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Messages - unforgiven

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341
The Archive / NEW internet café & Gaming Center in chaguanas
« on: February 10, 2004, 06:52:59 AM »
Quote
uhhh....so why yuh hadd pay more if yuh bring yuh on computer????????/
anyways.......maybe someday when idriving i go head down south to sweat some game dey


sorry my mistake its $20 if you bring your own PC and $30 to use theres

BTW if anyone comming pm me and let me know ...they would like to have an idea of the number of ppl comming ..so that they could make arrangements with parking and stuff                    

342
The Archive / NEW internet café & Gaming Center in chaguanas
« on: February 09, 2004, 04:57:40 PM »
ah here they are offically starting saturday BTW dont look of an orion technologies sigh ..there isn't any ..just a sign stating internet cafe


Gaming night on Saturday 14th February 2004 at ORION TECHNOLOGIES Internet cafe.

Venue: # 3 Endeavour Road, Chaguanas. Next to Mystic XVI. Entrance next to $5.00 Burger People.

Cost: $30.00 B.Y.O.C. Section

         $20.00 if using house PCs.

Please call at 671-9108 for details as to the B.Y.O.C. Section Concerning moniotrs Etc.

Time: 8P.M. Saturday TO 8A.M. Sunday Morning.                    

343
Reviews, Previews & First Looks / Maximo vs. Army of Zin
« on: February 09, 2004, 07:40:25 AM »
cool thanks i was kinda thinking about getting this game                    

344
PC Gaming / Metroid zero mission
« on: February 07, 2004, 11:35:19 PM »
the game rocks maybe even better than fusion ...sorry but i dont know how to post screens but the info i can give is that ...it really reminds me on super metroid                    

345
The Archive / NEW internet café & Gaming Center in chaguanas
« on: February 07, 2004, 11:31:39 PM »
well they only have about 8 or 9 pcs at the moment (once they get a bigger crowd they will expand)and am extra room for ppl to walk with there machines they say the room can hold about 18ppl ...but it's really at the moment for those ppl in the area who just want to play games                    

346
The Archive / NEW internet café & Gaming Center in chaguanas
« on: February 07, 2004, 08:25:29 PM »
ok i am not good at giving direction but i'll try ...ok there is the club mysic xvi the place is the  the next building its a 2 story building ..there  is a place selling hot-dogs and stuff on the ground floor ..right next to the hot dog place is a tinted door with yellow righting about internet cafe laminating photocopying and stuff like that  ... oh i now remember there is a sign on the building "HIGHSPEED INTERNET ACCESS"

if (and maybe will)you cant understand my so called attemp to give directions you can give them a call @ 671-8365                    

347
The Archive / NEW internet café & Gaming Center in chaguanas
« on: February 07, 2004, 06:13:34 PM »
well it's not that new but there is an inter net cafe which opened late last year wanting to start gaming ..they are currently working on registration forms ...the location is in endevor(not sure the spelling) road ...the building right next to mystic xvi ...upstairs some insurance place ...if you need more info PM me ....or i'll post when the forms are avaliable ....BTW MODS if this is in the wrong place plz move ...thanks                    

348
also AMD and Nvidia.....best value for you money                    

349
Hardware, Tweaking & Networking / KLIPSCH PROMEDIA SWS SUBWOOFER SYSTEM !!
« on: February 06, 2004, 12:06:05 AM »
thanks man i was looking at the logitec ...but .....i am not to sure how does satlites sound good for main speakers ...                    

350
Hardware, Tweaking & Networking / KLIPSCH PROMEDIA SWS SUBWOOFER SYSTEM !!
« on: February 05, 2004, 08:34:29 AM »
how much did that cost?.....is it good for movies ..i am lokoing for a set of really good speakers for movies ...but i am on a budget thou                    

351
Showcase / my second drawing- a ninja
« on: February 05, 2004, 08:30:32 AM »
truly great drawing                    

352
PC Gaming / ps3 fake some one bought foe over 500,000 usd!
« on: February 04, 2004, 07:48:25 AM »
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewI...03&category=294

check it out                    

353
Reviews, Previews & First Looks / next handheld game system
« on: February 04, 2004, 07:06:48 AM »
The upcoming Consumer Electronic Show will see the debut of another competitor in the handheld gaming market. Gametrac Group, with the backing of Microsoft, will show off its new Gametrac device at the event on January 8-11. The Gametrac boasts an advanced portable gaming experience and a handful of other features inside a single mobile device.

In addition to a 400Mhz ARM9 processor and 64-bit graphics accelerator, the Gametrac features MPEG4 movie playback, MP3 audio playback, SMS and MMS text messaging, a high-resolution JPEG digital camera, plus Bluetooth 2 and GPRS wireless networking for short-range and long-distance multiplayer games. The Gametrac supports wireless connections via tri-band GSM, like certain varieties of cellular phone, but it doesn't use them for voice communication, only multiplayer gaming.

On the interface side of things, it resembles a Super Nintendo controller -- two triggers, four face buttons, and an eight-way digital pad -- while its 2.8" QVGA (quarter VGA, 320 x 240 pixels) screen offers a little more viewing room than the Game Boy Advance.

Microsoft's involvement in the project comes in with the Gametrac's employment of the Windows CE.NET operating system, allowing easier crossover between development for Gametrac and other mobile devices. Conspicuously absent from Gametrac's announcement or the Gametrac webpage, however, is mention of any specific games.

Those will apparently be shown at CES. Gametrac promises three titles on display, as well as the system's music player, text messaging system, and a new multimedia advertising system, "Smart Ads." The prospect of a handheld game player that can receive animating junk mail may give some gamers pause, but the system's other capabilities outshine that prospect, so we'll be on hand to take a look at Gametrac when CES rolls around next month.                    

354
Reviews, Previews & First Looks / PSX news
« on: February 04, 2004, 06:53:27 AM »
Sony '90-nm' chip may not be, analysis firm claims

By Peter Clarke, Junko Yoshida and Yoshiko Hara
EE Times
January 30, 2004 (7:16 p.m. ET)    
 
TOKYO — A key chip in Sony's PSX game console that the company says is built in a 90-nm process technology was actually implemented in a 130-nm manufacturing process, according to the Canadian technology and patent-analysis firm Semiconductor Insights. Sony vehemently denied the charge.

The allegation goes to the heart of Sony's credibility as a technology leader as the Japanese consumer electronics giant puts renewed emphasis on its semiconductor business.

“This discovery is contrary to Sony's announcement about this device,” Derek Nuhn, senior vice president and chief operating officer of Semiconductor Insights (Kanata, Ontario), said in a statement.


Last May, Sony Corp. and Sony Computer Entertainment Inc. said they had integrated two complex ICs, the Emotion Engine processor and Graphics Synthesizer graphics chip, into a single 90-nm device with 53.5 million transistors and 4 Mbytes of embedded DRAM. The chip's name — EE+GS@90nm — reflected both its integration level and production process. Sony said the chip was ready for volume production at that time.

In November, Sony launched the DESR-5000 and DESR-7000 models of its PSX game console and DVD recorder and said they were based on the EE+GS@90nm. Semiconductor Insights said it removed the chip from a DESR-5000 model bought in Japan and found it was implemented using 130-nm process technology, with a die size of 90 mm2. That contradicts Sony's claim about the process, which has an 86-mm2 die size, the Canadian analyst added.

“We took a cross-section through a dense logic area and measured the smallest gate lengths we could find and compared them with the ITRS road map,” said Edward Keyes, chief technology officer of Semiconductor Insights, referring to the International Technology Roadmap for Semiconductors. “That says an LG [gate length] of 37 nm equates to a 90-nm process. We found the smallest LG was 70 nm, which equates to a 130-nm process. The ITRS specifies an LG of 65 nm for a 130-nm process.”

Further, said Keyes, “We also looked at the metal-1 pitch and that too measured much closer to a 130-nm process than to a 90-nm process. We also looked at the embedded-DRAM pitch.”

Keyes said the company took a number of slices through the chip to make sure the measurements were representative. “It's clear that it's a 130-nm chip, not a 90-nm chip, as defined by the ITRS,” said Keyes.

Sony quickly rejected that assessment and reiterated its contention that the EE+GS device is “fabricated in a 90-nm process as defined by the ITRS road map,” a Sony spokesman said. The single-chip EE+GS processor has never been made in a 130-nm process, not even in an engineering sample, the spokesman added.

Before merging the EE and GS processors into one, Sony fabricated the Graphics Synthesizer chip using a 130-nm process. The Emotion Engine was produced in a 150-nm process, he added.

Referring to “misunderstandings” in the way Semiconductor Insights measured the EE+GS processor, engineering sources at Sony acknowledged that Sony used a geometry rule “a little bit more relaxed than 90 nm” in certain portions of the EE part of the design. Sony said the GS block was completely redesigned based on a 90-nm library. The embedded-DRAM block is one generation behind the logic, and uses a 130-nm process, according to a second Sony spokesman.

The combined chip is produced in CMOS4, a 90-nm process jointly developed by Sony, Sony Computer Entertainment and Toshiba Corp. Toshiba began shipments of the first silicon fabricated on that process in November 2002. Then Sony started volume production of the PSX chip using the process at Oita TS Semiconductor, its joint venture with Toshiba. Sony Computer Entertainment's Fab 2 in Nagasaki, Japan, is also running the CMOS4 process, Sony said.

Toshiba said it followed criteria used widely for logic when it defined the CMOS4 process. There may be some difference in the viewpoints of Toshiba and Semiconductor Insights, a Toshiba spokesman said.

Toshiba uses the metal pitch, not gate length, to define the 90-nm process, the spokesman said. For the 90-nm process, the L and S of metal-1 measure 240 nm, or 120 nm for each line and space, which corresponds to the 90-nm node, according to a source close to the process technology. The same source pointed out that transistor gate length varies even in the same process node. If high performance is required, the gate length is made shorter, but the geometry can be lax when less performance is required.

Sony insisted that the EE+GS processor is a 90-nm device, and said it never fed the public false information about the chip or its production.

“There is no 'definition' of measurement and semiconductor manufacturers tend to use favorable figures,” said Satoru Rick Oyama, senior analyst at Lehman Brothers Japan Inc. “It is not important whether it is on a 90-nm process or not. What is important is to lower the cost by integrating two chips into one. And Sony did that.”

Semiconductor Insights' allegation, however, sounded credible to those familiar with the chip industry's struggle to improve 90-nm yield rates. “Nobody is pushing [90-nm logic] to real volume production yet,” said Joe D'Elia, director of iSuppli Europe, a market research firm. “The closest to it is probably Intel Corp.”

To meet the demand for chips in PSX consoles, D'Elia said that both Toshiba and Sony must have already had adequate engineering lines pumping out quite a few thousand logic chips in the 90-nm process by the middle of 2003. “That just doesn't tie up with what we see in the semiconductor industry in general,” he said.

Sony declined to comment on the production capacity and yield rate of the CMOS4 process at its Nagasaki plant. The company has said it sees an urgent need to strengthen its core consumer products by leveraging its IC technology. Katsuaki Tsurushima, electronics chief technology officer at Sony Corp., told EE Times last fall that Sony's future as a leader in the consumer industry rests upon “our own key device technologies, including semiconductors.”

“Manufacturers, including Sony, are under great market pressure to deliver at 90 nm, but the reality is many are not ready,” said Semiconductor Insights' Nuhn. “We often see discrepancies between announced ship dates and technology nodes.”

Keyes said he wasn't sure where the chip Semiconductor Insights analyzed had been made. The names of both Toshiba and Sony are inscribed on the die, he said. Keyes said a 130-nm transition for the EE+GS chip made sense, since the separate Emotion Engine and Graphics Synthesizer used in the Playstation had been fabricated using a mix of 0.25-micron and 0.18-micron process technologies.

“Nobody's been able to produce a 90-nm chip yet. I'm sure somebody will do it in 2004,” said Keyes.                    

355
Reviews, Previews & First Looks / X-box 2 news
« on: February 04, 2004, 06:48:50 AM »
The details suggest Microsoft is far more concerned about keeping the cost of its Xbox Next console low than it is with including dazzling technological features or driving its rivals out of the business, according to a variety of industry sources.

People familiar with Microsoft's strategy say the company apparently believes it can capture a much larger share of the market if it launches its machine before Sony fields its PlayStation 3 console in 2006.

A Microsoft spokeswoman declined to comment on strategy details.

The new Xbox reflects some tough lessons learned in the current console battle, in which Sony has outsold Microsoft 5 to 1. The Xbox has put Microsoft on the map with a generation of gamers. But it has also been a money loser, albeit a relatively small one for a company with $53 billion in cash.

Microsoft launched its Xbox console 20 months after the PlayStation 2 (news - web sites) debut. By the time Microsoft sold 1.5 million consoles, Sony had sold more than 20 million PlayStations. To date, Microsoft has sold 13.7 million Xboxes, while Sony has sold more than 70 million. In the United States alone, console sales amounted to $3 billion in sales last year.

For gamers, the new Xbox will be impressive, giving them the ability to play fast-action, realistic 3-D games on a high-definition TV set. Microsoft's emissaries have told industry developers and publishers that the next Xbox will be ready to launch in fall 2005 with the following specifications:

• Three IBM-designed 64-bit microprocessors. The combined power of these chips means the Xbox Next will have more computing power than most personal computers. The chips are used in Apple Computer's high-end G5 PowerMac machines now.

• A graphics chip designed by ATI Technologies with speeds much faster than its upcoming R400 chip for the personal computer. This chip will help the next Xbox to display games with the resolution of high-definition TV.

• Compatibility with the original Xbox, which is based on Intel and Nvidia chips, isn't guaranteed. Microsoft is concerned it would cost too much money in hardware or in licensing fees to enable the Xbox Next to play old Xbox games. This is risky in part because Sony's strategy has been to maintain compatibility with its old consoles.

"I can't imagine that Microsoft would be so insanely stupid as to make it incompatible," said Jon Peddie, an analyst at Jon Peddie Research in Tiburon.

Microsoft is leaving itself wiggle room to react to competitive moves by Sony and Nintendo (news - web sites). A few details are to be decided. In contrast with the current Xbox, the next one will have no hard disk drive -- unless Sony puts one in the PlayStation 3. Instead, the console will rely on flash memory to store saved games and permanent data, much like the current PlayStation 2.

The machine also will have about 256 megabytes of dynamic random access memory. But Microsoft will upgrade that to 512 megabytes if Sony puts in more. The previous Xbox had 64 megabytes. And lastly, it isn't clear if Microsoft will include the current DVD video technology or Blu-Ray, its successor. Blu-Ray will hold much more data, but it's unclear when it will be ready for market.

The current Xbox has an eight-gigabyte hard disk drive. That drive is useful for online games and storing game art, but many developers chose not to make use of it. As a result, Microsoft seems to have decided that saving the $50 the hard drive costs outweighs its benefits.

In telling the developers what will be in the box, Microsoft is helping them get started on games that will be ready when the console launches. But it is also soliciting feedback, and some developers are pushing Microsoft to make changes.

"I would really like to see a hard disk drive in the box," said Tim Sweeney, chief executive officer of Epic Games in Raleigh, N.C., who has made his opinions known to Microsoft. "For a console to really have a useful online component, it has to have the hard drive to store downloaded maps and other data."

Sweeney says it is dangerous for Microsoft to wait until Sony reveals the details of the PlayStation 3 or to pay too much attention to cost issues.

   

"Sony isn't as motivated to launch a new console because it is No. 1," he said. "If Microsoft waits for them, it is in effect allowing Sony to design Microsoft's box."

Regarding cost issues, a Microsoft spokeswoman would only say, "Microsoft is in this for the long term."

Developers like Sweeney say they are pleased it will be apparently easy to develop games for Microsoft's new box. That was one of the main advantages that Microsoft has had over its rivals. Current information about the PlayStation 3, sketchy as it is, indicates that it could be extremely difficult for developers to master.

The top executives of both Electronic Arts and Activision said this week that they have not received formal "software development kits" from Microsoft yet, but they did say they have begun creating next-generation games. Internally, Microsoft has begun developing game prototypes, and it is using G5 systems to do so.

The same developers who have seen the Microsoft specifications say Sony hasn't shared as much data with them. Sony appears to be willing to wait until 2006, in part so that it can milk the profits from the current generation PlayStation 2. In the meantime, Sony is launching an all-in-one PS 2/video recording box dubbed the PSX and the PlayStation Portable.

Microsoft's schedule may change -- it has a big meeting coming up for developers this month. But for now it appears it will release information about the new box at both the Game Developers Conference in San Jose in March and at the Electronic Entertainment Expo in Los Angeles in May.                    

356
Reviews, Previews & First Looks / nintendo DS
« on: February 04, 2004, 06:43:46 AM »
The DS "will have a variety of exciting features," said Perrin Kaplan, Nintendo's vice president of marketing and corporate affairs. "Its other functionalities will be revealed in full at E3 in Los Angeles in May."

Interestingly enough, Nintendo's early announcement of the DS was intended to quell the Internet rumor mill, not spark it anew.

But the past few days have raised more questions than answers about what the DS might be hiding under its hood. This speculation goes beyond pure fantasy, however, as there's plenty of evidence to back up most of it.

Here are the leading theories, the cases for and against them, and the odds that they'll come true this spring.

The theory: The DS won't feature a standard control-pad-and-button setup -- rather, it will incorporate motion-sensor controls that determine which direction the player is tilting the system.

The evidence: Nintendo first experimented with motion control with a 2001 Game Boy Color release called Kirby's Tilt 'n' Tumble, and later expanded on the concept with a prototype GameCube title called Roll-O-Rama, which was shown at the E3 show in 2002 but never released.

The odds: 3-1. Legendary Nintendo game designer Shigeru Miyamoto always has put a high priority on new and interesting player interfaces, and motion control would be one of them. Perhaps the reason Roll-O-Rama didn't appear was that the technology was being reworked into the Nintendo DS. On the other hand, it's unclear what other types of games would benefit from this kind of control.

- - -

The theory: The DS will feature a built-in digital camera function.

The evidence: Like the motion controller, Nintendo showed off a seemingly complete camera attachment for the Game Boy Advance at E3 2002, but the attachment was never released. It worked with a GameCube prototype title -- also unreleased -- called Stage Debut, which mapped players' faces onto the in-game polygonal character models.

The odds: 4-to-1. Given the success of Sony's EyeToy, a Logitech-developed digital camera attachment for the PlayStation 2 home video-game system, it would seem that Nintendo would want to explore the possibilities of using a camera to control onscreen action. And if the DS could be connected to the Nintendo GameCube, that would open up even further possibilities.

- - -

The theory: The DS will feature built-in wireless multiplayer gaming.

The evidence: Nintendo has wholeheartedly embraced the wireless revolution -- its WaveBird wireless controller is fast becoming the standard input device of choice for GameCube owners, and the company's latest Pokémon games -- releasing this month in Japan -- will include a Motorola-powered, 2.4-GHz adapter for wireless monster battles.

The odds: 2-to-1. Given Nintendo's recent penchant for all things wireless, expect a similar adapter to be available for the DS if it's not built into the design. But there's no indication yet that the Nintendo DS will feature multiplayer games.

- - -

The theory: The two screens won't be placed next to each other; they'll be layered on top of each other to create a 3-D effect.

The evidence: Electronics giant Sharp is a longtime Nintendo cohort and the manufacturer of the LCD screens on Nintendo's Game Boy Advance SP handheld video-game system. Sharp is developing 3-D display technology, and Nintendo is listed as a member of the consortium for said technology.

The odds: 100-to-1. "You can use the two screens as one big monitor.... The developer(s) will have the freedom to do what they want to do," said Nintendo spokeswoman Beth Llewellyn in a recent interview. Llewellyn went on to add that the screens would be aligned vertically, which rules out any possibility of the two screens acting in tandem to create a 3-D image.

Some theories are just too far out to be true, it seems -- unless that's just what Nintendo wants us to believe.                    

357
Media / Favourite Music Video
« on: February 01, 2004, 06:55:23 PM »
i like the 80's music videos ...i liked aha take on me...andone know of any really good 80's music videos                    

358
Reviews, Previews & First Looks / nintendo DS
« on: January 31, 2004, 05:57:54 PM »
sorry i dont think there is any yet ...but the two screens should be one above and the other undernet                    

359
Reviews, Previews & First Looks / nintendo DS
« on: January 30, 2004, 11:30:29 PM »
i know its late news but for those who havent heard yet





 Nintendo Announces Dual-Screened Portable Game System

Jan 20, 2004

"Mystery" Product to Launch Later This Year

          
REDMOND, Wash., Jan 20, 2004 -- An unprecedented approach to video game play-- holding two separate game screens in the palm of your hand-- hits the scene later this year when Nintendo introduces a new portable game system, code-named Nintendo DS.

From information made available today, players can look forward to being able to manage their game progress from two different perspectives, enhancing both the speed and strategy of the challenge. For example in a soccer game, users can view the whole game on one screen while simultaneously focusing on an individual soccer player's tackle or goal on the other screen.

Players will no longer be forced to interrupt game play to shift perspective, such as moving from a wide shot to a close up, or alternating between a character's ongoing battle and a map of the environment. Nintendo DS makes it possible to perform the tasks in real time by simply glancing from one screen to the other.

Today's announcement is but a glimpse of the additional features and benefits that will be shown in full at the Electronic Entertainment Expo (E3) in Los Angeles in May. Once fully revealed, players will see innovative advances in game interaction.

"We have developed Nintendo DS based upon a completely different concept from existing game devices in order to provide players with a unique entertainment experience for the 21st century," explains Satoru Iwata, Nintendo president.

Nintendo DS features two separate 3-inch TFT LCD display panels, separate processors, and semiconductor memory of up to 1 Gigabit. It's scheduled to launch worldwide before the end of 2004.

In addition to Nintendo-developed software, the company is in discussions with third-party game developers around the world.

Nintendo DS will be marketed separately from the company's existing Nintendo Game Boy Advance portable system and Nintendo GameCube home console.

Stay tuned to Nintendo.com for more details on the Nintendo DS system as they are announced.                    

360
Reviews, Previews & First Looks / next handheld game system
« on: January 30, 2004, 11:21:20 PM »
http://www.gametrac.com/

check it out i can play mp3 divx has digital cam and gaming system, looks nice                    

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