail debut today in J&R Music World, a large consumer electronics and entertainment destination in lower Manhattan. The Zodiac boasts a brilliant high-resolution display, excellent graphics performance, rich stereo sound, and the multimedia full-throttle power of the Zodiac mobile entertainment console.

Along with the Tapwave Zodiac, J&R consumers will also be able to pick up the latest Zodiac accessories and popular Zodiac launch game cards, such as Activision's Tony Hawk's Pro Skater 4 and Midway's SpyHunter. Along with premiere titles, Tapwave is also offering 2 game packs - Z:Pak: Adventure, which will include Galactic Realms and Legacy; and the Z:Pak: Fun featuring Paintball, MegaBowling and Kickoo's Breakout. In a few weeks, id Software's DOOM II and 3D Realms/MachineWorks Northwest's Duke Nukem Mobile will also be joining other Zodiac games on the retail shelf.

The Zodiac accessories available today include the Zodiac Sport Case, Zodiac Cradle and a Zodiac Stylus 3-pack. Other accessories for the Zodiac will also be available in the coming weeks. These include a Zodiac Deluxe Leather Case and the Zodiac Universal Travel Kit.

In addition to launching at retail, this year Tapwave expects to offer a total of 60 to 75 Tapwave Certified titles, such as Tiger Team: Apache vs Hind (helicopter combat game), Orbz (action arcade) and Acedior (RPG). Some of the Zodiac premiere titles for this year will include 3D Realms/MachineWorks Northwest's Duke Nukem Mobile, Activision's MTX: Mototrax and Street Hoops, Eidos' Tomb Raider and Atari's Neverwinter Nights. Activision's Tony Hawk's Pro Skater 4 just released in March, and id Software's DOOM II recently launched in May.

To ensure the continued success of the Zodiac, Tapwave is partnering with leading game publishers to bring other well-known premiere titles to Zodiac console users. Since launch, Tapwave has licensed premiere property titles originally created by Activision, id Software, Eidos, Atari, Midway, 3D Realms, Fathammer, Sega and Epyx.

The new retail model comes with the latest Zodiac 1.1 software suite which includes many new enhancements like background music playback (e.g., listen to music while you play games, view a photo slideshow or read an e-book) and the ability to sync your personal organizer data with Microsoft Outlook using Chapura PocketMirror. Housed in a sleek and ergonomic 6.3 ounce, anodized-aluminum design, the Zodiac console not only provides an unparalleled mobile gaming device with analog control, 3D graphics, stereo sound, vibration effects, and wireless multiplayer gaming, but also everything required for a rich multimedia experience including music, pictures and video. From a work perspective, the Zodiac offers the added benefit of running a Tapwave-enhanced version of the Palm Operating System (5.2T) and provides immediate access to thousands of existing applications and games already available on the operating system.

The console is offered in two models - the Zodiac(1) for USD 299 (32MB RAM) and the Zodiac(2) for USD 399 (128MB RAM)"


hummmmmmm 400 bucks                    

23
Software, Security, Programming and Internet / ATI CATALYST Driver
« on: June 18, 2004, 10:11:49 PM »
ATI CATALYST 4.6 Driver is out                    

24
"AMD is taking steps in the right direction, in order to gain a further advantage over rival Intel with the introduction of dual-core processors. AMD confirmed it has completed design of its AMD64 dual-core processors and plans to deliver high-performance dual-core products to the x86 server market in mid-2005 and introduce dual-core solutions for high-end client PCs in the second half of 2005. Intel, having cancelled the Pentium 4 in order to concentrate on dual-core processors, will not have a similar product released until at least 2006.

The dual-core chips will offer enhanced performance for servers and for demanding tasks such as video editing and high-end graphics applications, including games. It will in fact be a very similar experience to running a PC with two processors.

Since the AMD64 platform was first discussed publicly in 1999, AMD indicated that its AMD64 technology would support multiple-core processors.
Because AMD has always listened to our customers, we anticipated an industry shift toward multi-tasking applications requiring the scalability that only 64-bit dual-core processors can provide, said Dirk Meyer, executive vice president, Computation Products Group, AMD. That is why years ago we designed AMD64 technology from the ground up to be optimized for multiple cores.

AMD also plans enhancements to its 64-bit processors with the transition to 90nm manufacturing that began this quarter, providing greater flexibility to boost processor performance and lower power. Additionally, AMDs collaboration with IBM, and AMD Fab 36 is expected to deliver a 65nm manufacturing capability in mid-2005. This should enable AMD to deliver lower-power and higher-performance 65nm products in 2006."


source www.megagames.com
looks like good news to me                    

25
PC Gaming / x-box suggestion
« on: April 27, 2004, 07:29:45 AM »
since i am about to get an x-box i wanted to know what are some very good 2 player games actionadventure preferably ...and what is a good controller to get ..should i get the original or something else.....i was looking at this AIRFLO EX XBOX CONTROLLER it looks good does anyone have this controller and is it good?                    

26
PC Gaming / Creative Labs 40GB advice needed
« on: April 07, 2004, 08:31:41 AM »
what do you guys think about the player .....i am lookiing at it but am having some doupts since it used a hard disc ...do you think the disc will go ba from all the moving about?                    

27
Reviews, Previews & First Looks / more gaming system may come soon
« on: March 05, 2004, 07:19:43 AM »
Scientific Atlanta, a company which produces digital set-top boxes, is considering producing digital receivers with built-in high performance gaming capabilities. This is the latest company to reveal plans about entering the, now, lucrative video game market following announcements from Infinium Labs, Digital Interactive Systems Corporation's (DISC) DISCover console and Nokia's attempts with N-Gage. The promise of huge profits is proving too strong an incentive for companies to resist. After all, this is a USD 13 billion market and game consoles are the hottest segment of this market with some 75 million units sold since 2000.

James McDonald, Scientific-Atlanta chief executive, speaking at an investor conference in California, said that the company already has a team of developers creating games for its Explorer series of set-top boxes. Mr. McDonald however, refused to give any details or to mention when these models will become available. His exact statement was We have a partner we are working with who has 250 engineers in Europe writing software for the Explorer platform for games.

When asked whether the Explorer boxes will directly compete with current consoles such as Sony's PS2 and Microsoft's XBox, Scientific Atlanta's CEO does claim that I can give (gamers) the same performance you get out of those game boxes. This however does not necessarily mean that the device will compete with its rivals directly in retail since it is anticipated that Cable operators will provide the set-top boxes for their customers who may have to rent or purchase the content from them.

It is unclear what effect such an effort could have on the current big three of console gaming, Microsoft, Nintendo and Sony, but in theory it could damage their market shares as consumers will not have to pay for the actual console but only for the content. Moving this attractive idea to practice however, could prove a lot harder than it looks since producing enough good games in order to attract consumers will be a challenge. Especially when your competition is so well established and has such a strong influence on the people that make these games.                    

28
PC Gaming / NVidia for doom 3
« on: March 03, 2004, 07:03:07 AM »
"It's official, you need an Nvidia card to get the most out of Id's Doom 3 while you also have to possess an ATI board if you want to enjoy Valve's Half-Life 2 to the full.
Nvidia has secured Id's coveted "recommended for Doom 3" logo for its GeForce FX family of graphics processing units.

For those of you worried about what this recommendation means in practical terms, we are about to reveal its exact significance, pay attention. All new GFX cards will carry a large sticker confirming this recommendation while even more importantly, when the game is released it will have an Nvidia sticker on its box and will most probably feature Nvidia's Way it's meant to be played little trailer when loading. Even though these are shocking changes and extremely important for all gamers, we also want to include Nvidia's official statement which follows:

NVIDIA is pleased to announce that id Software recommends the GeForce FX family of graphics processing units for DOOM 3. The rich feature set and programmability of GeForce FX GPUs enable the gripping world of DOOM 3 to come to life with real-time dynamic lighting and shadow, while raw horsepower delivers non-stop multi-player action at lightning-fast frame rates. Look for this sticker on video cards equipped with a GeForce FX GPU, and witness the mind-blowing detail of the DOOM 3 experience - the way it's meant to be played."                    

29
PC Gaming / Unreal 2004 (one of the most downloaded demo ever!)
« on: February 24, 2004, 12:28:18 AM »
Unreal Tournament 2004 is now, officially, one of the most downloaded game demos of all time, with more than 1.5 million downloads in the first week of availability.                    

30
Reviews, Previews & First Looks / ATI in phones
« on: February 20, 2004, 11:12:43 PM »
" ATI has announced the availability of the IMAGEON 2260, a multimedia processor that brings high quality video and imaging capabilities to mobile phones. This solution enables the convergence between communication handsets and digital still cameras and video player/recorders. IMAGEON 2260 is a highly integrated multimedia co-processor that offers handset manufacturers the opportunity for significant power, space and material cost reductions.

The IMAGEON 2260 offers fully self-contained graphics, video and imaging capabilities to perfectly complement communication baseband solutions. It enables high-quality (high-resolution, high-frame rate) video playback, video recording and two-way video conferencing. Handset manufacturers will benefit from IMAGEON 2260’s support for high-resolution (megapixel) camera modules, putting camera phones on par with entry-level digital still cameras.

IMAGEON 2260 optimized architecture unloads heavy processing tasks from the communication baseband, which results in higher performance and significantly lower power consumption as opposed to pure software solutions, said Olivier Brecheteau, Sr Product Marketing Manager, Handheld Products Group, ATI Technologies Inc.

IMAGEON 2260 is fully compliant with industry-led 3GPP standards (3rd Generation Partnership Project) and offers the following features:

-Support for high-quality MMS (Multimedia Messaging Services);
-Still picture capture and processing (JPEG encode and decode) with support for high-resolution (megapixel) camera modules;
-Video recording, playback or streaming up to CIF, 30 frames-per-second (Video encode and decode), plus simultaneous encode and decode for video conferencing;
-Advanced 2D graphics acceleration;
-Integrated frame buffer and LCD controller for space, cost and power saving; and,
-Exceptional visual quality and display features."                    

31
Reviews, Previews & First Looks / Geforce pcx
« on: February 19, 2004, 05:24:50 PM »
"Nvidia has unveiled the industry’s first top-to-bottom family of PCI Express graphics processing units (GPUs), all designed to take full advantage of the additional bandwidth and features that this new I/O interconnection standard delivers. By using an innovative PCI Express (PCX) high-speed interconnect (HSI), a complex piece of networking technology that performs seamless, bi-directional interconnect protocol conversion at incredible speed lines, Nvidia can transform its current GeForce FX series into a full-family of PCI Express GPUs.

The new family includes:

Nvidia GeForce PCX 5950 – based on the DX9 GeForce architecture, this new GPU will be the jewel in the crown of the PCX line.
NVIDIA GeForce PCX 5750 – designed for high-performance gaming this will be the 5950s second-in-command.
NVIDIA GeForce PCX 5300 – will serve as the budget DX9 board

NVIDIA GeForce PCX 4300 – provides entry-level pricing coupled with strong performance and DVD playback.

The PCI Express transition is going to be an exciting time for the PC industry, stated Jen-Hsun Huang, president and CEO at NVIDIA. By aligning ourselves closely with Intel and helping define this new specification, we were able to engineer an innovative protocol engine, in HSI, that delivers the full-PCI Express feature set without any compromises. HSI and PCI Express will enable a new level of performance for high bandwidth applications like graphics and networking.

In addition, last week in Taipei, Taiwan, NVIDIA validated its family of GeForce PCX products with the industry’s top motherboard, chipset, and BIOS vendors. NVIDIA has already shipped more than 1,000 PCI Express boards to customers and partners.

Products based on this new design are expected to become available in the second half of 2004 from the world’s leading add-in card manufacturers including: Albatron Technology, Co. Ltd, AOpen, Anextek, ASUS Computer International, Chaintech, Gainward Co., Ltd., Gigabyte Technology, Co., Ltd., Leadtek Research, Inc., MSI, Palit Microsystems, Inc., Pine, XFX, a Division of Pine, Prolink Computer Inc,, and Sparkle.

As a Gold Sponsor of the Intel Developer Forum (IDF) Spring 2004, NVIDIA is showcasing the results of their collaborative engineering efforts with industry players, such as Intel. NVIDIA and Intel processors form the foundation for many PCs, notebooks, workstations, gaming systems, media centers, and handheld devices being produced worldwide, and they are all on display at IDF. Intel and companies like Nvidia enjoy a long-standing collaborative relationship with the common goal of driving progress in PC technology, including transitioning the PC industry to an advanced PC bus architecture, PCI Express. Since the graphics processing unit (GPU) has the largest bandwidth demand of all the PC subsystems, NVIDIA has been a key contributor to the joint definition, development, and deployment of PCI Express solutions."                    

32
Reviews, Previews & First Looks / NVidia NV40 chip
« on: February 15, 2004, 12:29:32 PM »
yeah i know i copy and paste articles but if guys dont like it let me know plz


NVidia claims about its, upcoming, NV40 chip are beginning to raise hopes that the graphics war may truly be back on. Even though the claims about the new chip may seem extravagant, they do seem to suggest that the new boards will correct quite a few of the misgivings of the current core which has kept NVidia playing second fiddle to Canadian rival ATI.

According to the inquirer.net, the new core will enable cards to run four times faster in Doom 3 and seven times faster in Half Life 2 then its current fastest product. In order to back-up such extravagant claims the company indicates that the NV40 will support the shader models 3.0 that it claims are in DirectX 9.0c and that the new chip will have three times the performance and eight times faster shaders than the NV35. If any of this is even remotely close to the cards actual performance then the graphics speed crown will really be up for grabs this time round.

The NV40 is expected to run at between 450 and 550 MHz with the faster versions gaining the coveted U or Ultra marking while the memory will be GDDR 2 or 3. NVidia has also been working on keeping the noise levels down on the new boards, so expect an improvement there too.

Although sample boards should be out this month, cards are expected to become available in April while the official announcement is expected during this year's CeBit exhibition i.e. Thursday 18th of March.                    

33
Reviews, Previews & First Looks / dell's first gaming notebook
« on: February 15, 2004, 12:24:41 PM »
i never liked dell but for those who are interested


Description
Dell is taking its Inspiron notebook line into uncharted territory with the introduction of the Inspiron XPS, its first gaming notebook aimed at enthusiasts. At a product launch, Dell told reporters that serious gamers can expect ultimate performance, a customized XPS look, and for the first time on a Dell notebook, an onsite upgradeable graphics option for a future graphics engine update. The product will list at USD 2,849.00.

Performance

The Inspiron XPS will include Intel Pentium 4 (3.4 GHz) or Pentium 4 Extreme Edition (3.4 GHz) processors and the recently launched ATI MOBILITY RADEON 9700 with 128MB of memory, giving the system enough muscle to play today's popular games. The Inspiron XPS will also feature subwoofer sound, an integrated DVI port, Gigabit Ethernet1, four USB 2.0 ports, IEEE 1394 and fast hard drives.

Upgradeable Graphics, Dedicated Support

Offered for the first time on Dell notebooks, the Inspiron XPS will feature a graphics upgrade option for enthusiasts who want to stay at the top of their game with leading edge technology. Dell claim to have found a way round the difficulties involved when upgrading a notebook.

The customer purchases the upgrade, available at a later date, and a Dell technician will be dispatched to install the graphics card at the customer's home. The service is based on the customer's schedule which eliminates the need to send the system back to Dell and experience unnecessary downtime.
Additionally, Inspiron XPS customers will have dedicated tech support manned by experienced technicians, oftentimes gamers themselves, who are knowledgeable and able to troubleshoot, diagnose and handle the most demanding inquiries. Dell will also work with hardware vendors and game developers so that specific issues can be resolved.

Unique Look

The Inspiron XPS is designed to look distinctly different than other systems in the line. The notebook will come with one of three exclusive personalization QuickSnap color kit options that customers can use to cover the entire back of the product including Cipher (green and purple), Skullz (black-and-white skull-and-bones) and Plasma (red and black). In addition, each system will come with an exclusive backpack designed for the XPS.

For more information about the Inspiron and Dimension XPS, follow the download tab above.

Additional technical information for the Inspiron XPS

- Intel Pentium 4 and Pentium 4 Extreme Edition both at 3.4GHz
- 512MB to 2GB DDR RAM at 400MHz
- UXGA UltraSharp™ Wide Aspect Display (15.4-inch)
- ATI MOBILITY RADEON 9700 128MB
- 10/100/1000 Ethernet1, integrated 56K2 v.92 capable modem
- Optional integrated Wi-Fi (802.11b/g or 802.11a/b/g) and BlueTooth capability
- DVD+RW/+R3
- Choice of Hard Drives: 60GB (7200 RPM), 80GB (5400 RPM)
- Integrated subwoofer
- Ports include four USB 2.0, one S-Video Out, one IEEE 1394 port, and integrated DVI port
- One PC Card slot
- 96-watt Hour Lithium Ion battery
- Optional second hard drive and floppy disk drive
- Included choice of 1 QuickSnap Color Kit cover
- Exclusive XPS backpack                    

34
Reviews, Previews & First Looks / Gaming Oscar Nominees Announced
« on: February 15, 2004, 12:17:25 PM »
and like someone mentioned in another thread i copied and pasted these news (even the typos) LOL


Description
The nominees for the gaming equivalent of the Oscars have been announced and the awards ceremony will take place at the Palms Casino Resort in Las Vegas on March 4 and

The Academy of Interactive Arts & Sciences (AIAS), the professional organization of the interactive entertainment industry, today announced the finalists for the 7th Annual
Interactive Achievement Awards, which will be held at Rain in the Palms Casino Resort in Las Vegas, March 4, 2004.

The Academy will present awards in 36 craft, console, computer, and online categories. Award highlights include an overall Game of the Year and Game of the Year in different genres, as well as the prestigious Hall of Fame Award. Electronic Arts led the finalist count with 29, followed closely by Ubisoft and Sony Computer Entertainment of America (SCEA)with 23 and 21 finalists respectively.

We are looking forward to recognizing truly outstanding achievement in videogames at our 7th Annual Awards event, said Gordon Bellamy, Executive Director of the AIAS. The developers and publishers who will be honored at this event have helped to establish the videogame industry as the fastest growing form of entertainment throughout the world.

The list of nominees is as follows:

Overall Game of the Year

- Command & Conquer: Generals, published by Electronic Arts, developed
by Electronic Arts
- Call of Duty, published by Activision, developed by Infinity Ward
- Max Payne 2: The Fall of Max Payne, published by Rockstar Games,
developed by Remedy Entertainment
- Prince of Persia: The Sands of Time, published by Ubisoft, developed
by Ubisoft Montreal
- Ratchet & Clank: Going Commando, published by SCEA, developed by
Insomniac Games
- Rise of Nations, published by Microsoft, developed by Big Huge Games
- SSX 3, published by Electronic Arts, developed by EA Canada
- Star Wars: Knights of the Old Republic, published by LucasArts,
developed by Bioware Corp.
- The Legend of Zelda: The Wind Waker, published by Nintendo, developed
by Nintendo

Console Game of the Year

- Prince of Persia: The Sands of Time, published by Ubisoft, developed
by Ubisoft Montreal
- Ratchet & Clank: Going Commando, published by SCEA, developed by
Insomniac Games
- SSX 3, published by Electronic Arts, developed by EA Canada
- Star Wars: Knights of the Old Republic, published by LucasArts,
developed by Bioware Corp.
- The Legend of Zelda: The Wind Waker, published by Nintendo, developed
by Nintendo

Computer Game of the Year

- Command & Conquer: Generals, published by Electronic Arts, developed
by Electronic Arts
- Call of Duty, published by Activision, developed by Infinity Ward
- Max Payne 2: The Fall of Max Payne, published by Rockstar Games,
developed by Remedy Entertainment
- Prince of Persia: The Sands of Time, published by Ubisoft, developed
by Ubisoft Montreal
- Rise of Nations published by Microsoft, developed by Big Huge Games
- Star Wars: Knights of the Old Republic, published by LucasArts,
developed by Bioware Corp.

Outstanding Innovation in Computer Gaming

- Call of Duty, published by Activision, developed by Infinity Ward
- Prince of Persia: The Sands of Time, published by Ubisoft, developed
by Ubisoft Montreal
- Rise of Nations, published by Microsoft, developed by Big Huge Games
- Star Wars: Knights of the Old Republic, published by LucasArts,
developed by Bioware Corp.
- TRON 2.0, published by Buena Vista Games, developed by Monolith

Outstanding Innovation in Console Gaming

- Eye Toy, published by SCEA, developed by SCEA
- Prince of Persia: The Sands of Time, published by Ubisoft, developed
by Ubisoft Montreal
- SSX 3, published by Electronic Arts, developed by EA Canada
- Star Wars: Knights of the Old Republic, published by LucasArts,
developed by Bioware Corp.
- The Legend of Zelda: The Wind Waker, published by Nintendo, developed
by Nintendo

Outstanding Achievement in Sound Design

- Call of Duty, published by Activision, developed by Infinity Ward
- Beyond Good & Evil, published by Ubisoft, developed by Ubisoft
- Tom Clancy's Rainbow Six 3, published by Ubisoft, developed by Red
Storm
- Amplitude, published by SCEA, developed by Harmonix Music Systems
- Lord of the Rings: The Return of the King, published by Electronic
Arts, developed by Electronic Arts, Redwood Shores

Outstanding Achievement in Original Music Composition

- Call of Duty, published by Activision, developed by Infinity Ward
- Beyond Good & Evil, published by Ubisoft, developed by Ubisoft
- Medal of Honor: Rising Sun, published by Electronic Arts, developed
by Electronic Arts Los Angeles
- XIII, published by Ubisoft, developed by Ubisoft
- Grabbed by the Ghoulies, published by Microsoft, developed by Rare

Outstanding Achievement in Game Design

- Amplitude, published by SCEA, developed by Harmonix Music Systems
- Prince of Persia: The Sands of Time, published by Ubisoft, developed
by Ubisoft Montreal
- Star Wars: Knights of the Old Republic, published by LucasArts,
developed by Bioware Corp.
- Tony Hawk's Underground, published by Activision, developed by
Infinity Ward
- The Legend of Zelda: The Wind Waker, published by Nintendo, developed
by Nintendo

Outstanding Achievement in Character Performance – Female

- Jada Pinkett-Smith (Niobe) – Enter The Matrix, published by Atari,
developed by Shiny
- Christina Milian (Angel) – Def Jam Vendetta, published by Electronic
Arts, developed by EA Canada
- Anna Edwards (Yasmin) – The Getaway, published by SCEA, developed by
Studio Soho
- Tara Strong (Rikku) – Final Fantasy X-2, published by Square Enix,
developed by Square Enix
- Anna Garduno (Keira) – Jak II, published by SCEA, developed by
Naughty Dog

Outstanding Achievement in Character Performance – Male

- Michael Ironside (Sam Fisher) – Tom Clancy’s Splinter Cell, published
by Ubisoft, developed, Red Storm
- Method Man – Def Jam Vendetta, published by Electronic Arts,
developed by EA Canada
- Snoop Dogg – True Crime: Streets of LA, published by Activision,
developed by Luxoflux
- James McCaffrey (Detective Max Payne) – Max Payne 2: The Fall Of Max
Payne, published by Rockstar Games, developed by Remedy Entertainment
- Elijah Wood (Frodo) – Lord Of The Rings: The Return Of The King,
published by Electronic Arts, developed by Electronic Arts Redwood
Shores

Outstanding Achievement in Art Direction

- Prince of Persia: The Sands of Time, published by Ubisoft, developed
by Ubisoft Montreal
- The Legend of Zelda: The Wind Waker, published by Nintendo, developed
by Nintendo
- Jak II, published by SCEA, developed by Naughty Dog
- Ratchet & Clank: Going Commando, published by SCEA, developed by
Insomniac Games
- Final Fantasy X-2, published by Square Enix, developed by Square Enix

Outstanding Achievement in Visual Engineering

- Prince of Persia: The Sands of Time, published by Ubisoft, developed
by Ubisoft Montreal
- The Legend of Zelda: The Wind Waker, published by Nintendo, developed
by Nintendo
- Jak II, published by SCEA, developed by Naughty Dog
- SSX 3, published by Electronic Arts, developed by EA Canada
- Ratchet & Clank: Going Commando, published by SCEA, developed by
Insomniac Games

Outstanding Achievement in Animation

- Prince of Persia: The Sands of Time, published by Ubisoft, developed
by Ubisoft Montreal
- Soul Calibur 2, published by Namco, developed by Namco
- Jak II, published by SCEA, developed by Naughty Dog
- Ratchet & Clank: Going Commando, published by SCEA, developed by
Insomniac Games
- Beyond Good & Evil, published by Ubisoft, developed by Ubisoft

Outstanding Achievement in Game Play Engineering

- The Legend of Zelda: The Wind Waker, published by Nintendo, developed
by Nintendo
- Star Wars: Knights of the Old Republic, published by LucasArts,
developed by Bioware Corp.
- Prince of Persia: The Sands of Time, published by Ubisoft, developed
by Ubisoft Montreal
- Jak II, published by SCEA, developed by Naughty Dog

Outstanding Achievement in Character and Story Development

- Prince of Persia: The Sands of Time, published by Ubisoft, developed
by Ubisoft Montreal
- The Legend of Zelda: The Wind Waker, published by Nintendo, developed
by Nintendo
- Star Wars: Knights of the Old Republic, published by LucasArts,
developed by Bioware Corp.
- Ratchet & Clank: Going Commando, published by SCEA, developed by
Insomniac Games
- Beyond Good & Evil, published by Ubisoft, developed by Ubisoft

Outstanding Achievement in Licensed Soundtrack

- Madden NFL 2004, published by Electronic Arts, developed by EA
Tiburon
- True Crime: Streets of LA, published by Activision, developed by
Luxoflux
- NBA Live 2004, published by Electronic Arts, developed by EA Tiburon
- Tony Hawk's Underground, published by Activision, developed by
Neversoft
- SSX 3, published by Electronic Arts, developed by EA Canada

Console Platform Action Adventure Game of the Year

- Jak II, published by SCEA, developed by Naughty Dog
- Prince of Persia: The Sands of Time, published by Ubisoft, developed
by Ubisoft Montreal
- Ratchet & Clank: Going Commando, published by SCEA, developed by
Insomniac Games
- The Legend of Zelda: The Wind Waker, published by Nintendo, developed
by Nintendo
- Viewtiful Joe, published by Capcom, developed by Capcom Production
Studio 4

Console Sports Simulation Game of the Year

- Madden NFL 2004, published by Electronic Arts, developed by EA
Tiburon
- Topspin, published by Microsoft, developed by PAM Development
- World Soccer Winning Eleven 6 International, published by Konami,
developed by Konami
- NCAA Football 2004, published by Electronic Arts, developed by EA
Tiburon
- ESPN NHL Hockey, published by Sega, developed Kush Games
- Tiger Woods PGA Tour 2004, published by Electronic Arts, developed by
Electronic Arts

Console Action Sports Game of the Year

- Tony Hawk's Underground, published by Activision, developed by
Neversoft
- NBA Street Vol. 2, published by Electronic Arts, developed by EA
Canada
- NHL Hitz Pro, published by Midway, developed by Midway
- SSX 3, published by Electronic Arts, developed by EA Canada

Console Fighting Game of the Year

- Def Jam Vendetta, published by Electronic Arts, developed by EA
Canada
- Soul Calibur 2, published by Namco, developed by Namco
- Dragonball Z: Budokai 2, published by Atari, developed by Dimps
- Virtua Fighter 4: Evolution, published by Sega, developed Sega – AM2
- Smackdown: Here Comes the Pain, published by THQ, developed by Yukes
- War of the Monsters, published by SCEA, developed by Incognito

Console First Person Action Game of the Year

- Deus Ex: Invisible War, published by Eidos, developed by Ion Storm
- Tom Clancy's Rainbow Six 3, published by Ubisoft, developed by Red
Storm

Console Children’s Title of the Year

- Mario Party 5, published by Nintendo, developed by Nintendo
- SpongeBob - Squarepants: Battle for Bikini Bottom, published by THQ,
developed by Heavy Iron
- Backyard Basketball, published by Atari, developed by Humongous
- Tak and the Power of Juju, published by THQ, developed by Avalanche

Console Action Adventure Game of the Year

- Crimson Skies: High Road to Revenge, published by Microsoft,
developed by FASA Studios
- The Simpsons Hit & Run, published by Vivendi Universal Games,
developed by Radical
- Max Payne 2: The Fall of Max Payne, published by Rockstar Games,
developed by Remedy
- Manhunt, published by Rockstar Games, developed by Rockstar North
- Metal Arms: Glitch in the System, published by Vivendi Universal
Games, developed by SWINGIN’ APE STUDIOS.

Console Family Game of the Year

- Eye Toy, published and developed by SCEA
- Amplitude, published by SCEA, developed by Harmonix Music Systems
- Grabbed by the Ghoulies, published by Microsoft, developed by Rare
- The Sims: Bustin' Out, published by Electronic Arts, developed by EA
Maxis

Console Racing Game of the Year

- Burnout 2: Point of Impact, published by Acclaim, developed by
Criterion Games
- F-Zero GX, published by Nintendo, developed by Amusement Vision
- Mario Kart: Double Dash!!, published by Nintendo, developed by
Nintendo
- Need for Speed Underground, published by Electronic Arts, developed by
EA Canada
- Project Gotham Racing 2, published by Microsoft, developed by Bizarre
Creations

Console Role Playing Game of the Year

- Dark Cloud 2, published by SCEA, developed by Level-5
- Disgaea: Hour of Darkness, published by Atlus Software, developed by
Nippon Ichi
- Final Fantasy X-2, Published and developed by Square Enix
- Star Wars: Knights of the Old Republic, published by LucasArts,
developed by Bioware Corp.
- Xenosaga, published by Namco, developed by Monolith Soft

Handheld Game of the Year

- Mario & Luigi Superstar Saga, published by Nintendo, developed by
Alpha Dreams
- Advance Wars 2, published by Nintendo, developed by Nintendo
- Fire Emblem, published by Nintendo, developed by Nintendo
- Final Fantasy Tactics Advance, published by Nintendo, developed by
Square Enix
- Pokémon Ruby, published by Nintendo, developed by Nintendo

Computer Action/Adventure Game of the Year

- Grand Theft Auto: Vice City, published by Rockstar Games, developed
by Rockstar North
- Lord of the Rings: The Return of the King, published by Electronic
Arts, developed by EA Redwood Shores
- Max Payne 2: The Fall of Max Payne, published by Rockstar Games,
developed by Remedy
- Prince of Persia: The Sands of Time, published by Ubisoft, developed
by Ubisoft Montreal
- Uru: Ages Beyond Myst, published by Ubisoft, developed by Cyan Worlds

Computer Family Game of the Year

- Zoo Tycoon: Complete Collection, published by Microsoft, developed
by Blue Fang

Computer First Person Action Game of the Year

- Call of Duty, published by Activision, developed by Infinity Ward
- TRON 2.0, published by Buena Vista Games, developed by Monolith
- Battlefield 1942: Secret Weapons, published by Electronic Arts,
developed by DICE

Computer Simulation Game of the Year

- IL2 Sturmovik: Forgotten Battles, published by Ubisoft, developed by
Maddox Games
- Flight Simulator 2004: A Century of Flight, published by Microsoft,
developed by Microsoft
- Trainz Railroad Simulator 2004, published by Oteeva, developed by
Auran
- The Sims: Superstar, published by Electronic Arts, developed by EA
Maxis

Computer Downloadable Game of the Year

- Word Whomp, published by J.T. Software, developed by Pogo
- Hamster Ball, published byReal.com, developed by Raptisoft
- Zuma Deluxe, published by Pop Cap Games, developed by Pop Cap Games
- Poppit to go, published by Electronic Arts, developed by Pogo

Computer Sports Game of the Year

- Tiger Woods PGA Tour 2004, published by Electronic Arts, developed by
Electronic Arts
- Madden NFL 2004, published by Electronic Arts, developed by EA
Tiburon
- Out of the Park 5.0, published and developed by .400 Software Studios
- Championship Manager 4, published by Eidos, developed by SI Games

Computer Role Playing Game of the Year

- Deus Ex: Invisible War, published by Eidos, developed by Ion Storm
- Dungeon Siege: Legends of Aranna, published by Microsoft, developed
by Mad Doc Software and Gas Powered Games
- Neverwinter Nights: Shadows of Undrentide, published by Atari,
developed by Floodgate Entertainment and Bioware Corp
- Star Wars: Knights of the Old Republic, published by LucasArts,
developed by Bioware Corp.
- The Temple of Elemental Evil, published by Atari, developed by Troika

Computer Strategy Game of the Year

- Rise of Nations, published by Microsoft, developed by Big Huge Games
- Command & Conquer: Generals, published by Electronic Arts, developed
by Electronic Arts
- Homeworld 2, published by Vivendi Universal, developed by Relic
Entertainment
- Empires: Dawn of the Modern World, published by Activision, developed
by Stainless Steel Studios
- Praetorians, published by Eidos, developed by Pyro Studios

Massively Multiplayer/Persistent World Game of the Year

- A Tale in the Desert, published and developed by eGenesis
- Puzzle Pirates, presented by Shockwave, developed by Three Rings
Design
- Horizons: Empire of Istaria, published by Atari, developed by
Artifact Entertainment
- Eve Online, published by Simon and Schuster, developed by CCP
- Everquest: Lost Dungeons, published and developed by Sony Online
Entertainment                    

35
The Archive / NEW internet café & Gaming Center in chaguanas
« on: February 07, 2004, 06:13:34 PM »
well it's not that new but there is an inter net cafe which opened late last year wanting to start gaming ..they are currently working on registration forms ...the location is in endevor(not sure the spelling) road ...the building right next to mystic xvi ...upstairs some insurance place ...if you need more info PM me ....or i'll post when the forms are avaliable ....BTW MODS if this is in the wrong place plz move ...thanks                    

36
PC Gaming / ps3 fake some one bought foe over 500,000 usd!
« on: February 04, 2004, 07:48:25 AM »
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewI...03&category=294

check it out                    

37
Reviews, Previews & First Looks / PSX news
« on: February 04, 2004, 06:53:27 AM »
Sony '90-nm' chip may not be, analysis firm claims

By Peter Clarke, Junko Yoshida and Yoshiko Hara
EE Times
January 30, 2004 (7:16 p.m. ET)    
 
TOKYO — A key chip in Sony's PSX game console that the company says is built in a 90-nm process technology was actually implemented in a 130-nm manufacturing process, according to the Canadian technology and patent-analysis firm Semiconductor Insights. Sony vehemently denied the charge.

The allegation goes to the heart of Sony's credibility as a technology leader as the Japanese consumer electronics giant puts renewed emphasis on its semiconductor business.

“This discovery is contrary to Sony's announcement about this device,” Derek Nuhn, senior vice president and chief operating officer of Semiconductor Insights (Kanata, Ontario), said in a statement.


Last May, Sony Corp. and Sony Computer Entertainment Inc. said they had integrated two complex ICs, the Emotion Engine processor and Graphics Synthesizer graphics chip, into a single 90-nm device with 53.5 million transistors and 4 Mbytes of embedded DRAM. The chip's name — EE+GS@90nm — reflected both its integration level and production process. Sony said the chip was ready for volume production at that time.

In November, Sony launched the DESR-5000 and DESR-7000 models of its PSX game console and DVD recorder and said they were based on the EE+GS@90nm. Semiconductor Insights said it removed the chip from a DESR-5000 model bought in Japan and found it was implemented using 130-nm process technology, with a die size of 90 mm2. That contradicts Sony's claim about the process, which has an 86-mm2 die size, the Canadian analyst added.

“We took a cross-section through a dense logic area and measured the smallest gate lengths we could find and compared them with the ITRS road map,” said Edward Keyes, chief technology officer of Semiconductor Insights, referring to the International Technology Roadmap for Semiconductors. “That says an LG [gate length] of 37 nm equates to a 90-nm process. We found the smallest LG was 70 nm, which equates to a 130-nm process. The ITRS specifies an LG of 65 nm for a 130-nm process.”

Further, said Keyes, “We also looked at the metal-1 pitch and that too measured much closer to a 130-nm process than to a 90-nm process. We also looked at the embedded-DRAM pitch.”

Keyes said the company took a number of slices through the chip to make sure the measurements were representative. “It's clear that it's a 130-nm chip, not a 90-nm chip, as defined by the ITRS,” said Keyes.

Sony quickly rejected that assessment and reiterated its contention that the EE+GS device is “fabricated in a 90-nm process as defined by the ITRS road map,” a Sony spokesman said. The single-chip EE+GS processor has never been made in a 130-nm process, not even in an engineering sample, the spokesman added.

Before merging the EE and GS processors into one, Sony fabricated the Graphics Synthesizer chip using a 130-nm process. The Emotion Engine was produced in a 150-nm process, he added.

Referring to “misunderstandings” in the way Semiconductor Insights measured the EE+GS processor, engineering sources at Sony acknowledged that Sony used a geometry rule “a little bit more relaxed than 90 nm” in certain portions of the EE part of the design. Sony said the GS block was completely redesigned based on a 90-nm library. The embedded-DRAM block is one generation behind the logic, and uses a 130-nm process, according to a second Sony spokesman.

The combined chip is produced in CMOS4, a 90-nm process jointly developed by Sony, Sony Computer Entertainment and Toshiba Corp. Toshiba began shipments of the first silicon fabricated on that process in November 2002. Then Sony started volume production of the PSX chip using the process at Oita TS Semiconductor, its joint venture with Toshiba. Sony Computer Entertainment's Fab 2 in Nagasaki, Japan, is also running the CMOS4 process, Sony said.

Toshiba said it followed criteria used widely for logic when it defined the CMOS4 process. There may be some difference in the viewpoints of Toshiba and Semiconductor Insights, a Toshiba spokesman said.

Toshiba uses the metal pitch, not gate length, to define the 90-nm process, the spokesman said. For the 90-nm process, the L and S of metal-1 measure 240 nm, or 120 nm for each line and space, which corresponds to the 90-nm node, according to a source close to the process technology. The same source pointed out that transistor gate length varies even in the same process node. If high performance is required, the gate length is made shorter, but the geometry can be lax when less performance is required.

Sony insisted that the EE+GS processor is a 90-nm device, and said it never fed the public false information about the chip or its production.

“There is no 'definition' of measurement and semiconductor manufacturers tend to use favorable figures,” said Satoru Rick Oyama, senior analyst at Lehman Brothers Japan Inc. “It is not important whether it is on a 90-nm process or not. What is important is to lower the cost by integrating two chips into one. And Sony did that.”

Semiconductor Insights' allegation, however, sounded credible to those familiar with the chip industry's struggle to improve 90-nm yield rates. “Nobody is pushing [90-nm logic] to real volume production yet,” said Joe D'Elia, director of iSuppli Europe, a market research firm. “The closest to it is probably Intel Corp.”

To meet the demand for chips in PSX consoles, D'Elia said that both Toshiba and Sony must have already had adequate engineering lines pumping out quite a few thousand logic chips in the 90-nm process by the middle of 2003. “That just doesn't tie up with what we see in the semiconductor industry in general,” he said.

Sony declined to comment on the production capacity and yield rate of the CMOS4 process at its Nagasaki plant. The company has said it sees an urgent need to strengthen its core consumer products by leveraging its IC technology. Katsuaki Tsurushima, electronics chief technology officer at Sony Corp., told EE Times last fall that Sony's future as a leader in the consumer industry rests upon “our own key device technologies, including semiconductors.”

“Manufacturers, including Sony, are under great market pressure to deliver at 90 nm, but the reality is many are not ready,” said Semiconductor Insights' Nuhn. “We often see discrepancies between announced ship dates and technology nodes.”

Keyes said he wasn't sure where the chip Semiconductor Insights analyzed had been made. The names of both Toshiba and Sony are inscribed on the die, he said. Keyes said a 130-nm transition for the EE+GS chip made sense, since the separate Emotion Engine and Graphics Synthesizer used in the Playstation had been fabricated using a mix of 0.25-micron and 0.18-micron process technologies.

“Nobody's been able to produce a 90-nm chip yet. I'm sure somebody will do it in 2004,” said Keyes.                    

38
Reviews, Previews & First Looks / X-box 2 news
« on: February 04, 2004, 06:48:50 AM »
The details suggest Microsoft is far more concerned about keeping the cost of its Xbox Next console low than it is with including dazzling technological features or driving its rivals out of the business, according to a variety of industry sources.

People familiar with Microsoft's strategy say the company apparently believes it can capture a much larger share of the market if it launches its machine before Sony fields its PlayStation 3 console in 2006.

A Microsoft spokeswoman declined to comment on strategy details.

The new Xbox reflects some tough lessons learned in the current console battle, in which Sony has outsold Microsoft 5 to 1. The Xbox has put Microsoft on the map with a generation of gamers. But it has also been a money loser, albeit a relatively small one for a company with $53 billion in cash.

Microsoft launched its Xbox console 20 months after the PlayStation 2 (news - web sites) debut. By the time Microsoft sold 1.5 million consoles, Sony had sold more than 20 million PlayStations. To date, Microsoft has sold 13.7 million Xboxes, while Sony has sold more than 70 million. In the United States alone, console sales amounted to $3 billion in sales last year.

For gamers, the new Xbox will be impressive, giving them the ability to play fast-action, realistic 3-D games on a high-definition TV set. Microsoft's emissaries have told industry developers and publishers that the next Xbox will be ready to launch in fall 2005 with the following specifications:

• Three IBM-designed 64-bit microprocessors. The combined power of these chips means the Xbox Next will have more computing power than most personal computers. The chips are used in Apple Computer's high-end G5 PowerMac machines now.

• A graphics chip designed by ATI Technologies with speeds much faster than its upcoming R400 chip for the personal computer. This chip will help the next Xbox to display games with the resolution of high-definition TV.

• Compatibility with the original Xbox, which is based on Intel and Nvidia chips, isn't guaranteed. Microsoft is concerned it would cost too much money in hardware or in licensing fees to enable the Xbox Next to play old Xbox games. This is risky in part because Sony's strategy has been to maintain compatibility with its old consoles.

"I can't imagine that Microsoft would be so insanely stupid as to make it incompatible," said Jon Peddie, an analyst at Jon Peddie Research in Tiburon.

Microsoft is leaving itself wiggle room to react to competitive moves by Sony and Nintendo (news - web sites). A few details are to be decided. In contrast with the current Xbox, the next one will have no hard disk drive -- unless Sony puts one in the PlayStation 3. Instead, the console will rely on flash memory to store saved games and permanent data, much like the current PlayStation 2.

The machine also will have about 256 megabytes of dynamic random access memory. But Microsoft will upgrade that to 512 megabytes if Sony puts in more. The previous Xbox had 64 megabytes. And lastly, it isn't clear if Microsoft will include the current DVD video technology or Blu-Ray, its successor. Blu-Ray will hold much more data, but it's unclear when it will be ready for market.

The current Xbox has an eight-gigabyte hard disk drive. That drive is useful for online games and storing game art, but many developers chose not to make use of it. As a result, Microsoft seems to have decided that saving the $50 the hard drive costs outweighs its benefits.

In telling the developers what will be in the box, Microsoft is helping them get started on games that will be ready when the console launches. But it is also soliciting feedback, and some developers are pushing Microsoft to make changes.

"I would really like to see a hard disk drive in the box," said Tim Sweeney, chief executive officer of Epic Games in Raleigh, N.C., who has made his opinions known to Microsoft. "For a console to really have a useful online component, it has to have the hard drive to store downloaded maps and other data."

Sweeney says it is dangerous for Microsoft to wait until Sony reveals the details of the PlayStation 3 or to pay too much attention to cost issues.

   

"Sony isn't as motivated to launch a new console because it is No. 1," he said. "If Microsoft waits for them, it is in effect allowing Sony to design Microsoft's box."

Regarding cost issues, a Microsoft spokeswoman would only say, "Microsoft is in this for the long term."

Developers like Sweeney say they are pleased it will be apparently easy to develop games for Microsoft's new box. That was one of the main advantages that Microsoft has had over its rivals. Current information about the PlayStation 3, sketchy as it is, indicates that it could be extremely difficult for developers to master.

The top executives of both Electronic Arts and Activision said this week that they have not received formal "software development kits" from Microsoft yet, but they did say they have begun creating next-generation games. Internally, Microsoft has begun developing game prototypes, and it is using G5 systems to do so.

The same developers who have seen the Microsoft specifications say Sony hasn't shared as much data with them. Sony appears to be willing to wait until 2006, in part so that it can milk the profits from the current generation PlayStation 2. In the meantime, Sony is launching an all-in-one PS 2/video recording box dubbed the PSX and the PlayStation Portable.

Microsoft's schedule may change -- it has a big meeting coming up for developers this month. But for now it appears it will release information about the new box at both the Game Developers Conference in San Jose in March and at the Electronic Entertainment Expo in Los Angeles in May.                    

39
Reviews, Previews & First Looks / nintendo DS
« on: January 30, 2004, 11:30:29 PM »
i know its late news but for those who havent heard yet





 Nintendo Announces Dual-Screened Portable Game System

Jan 20, 2004

"Mystery" Product to Launch Later This Year

          
REDMOND, Wash., Jan 20, 2004 -- An unprecedented approach to video game play-- holding two separate game screens in the palm of your hand-- hits the scene later this year when Nintendo introduces a new portable game system, code-named Nintendo DS.

From information made available today, players can look forward to being able to manage their game progress from two different perspectives, enhancing both the speed and strategy of the challenge. For example in a soccer game, users can view the whole game on one screen while simultaneously focusing on an individual soccer player's tackle or goal on the other screen.

Players will no longer be forced to interrupt game play to shift perspective, such as moving from a wide shot to a close up, or alternating between a character's ongoing battle and a map of the environment. Nintendo DS makes it possible to perform the tasks in real time by simply glancing from one screen to the other.

Today's announcement is but a glimpse of the additional features and benefits that will be shown in full at the Electronic Entertainment Expo (E3) in Los Angeles in May. Once fully revealed, players will see innovative advances in game interaction.

"We have developed Nintendo DS based upon a completely different concept from existing game devices in order to provide players with a unique entertainment experience for the 21st century," explains Satoru Iwata, Nintendo president.

Nintendo DS features two separate 3-inch TFT LCD display panels, separate processors, and semiconductor memory of up to 1 Gigabit. It's scheduled to launch worldwide before the end of 2004.

In addition to Nintendo-developed software, the company is in discussions with third-party game developers around the world.

Nintendo DS will be marketed separately from the company's existing Nintendo Game Boy Advance portable system and Nintendo GameCube home console.

Stay tuned to Nintendo.com for more details on the Nintendo DS system as they are announced.                    

40
Reviews, Previews & First Looks / next handheld game system
« on: January 30, 2004, 11:21:20 PM »
http://www.gametrac.com/

check it out i can play mp3 divx has digital cam and gaming system, looks nice                    

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