Author Topic: Battlefield: Bad Company 2 + Vietnam (multiplatform)  (Read 537935 times)

Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1260 on: April 20, 2010, 06:39:37 PM »
Finally meet a real hacker 2day

Ic3CrOwN
# Kills:4,393
# Deaths:1,039
# K/D Ratio:4.23

Carigamers

Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1260 on: April 20, 2010, 06:39:37 PM »

Offline Reaper2051

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Offline Notnice

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Offline haterforever

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1263 on: April 20, 2010, 07:55:54 PM »
Finally meet a real hacker 2day

Ic3CrOwN
# Kills:4,393
# Deaths:1,039
# K/D Ratio:4.23

http://battletracker.com/playerstats/bc2/239126439/Ic3CrOwN/

his stats
yeah his stats funny.

he has 71 ace pins, 51 best squad pins and reach a kill streak of 8 238 times

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1264 on: April 20, 2010, 09:15:05 PM »
captain awesome hacks everytime he uses that damn shotgun.

Carigamers

Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1264 on: April 20, 2010, 09:15:05 PM »

Offline Redfish

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1265 on: April 21, 2010, 12:54:01 AM »
So we can say you hacking with your damn 40mm grenades then??!?!! eheheh!?!? lol

Offline Spazosaurus

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1266 on: April 21, 2010, 08:11:24 AM »
Wyatt eh want to share his hacks he have for the 40mm and his favorite uncle so I working on my OWN. Shocks.

On another note...a patch downloading.
« Last Edit: April 21, 2010, 08:13:00 AM by Captain Awesome »

Offline blood-lust

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1267 on: April 21, 2010, 11:07:25 AM »
So we can say you hacking with your damn 40mm grenades then??!?!! eheheh!?!? lol

redfish boi i hada agree wit u dere nah de 40mm do even hada expolde 2 kill me it does jus collide wit my chest 50% of de time

Offline Crixx_Creww

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1268 on: April 21, 2010, 11:22:14 AM »
i figure awesome does load dah shotgun with magnum sniper KNIVES for instant kill no matter where it touch yuh

Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1269 on: April 21, 2010, 01:10:44 PM »
Patch is out here is a few more changes

"As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.

Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.

Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.

Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.

Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.

Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.


Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

These changes will eventually make their way to the 360 and PS3 as we work with our partners Microsoft and Sony to continue to support BFBC2 on all platforms."

Offline woodyear99

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1270 on: April 21, 2010, 01:22:20 PM »
Some key changes for when we play :-

Smaller Blast radius of 40MM will force ppl using it to be more accurate or switch to primary to finish off target

Lowered range to shotgun makes sense, too many kills happening at long distance

M60 change makes sense, tho I dunno how many ppl normally would run and gun with it anyway.

Glad to see medkit specialty improvement as well as increased sensor ball & resupply. May make more players choose to use it.

Tracer dart is going to be more deadly now hehe.

Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1271 on: April 21, 2010, 01:31:34 PM »
Can't wait to dart those heli lol.

Offline woodyear99

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1272 on: April 21, 2010, 01:38:37 PM »
Flow stablilize? We getting ppl on tonight?

Offline Redlum08

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1273 on: April 21, 2010, 01:40:16 PM »
Flow stablilize? We getting ppl on tonight?

Waayyyzzz, Like you stop playing on PS3 Woodyear? Look how you reach Level 20 on PC already.... O_o


Offline woodyear99

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1274 on: April 21, 2010, 01:49:30 PM »
Hehe yeah I like the PC version more for some reason.

Offline Agokillya

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1275 on: April 21, 2010, 01:53:42 PM »
Have not seen an update in a while for the XBOX peeps.

Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1276 on: April 21, 2010, 02:59:08 PM »
Flow stablilize? We getting ppl on tonight?

well no problems as yet

Offline Forsakened

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1277 on: April 21, 2010, 04:00:35 PM »
Some key changes for when we play :-

Smaller Blast radius of 40MM will force ppl using it to be more accurate or switch to primary to finish off target

Lowered range to shotgun makes sense, too many kills happening at long distance

M60 change makes sense, tho I dunno how many ppl normally would run and gun with it anyway.

Glad to see medkit specialty improvement as well as increased sensor ball & resupply. May make more players choose to use it.

Tracer dart is going to be more deadly now hehe.

About the Shotgun thats not really true a lot of people seem to forget that for bird shooting and skeet (not sure if thats spelt correctly) shooting they at times use shotguns if not all the time contrary to popular belief with the correct round shotguns should be able to cover a decent amount of distance.

Offline Crixx_Creww

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1278 on: April 21, 2010, 04:16:47 PM »
horse
shotguns should not snipe men from halfway across the map
that is shit, and that is what happens
so yay for nerf

Offline haterforever

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1279 on: April 21, 2010, 04:28:59 PM »
i now start to abuse snipe with a shotgun yesterday and they nerf it today. damn

crixx, shotgun sniping might be shit, but it sure is fun


about the m60, i glad it got nerfed. most gun battles i lose is with medics armed with m60 and even though i get more shots in (don't know about hit detection) they always come out on top. generally i hope this patch improves gameplay although i heard people complaining about new performance issues. hope those are isolated cases.

nerfing the 40mm and uncle carl was only right imo since they are secondary weapons but people use it like thats the gun weapon they carry. I can't lie, when i now started, i used the 40mm like wow, but realised that it did nothing for my aim, so i forced myself not to use it. now when i play assault i forget its there.

I gotta practice planting mines and c4 now without being detected. to me does are suicide missions                                                            

Carigamers

Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1279 on: April 21, 2010, 04:28:59 PM »

 


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