Author Topic: The next big thing for half life : Battlefield-like mod?  (Read 1091 times)

Offline TrinireturnofGamez

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The next big thing for half life : Battlefield-like mod?
« on: March 14, 2006, 09:29:21 PM »
  I'v come across a mod in beta called ''empires'' its basically a more sci - fi version of Battlefield 2 , but with added in resource managment and construction.. so basically your playing Command and Conquer in 1st person mode   but with the flexability to build buildings just like the RTS .... structures range from Barracks (spawn point) and  Refinaries (resources) to Factories ( builds Vehicles) . Also the vehicles can be modified as you wish , you can mount missle launchers or cannons on a tank and vice versa.... No flyable vehicles as yet but plans are in motion to bring in hover craft/ helicopters....
  There is an entire tech tree to research for added weapons and buildings , just like an RTS.
    The gameplay itself  is very fun, though hampered by lots of bugs  , lag and incomplete balancing.... Its in early beta so we should wait and see how it turns out....

 
Quote

     Empires is a revolutionary mod currently in development for Half-Life 2. It'll be combining the genres of first-person shooter and real-time strategy. Two key players will be present in each game, one player per team will be the commander, playing the game from a top down perspective with the ability to construct bases and give orders to his team, and all remaining players will be soldiers, playing the game from a first person perspective either on foot or in an aircraft or vehicle. The commander can choose to control his team with an iron fist, restrict his team's purchasing ability for buying upgrades and vehicles, and punish anyone who disobeys, or he can be completely nonchalant and allow his team to do what they like with no fear of reprimand. Ultimately, it is up to the commander to determine his team's strategy which will inevitably determine whether his team is victorious. There will be many forms of help when taking on the seemingly monumental task of being the commander. In-game help and NPC characters will offer advice and keep the commander aware of events on the battlefield.

     As a normal player, it is up to you to follow your commander's orders and do the grunt work of piloting tanks and bombers in order to destroy the enemy team. If, however, the commander is not acting in the team's best interest, he can be voted out just as easily as he was voted into the position in the first place. It is wise to follow the commander and perform tasks that furthers your team's mission, or you might be the one receiving punishment in the form of guard duty.

     As the game progresses, upgrades will be available in many forms to players. Normal players can be promoted in rank and given command of a squad of infantry (consisting of either human players or bots or a combination of both), given custom abilities such as the scout's ability to hide almost completely from enemy sight, and given upgraded attributes such as improved weapon handling. Upgrades will also become available to vehicles and aircraft in the form of improved weapons, ammo, armor, and engines.

     Maps will consist of large roaming areas like those common in Battlefield 1942 with plenty of room for aircraft to maneuver and smaller maps which mainly focus on infantry combat. Maps can either be played individually or strung together in the form of a campaign which will progress the storyline and culminate in a sweeter victory or even more bitter defeat.
 
 
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The next big thing for half life : Battlefield-like mod?
« on: March 14, 2006, 09:29:21 PM »

 


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