Author Topic: Scouting (How to interpret your recon Data)  (Read 4001 times)

Offline TriniXaeno

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Scouting (How to interpret your recon Data)
« on: August 27, 2010, 11:39:50 AM »
Scouting Your Enemy

Courtesy of Emo from this thread: http://us.battle.net/sc2/en/forum/topic/375107556

The absolute most important thing you need to do in your Starcraft 2 career is scout your opponent. Here is guide on determining your opponents strategy based on what you find at his base.

Note, Always set some waypoints at the enemies base (hold down shift and right click around their base) so that your peon can keep moving and gathering scouting information. This makes it hard for your opponent to kill your peon until they have some type of ranged unit, and can provide crucial seconds of information. Skilled players may even attack the SCV constructing the Terran's first barracks, forcing them to pull another SCV off the line.

vs. Protoss

*Gateway close to finishing, still no gas - Possibly a double gate, means early Zealot push. Keep your probe alive to confirm.

*Fast double gas - Stalker/Sentry from a 4 gate, or a 3 gate Robotech.

*Gateway close to finishing, one gas - Generally a standard 4 gate build. Keep your probe alive to confirm, note when the Cybernetics Core goes down.

*Forge with no gateway - Cannon Rush. Scout in and outside your base for the offending probe and pylon.


vs. Zerg

*Fast Expansion before a spawning pool - Macro oriented build

*Spawning pool is almost done by the time your peon arrives - The 6 pool, FAST zerglings (be sure to scout behind the mineral line for the spawning pool, pro players often hide their pool there so a lazy scout would not detect it)

*Spawning pool at a normal time, no fast expansion, gas finishing - Expect Roaches

*Gas after spawning pool has completed - Speedlings and possibly banelings

*Early gas before spawning pool - Also speedlings with possible Fast Expansion (Killa)

*Spawning pool at a normal time with an expansion shortly after - Standard Zerg opener.
 


vs. Terran

*No gas, 1 Barracks finishing, another under way - Mass marines


*No command center - High yield.
 He lifted his base off and more than likely placed it at the high yield, or an island base.

*1 Gas, starts building 2nd barracks - Mass Marine/Marauder


*1 gas, starts building a Factory right after Barracks- Expect 1/1/1 build, a versatile Terran build consisting of 1 Barracks, 1 Factory, 1 Starport.
 1/1/1 lends itself well to early cloaked banshee harass

*1 Gas, barracks with early techlabs
Reaper rush

*No barracks - Proxy barracks, scout around your base for a nearby barracks meant to pressure early with marines / reaper

**Feel free to add your own interpretations or any that were missed above.
« Last Edit: August 27, 2010, 12:07:05 PM by TriniWyatt »

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Scouting (How to interpret your recon Data)
« on: August 27, 2010, 11:39:50 AM »

Offline Killa

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Re: Scouting (How to interpret your recon Data)
« Reply #1 on: August 27, 2010, 11:54:42 AM »
actually for the vs zerg section
we get gas building before spawning pool if going speedlins and also for the "safe fast expand"
gas going up almost to the end of spawning pool being built is the roach build

Offline TriniXaeno

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Re: Scouting (How to interpret your recon Data)
« Reply #2 on: August 27, 2010, 12:07:20 PM »
nice, updated

Offline suzieboy

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Re: Scouting (How to interpret your recon Data)
« Reply #3 on: August 27, 2010, 12:14:35 PM »
actually for the vs zerg section
we get gas building before spawning pool if going speedlins and also for the "safe fast expand"
gas going up almost to the end of spawning pool being built is the roach build
actually ur gas shud finish around the same time ur pool finish....well its wat i do. i find gettin gas first risky.
« Last Edit: August 27, 2010, 12:16:30 PM by suzieboy »

Offline phoenix31tt

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Re: Scouting (How to interpret your recon Data)
« Reply #4 on: August 27, 2010, 01:15:36 PM »
listen to killa...

he is a higher level zerg player...

u should try that strat from kill suzie cuz ur speedlings/roach does come out real late imo... prolly cuz the lack of resources to get them out faster

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Re: Scouting (How to interpret your recon Data)
« Reply #4 on: August 27, 2010, 01:15:36 PM »

Offline Killa

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Re: Scouting (How to interpret your recon Data)
« Reply #5 on: August 27, 2010, 01:36:09 PM »
i dont mean get the guyser built and then start making the pool...its a 14 guyser then a pool as soon as u have the money...
but at the end of the day the builds arent just set in stone u can do different timings for stuff
some zerg players get gas as they hit 14 pop..some wait till about 150 minerals or so then to get it. Some get overlord at 9 pop some get it at 10 pop..all up to you

Offline suzieboy

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Re: Scouting (How to interpret your recon Data)
« Reply #6 on: August 27, 2010, 01:44:24 PM »
i dont mean get the guyser built and then start making the pool...its a 14 guyser then a pool as soon as u have the money...
but at the end of the day the builds arent just set in stone u can do different timings for stuff
some zerg players get gas as they hit 14 pop..some wait till about 150 minerals or so then to get it. Some get overlord at 9 pop some get it at 10 pop..all up to you

scn scn so u suggestin get guyser first?...will try that

Offline Killa

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Re: Scouting (How to interpret your recon Data)
« Reply #7 on: August 27, 2010, 03:18:19 PM »
yea...guyser @ 14, soon as u get 100 gas get ling speed research and take the drones off of gas n put them back to minerals unless u plan on swapping to roaches or fast tech

Offline Mez

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Re: Scouting (How to interpret your recon Data)
« Reply #8 on: September 16, 2010, 09:27:21 PM »
Probably the most usefull thread to me thus far.


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Re: Scouting (How to interpret your recon Data)
« Reply #8 on: September 16, 2010, 09:27:21 PM »

 


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