Author Topic: DOTA 2  (Read 79894 times)

Offline Berzerk

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Re: DOTA 2
« Reply #160 on: March 14, 2012, 07:55:11 PM »
just got a key.

so umm how to play this nao?



Carigamers

Re: DOTA 2
« Reply #160 on: March 14, 2012, 07:55:11 PM »

Offline VirtueTT

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Re: DOTA 2
« Reply #161 on: March 15, 2012, 03:28:32 AM »
http://www.dota2.com/news/updates/?appid=205790

Test client patch log.

Shadow Demon in game next beta patch
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Offline TriniXaeno

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Re: DOTA 2
« Reply #162 on: March 15, 2012, 02:13:21 PM »
sweet, welcome to the war zerk!

it won't seem like much after mass effect 3 though :(

anti-climatic gaming iwmc

good looking out as always virtue +1

Offline VirtueTT

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Re: DOTA 2
« Reply #163 on: March 21, 2012, 08:10:17 PM »
Last week's patch notes:

http://store.steampowered.com/news/7537/

Quote
GAMEPLAY
- Added Shadow Demon!
- Updated Dota 2 to 6.74 parity (Tournament mode will be updated to this next week)
- Fixed Dust of Appearance not affecting magic immune heroes.
- Added support for Shared Unit Control.
- Added support for Disable Help.
- Fixed illusion kill crediting.
- Bane: Fixed Nightmare being able to affect magic immune units.
- Bounty Hunter: Fixed Jinada proccing on friendly units and towers.
- Broodmother: Fixed Insatiable Hunger not being purgable.
- Broodmother: Fixed Incapacitating Bite missing a little bit of bonus damage (2/4/6/8)
- Pudge: Fixed being unable to hook Nightmared targets.
- Silencer: Fixed not gaining int with Last Word when a hero dies to Tornado.
- Warlock: Fixed being unable to force staff your Golem.
- Fixed Dark Troll Warlord's ensanre not revealing invisible units that are trapped in it.
- Fixed a case where using a courier to "Grab All" from the stash would fail to move all items.

UI
- Added copy + paste support.
- Fixed Flying Courier recipe not having a small stock cooldown (to prevent accidental multiple buys)
- Item Auras now show buff icon on the carrier (Basilius, Aquila).
- Fixed a case where an order to sell an item arrived soon after the item was used in a combine and resulted in the item being sold as well as combined.
- Fixed escape not closing in-game chat like it used to.
- Matchmaking, Coop and lobbies without bots now get server priority over single player bot lobbies.
- Fixed bug with copying text from another app into Dota 2.
- Fixed minimap to no longer display explored/unexplored.

AUDIO
- Fixed various sounds ignoring FoW.
- Fixed sound not muting when Dota 2 loses focus.

VISUALS
- Adjusted Venomancer injured animation.
- Added gold on treasure chest.

BOTS
- Added a difficulty level setting for coop bot matchmaking
- Made bots increasingly bad at last-hitting as you lower difficulty level.
- Fixed bug where bots wouldn't command non-illusion minions (ie. Necro guys).
- Bots that take damage from a nearby invisible hero (Radiance, Ion Shell) will now detect the hero as being nearby.
- Bots now have a moderate aversion to Radiance damage.
- Bots will now pick up Aegis/Cheese/Rapier even if human allies are nearby, after 3 seconds of the human not picking it up.
- Significantly increased the avoidance of the enemy fountain, should help to prevent fountain-diving.
- On Easy, bots won't focus on breaking channels with stuns.
- On Easy, bots won't try to dodge projectiles.
- On Easy, the bots will never push with more than 3 heroes.
- On Medium, the bots will never push with more than 4 heroes.
- Bots will no longer try to stun to break Windrunner chanelling Power Shot.
- Bots now know to try to avoid EMP, Dark Seer's wall, and Chronosphere.
- Added a bit of randomness to the Team Roam group-up location so they don't bunch up as much.
- Fixed bug that was causing bots to not consider invulnerable towers as potential TP targets.
- Adjusted how we calculate "too dangerous to TP into", so bots should be less suicidal when TPing in to defend.
- When bots really would like to defend a tower but are lacking the ability to TP there, we greatly increase the "consider going to the side shop to buy a TP" distance.
- Fixed bug where bots would path to the wrong location when farming a neutral camp.
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Offline Rebirthoftheundead

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Re: DOTA 2
« Reply #164 on: March 22, 2012, 10:09:56 PM »
i still waiting on mines ><

Carigamers

Re: DOTA 2
« Reply #164 on: March 22, 2012, 10:09:56 PM »

Offline VirtueTT

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Re: DOTA 2
« Reply #165 on: March 22, 2012, 10:15:57 PM »
i still waiting on mines ><

Borrow Mysterio own and try it out or sumthin. Not like i see him playing it very often anyways.
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Offline Rebirthoftheundead

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Re: DOTA 2
« Reply #166 on: March 22, 2012, 10:35:03 PM »
Quote
Borrow Mysterio own and try it out or sumthin. Not like i see him playing it very often anyways.
thats is all the guys on TS playing right now

Offline VirtueTT

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Re: DOTA 2
« Reply #167 on: March 22, 2012, 11:37:58 PM »
http://blog.dota2.com/2012/03/the-trails-will-run-red/

Quote
These stats are only available to you. Your ratings will become more accurate the more you play, so get cracking!

This week we are also increasing the number of invites being sent out. In addition, we’ll be giving the most active Dota 2 players some more copies to gift to friends. This will be done on a regional basis based on available capacity, starting with US West.



http://store.steampowered.com/news/7601

Quote
GAMEPLAY
- Added Lycan!
- Fixed Tranquil Boots visual charges being 3 instead of 4 (actual was still 4).
- Fixed the first slash of Omnislash not applying vision properly.
- Fixed crash bug where you could leave the lobby chat channel while in a lobby.
- Enabled Shadow Demon in Captain's Mode.
- The Stable version is now updated to the Latest version.
- Added All Random game mode for private lobbies.
- Alchemist: Fixed Acid Spray killing couriers.
- Batrider: Fixed Flamebreak not having an aoe targeting cursor.
- Beastmaster: Fixed Wild Axes killing couriers.
- Bounty Hunter: Fixed illusions procing Jinada's critical strike.
- Clinkz: Fixed a bug with level 2 Death Pact not gaining the .5% damage buff.
- Mirana: Fixed Arrow getting blocked by Linken's Sphere.
- Morphling: Added timer to Replicate that shows up as a buff.
- Outworld Destroyer: Fixed Astral Imprisonment stealing Intelligence from illusions.
- Outworld Destroyer: Fixed Astral Imprisonment being castable on Warlock Golem.
- Queen of Pain: Fixed being able to dispell Shadow Strike
- Razor: Fixed Static Link damage from being purgable.
- Shadow Demon: Fixed attack animation time
- Shadow Shama: Fixed Serpent Wards having instant attack point (instead of 0.3)
- Storm Spirit: Fixed attack projectile speed
- Sven: Fixed Storm Bolt not stunning nearby targets if the primary target became magic immune while the projectile was traveling.
- Venomancer: Fixed being able to dispell Venomous Gale, Poison Sting and Poison Nova
- Warlock: Fixed Golems having incorrect magic resistance.
- Weaver: Fixed Time Lapse forgetting its history when upgraded
- Witch Doctor: Fixed Death Ward projectile speed being too slow
- Fixed Diffusal Blade's mana burn effect going through Magic Immunity.
- Units that are smoked can now be revealed by magic immune enemies.
- Fixed some abilities having incorrect durations against creep heroes (like Dismember).
- Fixed Disruption being castable on Warlock's Golem.
- Fixed gold over time being very slightly off sometimes.
- Fixed Smoke of Deceit not showing movement speed in the stats area
- Fixed Fountain projectile speed being too fast
- Fixed Furbolg attack point being too high
- Fixed Black Drake projectile speed being too fast
- Mjollnir: Fixed Static Charge damaging friendly units and towers. Note that towers can still proc the ability.

UI
- Added a hero performance rating graph to the player persona page.
- Added setting for ambient creatures in the Advanced Video Settings.
- Advanced Video Settings is now versioned and will automatically update this release
- Undroppable items are no longer put in the stash when near the fountain.
- Items will no longer move when they are attempted to be picked up by a unit with a full inventory.
- The courier can no longer pick up certain items (Aegies, Rapier).
- Hooked up XP graph button.
- There is now a different ring effect for the primary unit when you have multiple units selected.
- Fixed second courier not being controllable if enabled by a courier
- Fixed bug where you could cast your ultimate by pressing either the Ability 4 or Ability 5 keys, on a 4 ability hero.
- Added setting to draw hero icons as default in the minimap. Alt will show X's and O's.

BOTS
- Increased bot ability usage reaction time by about 50%.
- Fixed bug where bots would pick up or destroy teammates' items on the ground.
- Increased bot desire to defend their base.
- Fixed nasty bug that would often cause bots to idle in their current location when wanting to go defend.
- Bots now get an added desire to attack a hero that Bane has Gripped.
- Bots no longer random their heroes. They will now try to build a somewhat reasonable team comp based on hero role, stuns, and melee/ranged, and do so over the entire hero selection phase.
- Reworked bot lane selection logic. They should be smarter about which lanes they select, and who they pair with.
- Changed how human pings affect the bots' desires to push/defend. Should be more consistently powerful now.
- Bots in lanes with carries will try to avoid stealing their farm.
- Fixed a few cases where bots would oddly try to cast abilities at neutral creeps (such as when pushing or defending a lane).
« Last Edit: March 22, 2012, 11:41:51 PM by VirtueTT »
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Offline TriniXaeno

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Re: DOTA 2
« Reply #168 on: March 23, 2012, 01:17:46 AM »
now that is some sweet news

Hope we see the number of players triple. boom bang!

Offline Preston786

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Re: DOTA 2
« Reply #169 on: March 23, 2012, 02:03:21 PM »


hmmm can't remember the last time I played DOTA but will give it a shot this weekend once i have the time

My favourites were Gillette / Razor and Beastmaster hope they're still in there 

                  

Offline W1nTry

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Re: DOTA 2
« Reply #170 on: March 23, 2012, 02:09:47 PM »
I WOULD play if I had a damn key >:(

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Re: DOTA 2
« Reply #171 on: March 23, 2012, 04:34:17 PM »
lol @ gillette

welcome to the war preston.

I'm sure you'll get a key soon w1n. They flinging them out fast and furious

Offline TriniLink

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Re: DOTA 2
« Reply #172 on: March 26, 2012, 06:36:48 PM »
Got my invite today, and just when i was settling into Ys: The oath in Felghana, meh.... Time to enter into Moba kicking and screaming, i wonder how hard it is to adapt to this kind of gameplay from Adv to MMO to Moba, hmmm...
« Last Edit: March 26, 2012, 06:44:38 PM by TriniLink »

Offline VirtueTT

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Re: DOTA 2
« Reply #173 on: March 26, 2012, 07:21:54 PM »
W1nTry, Snowtiger and TriniLink added to the roster
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Offline W1nTry

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Re: DOTA 2
« Reply #174 on: March 26, 2012, 07:39:43 PM »
Ways I NOW send this boy the msg that I get dota2 and he done add meh

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Offline Rebirthoftheundead

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Re: DOTA 2
« Reply #175 on: March 26, 2012, 07:56:32 PM »
now get pick woohoo!

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Re: DOTA 2
« Reply #176 on: March 27, 2012, 06:25:11 PM »
having a hard time liking Dota...somehow after playing LOL it fails in comparision...but thats prob jus me

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Re: DOTA 2
« Reply #177 on: March 27, 2012, 06:36:20 PM »
half the fun of dota is who you play with

roll with us when you're ready

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Re: DOTA 2
« Reply #178 on: March 27, 2012, 06:46:05 PM »
I hope we can plan a GATT night of rush against the other clans, as Wyatt said, teamwork is the key when you have guys you know can watch your back. For a newbie like me the teamwork comes together the more we play together.
(I hope i can remember who's who, i'm lousy with IGN's) :ko:

It'll be good shouting behind team members for once than a once in a lifetime pro player friend met randomly on the MMOs i play online. ( on record for having about 6 now, and only play 2 of them mostly) :yay:
« Last Edit: March 27, 2012, 06:50:30 PM by TriniLink »

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Re: DOTA 2
« Reply #179 on: March 27, 2012, 06:53:03 PM »
Need to get on mumble there Link, even better then.

I honestly dont mind playing with the new guys against bots to teach and even better myself. All part of the community =D
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Re: DOTA 2
« Reply #179 on: March 27, 2012, 06:53:03 PM »

 


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