Author Topic: Battlefield: Bad Company 2 + Vietnam (multiplatform)  (Read 537123 times)

Offline Agokillya

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1080 on: April 06, 2010, 01:49:19 PM »
Is a shame that the console versions don't have a proper screen-cap tool though...

That's the funny thing about it. We can take a screen shot by pressing select then start, but there is no App/website/console menu to view it. Wut da Hell!

Carigamers

Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1080 on: April 06, 2010, 01:49:19 PM »

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1081 on: April 06, 2010, 04:58:51 PM »
lol @ screen cap feature with no way to view, a lot of strange things with bad company 2 yes. The game just so bad that we put up with its shortcomings.

Arc, you were 100% correct about the VSS. Now THAT is a sniper rifle. The m95 looks pretty but nothing beats the rapid fire, low recoil hotness of the VSS for a run and gun aficionado like myself.

Capitan, wtmc @ you on level 28. Like you ain't sleep.

Offline Spazosaurus

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1082 on: April 06, 2010, 05:27:50 PM »
Boy, I was on a mission last night. Level up to 28 or die. I went to sleep 2.30am and nearly snore in work twice but it was worth it.

I was thinking that BC2 is the WOW of the fps world.

Offline Triniblocker

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1083 on: April 06, 2010, 10:59:09 PM »
Just some pics while owning in the Helo today with NotNice.These are from using the Black Hawk only.




And last but not least my highlight of the day ^_^

LONGEST HEADSHOT OMG OMG OMG

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1084 on: April 07, 2010, 09:53:49 AM »
those heli runs had men rage quitting galore. lol

advantageous

Carigamers

Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1084 on: April 07, 2010, 09:53:49 AM »

Offline Crixx_Creww

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1085 on: April 07, 2010, 10:31:35 AM »
lol @ screen cap feature with no way to view, a lot of strange things with bad company 2 yes. The game just so bad that we put up with its shortcomings.

Arc, you were 100% correct about the VSS. Now THAT is a sniper rifle. The m95 looks pretty but nothing beats the rapid fire, low recoil hotness of the VSS for a run and gun aficionado like myself.

Capitan, wtmc @ you on level 28. Like you ain't sleep.

I does feel bad... cause i realise that i does go to work, and sleep at night
and alyuh men levelling up clearly dont

Offline Spazosaurus

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1086 on: April 07, 2010, 11:39:44 AM »
Hoss, over the weekend it was real sweat,probably never sweat so in meh life.

Offline Doomtack

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1087 on: April 07, 2010, 11:50:34 AM »
AH BLAME ALYUH!!!!
i caved in and bought it today :p

hatta go to school tonite, but as soon as i get back i jumpin on :p
alyuh mind showin meh d ropes?

steam id: Doomtack


Offline Spazosaurus

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1088 on: April 07, 2010, 11:59:04 AM »
The more the merrier. Welcome to the fold. Ill add you when I get home later.

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1089 on: April 07, 2010, 03:33:45 PM »
We will show you the rope, then take said rope and cut yuh ass with it. Lol

Offline Agokillya

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1090 on: April 07, 2010, 03:45:34 PM »
AH BLAME ALYUH!!!!
i caved in and bought it today :p

hatta go to school tonite, but as soon as i get back i jumpin on :p
alyuh mind showin meh d ropes?

steam id: Doomtack

You chose wisely my son.

Offline Arcmanov

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1091 on: April 07, 2010, 04:23:43 PM »
Nice...more men to full up the server man.  :)
Just make sure and add the 'GATT' server to your favourites in the server browser.

Do a search for 'GATT' (case sensitive) and you'll find it.
Systems United Navy - Accipiens ad Astra


Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1092 on: April 07, 2010, 04:47:08 PM »
Nice...more men to full up the server man.  :)
Just make sure and add the 'GATT' server to your favourites in the server browser.

Do a search for 'GATT' (case sensitive) and you'll find it.

Plus make sure you get mumble it is a key part of being a team player than a lonewolf like some.

All new players to the game take a look at
http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/1021409-usefull-links-tips-better-bad-company-2-soldier.html

Offline Agokillya

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1093 on: April 08, 2010, 09:55:49 AM »
those heli runs had men rage quitting galore. lol

advantageous

We ended up on the short end of the stick with heli's last night. Not to mention very laggy server.

Offline woodyear99

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1094 on: April 08, 2010, 11:09:04 AM »
I like what I saw last night, this game very boss.

Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1095 on: April 08, 2010, 12:51:00 PM »
R9 servers are rolling out as i type
Quote
    * admin.say command implemented
      - the output currently looks a bit funky on the game client, like so: Player: [Server]: <text>
      but with the next game client it will look like: Server: <text>
    * admin.yell to squad has changed (you need to specify both team and squad)
    * squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.
    * Autobalance improved, it shuffles people both during and between rounds now, and does a better job.
    * mapList* commands reworked
    * banList* commands reworked
    * listPlayers command added
    * admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
    * Players have non-PB GUIDs now (these are distinct from PB GUIDs)
    * onChat event reworked
      - now it specifies target player subset as well
      - shows text before profanity filtering
      - client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
      - use “/!<command>” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
    * player.onAuthenticated added
    * player.onSquadChange, player.onTeamChange implemented
    * Couple of crash fixes
    * Support for “region” setting
    * banList.save bugfixed
    * mapList.nextLevelIndex is always pointing out which map will be run during the next round (so during round 1 on a 2-round map, the nextLevelIndex will point to the map currently being played)
    * exposed number of rounds per maps in maplist.txt, and via the remote admin commands

Example maplist:

    RUSH
    levels/mp_012gr # runs with default number of rounds for the map
    levels/mp_012gr 0 # runs with default number of rounds for the map
    levels/mp_012gr 1 # run 1 round
    levels/mp_012gr 2 # run 2 rounds
    levels/mp_012gr 3 # run 3 rounds

Example console commands:

    mapList.append levels/mp_012gr # add map with default number of rounds
    mapList.append levels/mp_012gr 0 # add map with default number of rounds
    mapList.append levels/mp_012gr 1 # add map with 3 rounds
    mapList.append levels/mp_012gr 2 # add map with 3 rounds
    mapList.append levels/mp_012gr 3 # add map with 3 rounds
    mapList.list # get maplist
    -> OK “levels/mp_012gr” “levels/mp_012gr” “levels/mp_012gr”

    mapList.list magic_extra_argument_which_will_be_named_in_an_hou r_or_so # get maplist, including number of rounds
    -> OK “levels/mp_012gr” “0” “levels/mp_012gr” “3” “levels/mp_012gr” “0” # get pairs of <mapname, number of rounds> where 0 = default for that gamemode

    serverInfo
    -> OK <stuff that is shown already today> “2” # After the current round finishes, there are 2 rounds left to play on the current map

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1096 on: April 08, 2010, 12:51:09 PM »
Ah boy, three new soldiers lost their virginity on the battlefield last night.

Welcome doomtack, woodyear99 and trinimoses.

Was a good run in the laguna.

Woody, you fall eeen a little late but is all good. Ready for the war.

Doomtack, we miss you on the voice chat. Critical for team communication.

Will update roster accordingly if notnice don't beat me to it first.

Offline WarOne

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1097 on: April 08, 2010, 12:52:32 PM »
Sorry I had to leave early(was feeling like crap) a nice thing tho was when I closed down BC2 and saw the amount of people we had on Mumble, full house yes.

Communication either for de game or juss people talking shit does really make the game much better.



Offline woodyear99

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1098 on: April 08, 2010, 12:55:09 PM »
Yeah it is kicks. I did not know that in game voice chat was broken. Could be useful when making super secret strategy with ur squad hehe :p

What time yall goin on tonight?

Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1099 on: April 08, 2010, 01:22:41 PM »


Will update roster accordingly if notnice don't beat me to it first.


Go ahead that one is all yours

Carigamers

Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1099 on: April 08, 2010, 01:22:41 PM »

 


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