Carigamers

Gaming => Sony PlayStation => Topic started by: ViCe on July 01, 2011, 10:01:48 PM

Title: DUST 514
Post by: ViCe on July 01, 2011, 10:01:48 PM
This game was shown off at E3 as a PS3 exclusive and said to allow PC players in EvE connect with DUST players on PS3. Info on the game thats on my site that i thought i'd share

Quote
Dust 514 is going to be connected directly to PC/Mac gamers on EvE, EvE which is probably host to the strongest online community the gaming world has yet to witness.

EvE (Not Dust, but still should be explained for the sake of Dust) is a space based MMORPG where the players create and organize 'corporations'. There is no PvE in this game, it is completely about diplomacy, war and trading with other corporations which are player created. Corporations can create space stations and become literal virtual empires online, whether it be through war, diplomacy or trade. This game became got in the news over an amazingly orchestrated heist and assassination by an underground thieves corporation in the game. (I will provide a link when i can search it up and put it on here, honestly its an amazing story you'd think it was a write up for a movie or a SP game)

So what does Dust 514 have to do with EvE?

While EvE is space based, it makes mention of planet battles, although usually it would be just to immerse the players and not directly playable until now. Dust puts us FPS players on the ground, doing the dirty work for the corporations in the galaxy

Quote
http://blog.us.playstation.com/2011/06/06/introducing-dust-514-a-persistent-shooter-from-ccp/

The Persistent Shooter Concept
Some may know CCP as the creator of EVE Online, a sci-fi MMO with an open galactic setting. It’s a game perhaps best known for its sweeping fleet battles involving thousands of players, its dynamic player-driven economy, and for having (and allowing!) espionage and spycraft. We think of EVE as the ultimate sci-fi simulation, and that’s where DUST 514 comes in. It’s a whole new way of experiencing the EVE universe through what we call a “persistent shooter”.

“Persistence” is the key word here. The world of DUST 514 doesn’t spawn when you fire up your PlayStation 3 — it’s always there and always being experienced and influenced by other players in the EVE universe. When you take part in events in the EVE universe through combat in DUST 514, you’re taking part in something greater than your own individual experience of that world.

Your Battles Have Impact
Your actions have significance. We think that’s a compelling approach to a game, and something that’s currently lacking in the industry. But impact on what? The EVE universe is made up of thousands of solar systems, each with a number of planets within those systems. Those same planets seen in EVE Online, where the MMO players create various planetary structures and colonies, are the potential battlegrounds of DUST 514.

Your fights impact the entire EVE setting, comprised of both DUST 514 mercenaries and EVE Online starship pilots, known as “capsuleers“. When you capture or destroy planetary structures, you are asserting dominance over regions of that planet – perhaps eventually the planet itself. As you profit while wiping out your opposition in DUST 514, the outcomes of these conflicts can affect territorial control of vast regions of space in EVE Online, something of great importance to EVE’s starship pilots.

But making allies of some capsuleers makes rivals of others… and that’s where things get even more interesting. (Can you say, “orbital strike“?) Players of both games will have ways of influencing each other, and actions will ripple between DUST 514 and EVE Online.

Part of what makes EVE Online uncommon among MMOs is that the open setting allows for emergent gameplay. Large-scale fleet warfare is fought among the stars in complex military campaigns that can span months, while spies can infiltrate corps and funnel sensitive intel to the opposition. Industrialists plot and topple rivals on the financial markets rather than through violence; skilled corps of hired guns settle disputes through… aggressive negotiations. This is just a fraction of what players accomplish in the EVE setting, which DUST 514 mercenaries will find their own unique ways to engage in. The possibilities are all there to become a part of this, but what happens is up to you.

Of course, either game can exist on its own without the EVE-DUST Link, but both sides benefit from it greatly when the players of each respective game choose to use the connections for all they’re worth.



A Single Community That Spans DUST 514 and EVE Online
Ah, an aspect of DUST 514 that’s near and dear to my heart. Those friends and enemies you make between the games leads to a great deal of player community interaction. CCP provides the setting with the EVE universe but ultimately it’s you, the players, who really breathe life into it. And people have certainly done so already, long before DUST 514 was even a twinkle in our eye.

EVE Online has history spanning more than eight years, with a vibrant and (usually) mature community linked together through EVE Gate, a social network for EVE players that is tied in with their characters. EVE Online players use it to communicate with their friends and enemies alike, and interact with their corporation even when not playing the game. We will open EVE Gate up to DUST 514 players as well. Opportunities will always be there for those who want to be part of the social fabric of this linked community, the wider EVE setting.

There are definitely challenges ahead, with a unified console and PC gamer community each influencing a shared setting through their respective types of gameplay. Rivalries, alliances and, dare I say, even some drama. Interesting times.

The Virtual Goods Economy
A strength of EVE Online is the depth of its economy. We are taking a similar approach to DUST 514, though we will do so carefully, with a slow integration of economic activity between both titles. (Fun fact: CCP employs two economists to oversee the EVE universe’s virtual economy, one for EVE Online and another focused on DUST 514.)

Virtual goods will be a major part of the in-game economy, and our business model for DUST 514 is built upon digital distribution and virtual goods transactions rather than following the traditional boxed games model. In fact, that’s another key thing that led us to abandon the FPS label in the first place — as a persistent shooter, our approach to creating and operating DUST 514 is more like an MMO. We will continually develop and improve upon DUST 514, but that won’t be funded by going the ‘map pack sales’ route. DUST 514 will have free expansions, and that development will be funded through virtual goods sales. Plus, everyone likes having customization options, right?

The virtual goods themselves will provide all manner of weaponry and defensive technology, vehicles, and more. This perpetual arms race will provide DUST players with variety in their gameplay and an array of virtual goods that supports a chosen playstyle.

EVE: A Future Vision (http://www.youtube.com/watch?v=45mlVuLs_Nw&feature=player_embedded#ws)

Dust 514: Official Trailer (E3 2011) (http://www.youtube.com/watch?v=rKtYqWBR7h0#ws)

Dust 514 Interview - VideoGameGeek @ E3 2011 (http://www.youtube.com/watch?v=RBDxkYsJKjg&feature=player_embedded#ws)

http://dust514base.blogspot.com/2011/06/rising-questions-on-dust-514.html (http://dust514base.blogspot.com/2011/06/rising-questions-on-dust-514.html)

this game will be epic  :banana:
and its gonna be a digital dload on PSN and FREE to play  :happy0203:
Title: Re: DUST 514
Post by: Arcmanov on July 02, 2011, 12:45:32 AM
Good stuff.

I am looking forward to this one.  More reason for me to hold onto my PS3.


Non-PS3-owning peasants need not apply.  :happy0203:
Title: Re: DUST 514
Post by: ViCe on July 02, 2011, 06:51:30 AM
yup this game will be epic
just hope ppl give it a chance
love how u can have corporations mixed with DUST players and EvE players and voice chat with them and even have EvE players send an orbital strike from space on the planets or DUST players fire artillery into space to fight back

scheduled for a summer 2012 release. Hoping i get into the beta
Title: Re: DUST 514
Post by: TriniXaeno on July 02, 2011, 07:23:08 AM
Someone explain this free to play model to me like I'm a child.

Its seems like all the rage.

What's the catch?

Do you pay for bullets? or new guns or something? Where do they make the money?
Title: Re: DUST 514
Post by: ViCe on July 02, 2011, 08:15:41 AM
Someone explain this free to play model to me like I'm a child.

Its seems like all the rage.

What's the catch?

Do you pay for bullets? or new guns or something? Where do they make the money?

there will be micro transactions
things like fittings for ur vehicles and guns u can CHOOSE to pay for or use the in game currency and pay for them

here is a quote from the link i provided above

Quote
CCP Praetorian said:
Our business model for DUST 514 differs from single retail purchase and optional premium DLC of other games on the market. Instead, DUST is designed to utilize virtual goods sales. I will leave details of the economy system to our resident economist, Eino Joas, who will go over all of this with you in a devblog soon-ish, but here is how this works on a high level:

DUST 514 will, as EVE Online does, have a dynamic virtual economy and market that offers the tools that will give you a competitive edge, when used skillfully. Players are able to purchase different gear to equip before deploying into battle, using InterStellar Kredits (ISK), the in-game earned currency of the EVE universe, or through real money currency, called Aurum (AUR). This provides players with flexibility and adaptability in how they approach a combat scenario. Certain items are only available through ISK transactions, while others are only available through AUR. These are then traded freely on a player-driven secondary marketplace.

Of course, your rivals will aim to do the same, fueling a perpetual arms race between merc outfits, with an expanding range of options available in lockstep with your character's progression. Each side of a given conflict will create character armor and vehicle loadouts with a mix of raw killing power, physical augmentations, and sophisticated electronics. Those choices will factor into your strategy for defeating your opposition.

DUST 514 will be continually developed and improved upon over time and there will always be new features and aspects to DUST just around the corner. Oh, and all expansion packs will always be free.

also all future expansions to the game will be FREE
so essentially u can just buy the game and not spend a cent after and get free expansions
its up to u if u wanna spend real money on items in the game
as the quote says some can only be earned through ISK and some can only be acquired through AUR (real money) and by the looks of things players can also sell and trade with others as well

http://dust514base.blogspot.com/ (http://dust514base.blogspot.com/)
this site is currently the best source for DUST info

ive been waiting for a game like this for a while now, one that i can see myself spending some years on and not moving onto a new game within months
Title: Re: DUST 514
Post by: mouie on July 02, 2011, 04:08:01 PM
Looks real good!
Title: Re: DUST 514
Post by: ViCe on July 05, 2011, 02:11:27 AM
Dust 514 E3 2011 Interview by G4tv.com (http://www.youtube.com/watch?v=5n79_snLeBg#ws)

30-40 player matches? orly? :D

DUST 514 E3 2011 EVE Integration Interview (http://www.youtube.com/watch?v=H1eZfJcS7I0&feature=related#ws)

vid explaining the integration between EvE and DUST
epic

DUST > BF3/MW3........yes i said it, game looks more appealing than the majority of other shooters coming out lately
Title: Re: DUST 514
Post by: ViCe on July 11, 2011, 06:04:07 PM
http://ps3.ign.com/articles/118/1181541p1.html (http://ps3.ign.com/articles/118/1181541p1.html)

Quote
CCP's upcoming PS3-exclusive MMOFPS Dust 514 will require a $10-$20 "cover charge" before you can start playing, CEO Hilmar Veigar Petursson has told GamesIndustry.biz . You'll then receive the equivalent amount of money in in-game credits.

"You're really getting the game for free but you have to pre-buy credits in the beginning. We might go fully free-to-play down the line, but in the beginning we have a cover charge just to manage the initial launch of it," Petursson said.

"We have always been a big believer in growing up a social network behind the game in a slow and predictable way. Because we have seen that if you don't do that you can end up with a very unstructured experience, where there's no cohesion to the community. By growing it at the beginning we help to make a healthy environment initially."

Players in Dust 514 will affect the world of EVE Online, CCP's long-running and well-respected space MMO, and vice-versa. It was revealed to be a PS3 (and Vita) exclusive during Sony's E3 press conference this year.

Dust is still on track to release in Spring 2012 via PSN. Evidently, the initial download will be free.

na............10-20 and u get the game? WIN
and talk of it being FREE further down as well? na man lol
Title: Re: DUST 514
Post by: Arcmanov on July 11, 2011, 07:36:16 PM
For once I can agree with you.  :laughing7:

20 US might actually be 'too little' for what is shaping up to be
a pretty wicked game.

...and you get it 'back' as in-game credits.  Nice move there.


I can't fault them for this model.  I hope it's embraced at launch
and not just waited on for the eventual freeness.
Title: Re: DUST 514
Post by: madmunkie on July 12, 2011, 08:21:00 AM
$10-$20 US...I woulda be content paying twice that amount given the massiveness of the game. This is a good strategic move by the devs, I would expect to see the eve and DUST communities to blot out the sun upon release. Cyah wait nah!
Nice find Blu.
Title: Re: DUST 514
Post by: ViCe on July 12, 2011, 05:36:23 PM
For once I can agree with you.  :laughing7:

20 US might actually be 'too little' for what is shaping up to be
a pretty wicked game.


...and you get it 'back' as in-game credits.  Nice move there.


I can't fault them for this model.  I hope it's embraced at launch
and not just waited on for the eventual freeness.

das d same thing i thinkin
i was quite happy to shell out the usual 60 but 20? steal right there

no reason for a ps3 shooter fan to NOT look into this when u consider the scale of the game, the connectivity between the PC and PS3 and all future expansions to be released will be FREE............na man dem pullin my leg lol
Title: Re: DUST 514
Post by: ViCe on August 19, 2011, 01:35:47 PM
http://ps3.ign.com/articles/118/1189206p1.html (http://ps3.ign.com/articles/118/1189206p1.html)

Quote
Of the many games I've seen here at Gamescom 2011, Dust 514 may be the most ambitious. It's a first-person shooter exclusive to the PlayStation 3 and intertwined with sci-fi MMO EVE: Online. EVE has been around for eight years and has 370,000 players exploring the universe, building economies, and engaging in epic space combat. But all this time the game has lacked planetary surface combat -- and that's where Dust 514 comes in. It's the next step in EVE: Online's evolution and, interestingly enough, you can only play it on PS3.



More Dust 514 Videos

Through Dust 514's multiplayer skirmishes you can take control of entire planets in EVE: Online. Yes, you can own an entire planet. But the fight isn't over once it's yours -- you then have to defend it. EVE is a persistent world, and another player could come along at any time and try to take or even completely destroy your world. Economic repercussions from these planetary wars can be felt galaxies away in other areas of EVE: Online. The developer, CCP, says it wants Dust 514 to be about "more than just shooting another guy in the face."

You don't need to have any experience with EVE in order to jump into Dust 514, although, right from the start, there is plenty of mingling with the EVE community. Before launching a planetside operation you'll have time to hang out in the command center of your ship and chat with both Dust 514 and EVE players. This way you can find people to play with and, perhaps, form a corporation (EVE's version of a guild). Hooking up with PC gamers playing EVE is a very good idea, as they can provide air support from orbit while you're down in the dirt.

But this is how high-concept Dust 514 is: those EVE players aren't participating in a vacuum. Their MMO game continues and if someone attacks their ship or they become distracted by any number of diversions, you may be left on your own when you call in that orbital strike.

First thing you'll do when jumping into Dust 514 is customize your soldier. Expect the download to cost around $20 (it won't require a subscription, as EVE does), which is converted to in-game currency to get you started with weapons, armor, and vehicles. The more you play, the more money you'll earn, and the more toys you'll be able to buy. Customizing your soldier is called "fitting."

Don't get too attached to that stuff, though. The soldier you send down to a planet to fight is actually a clone, and if he doesn't make it back you're out all of his equipment.

Once you're fitted to your liking you're off to do battle on the surface below. One example I saw was a seven-on-seven Skirmish mode (that supports up to 32 players). Our team was out to drop the shields on an enemy spaceship that was docked on the planet so it could be destroyed. We started some distance from the facility, so the first half of the mission was spent in a tank making our way there. Once we arrived at our destination we made our way to the terminal controlling the shields on foot, taking out enemies along the way. A few orbital strikes were called in from a buddy playing on PC and proved quite effective.


You can take over entire planets in Dust 514 -- but not without a fight.

Visually, Dust 514 reminds me of Mass Effect. Particularly in your command center hub before a mission. One really nice touch is you can look out the window to see the planet you're about to drop to -- a planet that exists in EVE: Online and may have its own communities and corporations.

Developer CCP says it wants Dust 514 to feel very different from other first-person shooters. To that end, it is succeeding. Hopefully the game ends up being as fun as it is interesting. A private beta will begin towards the end of this year with an expected summer 2012 launch to follow.

another must own PS3 exclusive right here
probably one of the most ambitious games to date and relatively cheap for $20 ;)
Title: Re: DUST 514
Post by: ViCe on August 25, 2011, 07:48:19 AM
i advise everyone even slightly interested in this game to read the links, especially the dev blog

http://ps3.ign.com/articles/118/1189206p1.html (http://ps3.ign.com/articles/118/1189206p1.html)

http://gamescom.gamespot.com/story/6330167/gamescom-2011-dust-514-preview (http://gamescom.gamespot.com/story/6330167/gamescom-2011-dust-514-preview)

http://www.examiner.com/video-game-news-in-national/gamescom-2011-dust-514-fact-sheet-and-screens (http://www.examiner.com/video-game-news-in-national/gamescom-2011-dust-514-fact-sheet-and-screens)

http://www.joystiq.com/2011/08/20/heres-how-dust-514s-microtransactions-work-on-your-ps3/ (http://www.joystiq.com/2011/08/20/heres-how-dust-514s-microtransactions-work-on-your-ps3/)

http://www.joystiq.com/2011/08/20/dust-514-preview-contractual-murder/ (http://www.joystiq.com/2011/08/20/dust-514-preview-contractual-murder/)

http://www.dust514.com/en/news/article/2041/tools-of-the-trade (http://www.dust514.com/en/news/article/2041/tools-of-the-trade)


concept art

(http://i890.photobucket.com/albums/ac106/n3w_NuMb3rZ/DUST514-concept-Outpost_Gallente.jpg)

(http://i890.photobucket.com/albums/ac106/n3w_NuMb3rZ/DUST514-concept-Outpost_Caldari.jpg)

(http://i890.photobucket.com/albums/ac106/n3w_NuMb3rZ/DUST514-concept-LAV_Gallente.jpg)

(http://i890.photobucket.com/albums/ac106/n3w_NuMb3rZ/DUST514-concept-HAV_Gallente.jpg)

(http://i890.photobucket.com/albums/ac106/n3w_NuMb3rZ/DUST514_screenshot_07.jpg)

(http://i890.photobucket.com/albums/ac106/n3w_NuMb3rZ/DUST514_screenshot_06.jpg)

(http://i890.photobucket.com/albums/ac106/n3w_NuMb3rZ/DUST514-concept-Pistol_Amarr.jpg)
Title: Re: DUST 514
Post by: Redlum08 on August 25, 2011, 08:27:31 AM
Looks like Halo on PS3 lol cool
Title: Re: DUST 514
Post by: phoenix31tt on August 25, 2011, 11:41:50 AM
Looks like Halo on PS3 lol cool

same thing i thought when i saw the screens
Title: Re: DUST 514
Post by: ViCe on August 25, 2011, 05:53:10 PM
Looks like Halo on PS3 lol cool

only game that is similar to Halo on PS3 is Resistance......i dont get where ppl come to these conclusions

each races equipment, facilities and vehicles have a different look, each race has a different backstory, ideals etc i take it no one did any background research on EVE seeing as this game and EVE share the same universe and are connected in real time to one another.......
Title: Re: DUST 514
Post by: TriniXaeno on August 25, 2011, 07:41:43 PM
I dunno boy Vice.

That's the same thing I thought....a.nd that isn't a bad thing.
Title: Re: DUST 514
Post by: phoenix31tt on August 25, 2011, 08:47:55 PM
lol... we said that based on the screen shots.. thats all...
Title: Re: DUST 514
Post by: Saxito Pau on August 25, 2011, 09:15:54 PM
Just looked at screen shots.. my first thought: "Halo"
Title: Re: DUST 514
Post by: ViCe on August 27, 2011, 08:47:27 AM
(http://thegamingliberty.com/wp-content/uploads/FaultLineEp1-1080p-13-620x348.jpg)

looked at this screenshot..........my 1st thought cod
ucwutididthere?

@wyatt actually it is a bad thing. halo is run an gun super jump all that, this game is being touted in the MAG community as a MAG 2...the ideas we wanted MAG to fulfill not even remotely close to Halo coming out ppls mouths, i told a clan member lookup DUST..his 1st thought BF2142....not halo

ppl see KZ.....1st thought...Halo lolwut??
just label all PS3 shooters halo and gears an done lol

there is a reason i put ALLLLLLLLLLLLLLLLLLLLLLLLLLLL that info on the game in the OP and even the post with the screenshots i put those last.

Once ppl have a perception of a game its hard to shake it off hence i provide info for ppl to read....guess reading was too much to ask....
Title: Re: DUST 514
Post by: phoenix31tt on August 27, 2011, 08:59:15 AM
when wyatt say it isnt a bad thing... he means halo is a popular game thats not avail on ps3.. so saying it looks like halo will actually get people more interested than saying its more similar to mag or eve :S...

if you really trying to promote the game don't fight down the people who assisting.. is not like we saying... looks like halo so PASS... more like... looks like halo lemme check it out :)

btw... sometimes posting TOO much info is a turn off and reading is plenty to ask at times when there is so much other info to read on the internets
Title: Re: DUST 514
Post by: ViCe on August 27, 2011, 09:08:08 AM
when wyatt say it isnt a bad thing... he means halo is a popular game thats not avail on ps3.. so saying it looks like halo will actually get people more interested than saying its more similar to mag or eve :S...

if you really trying to promote the game don't fight down the people who assisting.. is not like we saying... looks like halo so PASS... more like... looks like halo lemme check it out :)

btw... sometimes posting TOO much info is a turn off and reading is plenty to ask at times when there is so much other info to read on the internets

stopped reading after the bold.....ur wrong
most ps3 mp players actually hate Halo and hate it when ppl compare their games to halo
so saying it looks like halo actually turns more ps3 ppl off than on the game

just a little fun fact for u.
Title: Re: DUST 514
Post by: phoenix31tt on August 27, 2011, 09:13:01 AM
ok so lets see how many ppl who commented saying it was cool are ps3 ppl (me, wyatt, redlum) dunno if sax is a ps3 person... but yea.. we all did...

so i cant take your word for it that ps3 players hate halo... the ones i know (especially the ones that actually played halo) actually have no problem with it... and like it

i think you need to separate your opinions from what YOU think everybody else WOULD think... especially when talking to a ps3 owner :S


if you want to say competitive players hate it.. i'm more willing to accept that... but you constantly need to remind yourself that competitive gamers are not the majority of ppl (as you rightly pointed out in another thread).. so appealing to the mainstream will help promote ANY game
Title: Re: DUST 514
Post by: TriniXaeno on August 27, 2011, 09:29:03 AM
phoenix for president yes.

Where is that co-sign graphic when you need one.

*edit* Found it
Title: Re: DUST 514
Post by: ViCe on August 27, 2011, 09:48:13 AM
ok so lets see how many ppl who commented saying it was cool are ps3 ppl (me, wyatt, redlum) dunno if sax is a ps3 person... but yea.. we all did...

so i cant take your word for it that ps3 players hate halo... the ones i know (especially the ones that actually played halo) actually have no problem with it... and like it

i think you need to separate your opinions from what YOU think everybody else WOULD think... especially when talking to a ps3 owner :S


if you want to say competitive players hate it.. i'm more willing to accept that... but you constantly need to remind yourself that competitive gamers are not the majority of ppl (as you rightly pointed out in another thread).. so appealing to the mainstream will help promote ANY game

lol u are talkin about trini ppl
i play with alot more than just trinis my friends
gatt isnt the only forum and surely isnt pro ps3 lol

why would i say competitive players hate it? u do realise Halo has an MLG playlist that caters to competitive players right?

YOU need to stop thinking everything i say is what only competitive ppl think. Nothing about my comment mentions competition at all yet YOU jumped to that conclusion that somehow it was based on that just like u jumped to a conclusion about the game without looking at all the previous posts....
Title: Re: DUST 514
Post by: phoenix31tt on August 27, 2011, 09:56:25 AM
ok since i'm talking about trini ppl.. and gatt is primarily made up of trini ppl... wont you think saying it looks like halo will improve the adoption of dust in GATT?...

aye if you refuse to see the logic in what i saying you fix up...
Title: Re: DUST 514
Post by: ViCe on August 27, 2011, 10:03:01 AM
ok since i'm talking about trini ppl.. and gatt is primarily made up of trini ppl... wont you think saying it looks like halo will improve the adoption of dust in GATT?...

aye if you refuse to see the logic in what i saying you fix up...

being that i play PS3 alot more than u do i would say NO
lets see here......KZ looks like Halo.......rarely anyone plays it........R3 looks like Halo not a soul plays it.....where are the majority of the trini community on PS3? COD COD and more COD

u talk logic but ive been on PS3 far longer than u and i actually use my system for mp games unlike Red

want me to make a prediction on this game? ill probably be the only 1 playing it, ppl play for a 2 weeks and move right back to their comfort zone cod, ive seen this for years with EVERY major PS3 exclusive release, they flock right back to cod this will not be any different.

and seeing that this game will require ALOT of time, a large grp/clan to be successful and isnt geared towards casuals then yea.....ill be the only 1 playing it after that initial trial period.
Title: Re: DUST 514
Post by: TriniXaeno on August 27, 2011, 11:18:18 AM
keep thinking like that and it will be true!

Hear what phoenix sayin in bullet form

1) we meant the halo comment as a compliment

2) we want to support the game and the ps3 community (of which we are all a part of)

Stick that move controller out from where the sun don't shine for a second and see the man's good intentions!!!

buh aye aye. How you handlin' your comrades rough so?
Title: Re: DUST 514
Post by: Redlum08 on August 27, 2011, 11:32:25 AM
Vice is right, Trinis are COD whores...lol I've seen it on Xbox 360 and PS3. No doubt about that...But there is a reason, because not everyone is hardcore, its easy to pick up and play, its fast run and gun action and fills that action void that people want. Thats why its so popular. Its also the killstreak nonsense that draws people to COD because it gives them a sense of satisfaction. If I had my way, I would take COD back to its roots, back to the days of COD 2 when there were no killstreaks or perks, just you and your gun and skill...

In terms of the screen shots looking like Halo, I said so because of the pics of the Tank, which looks like a Scorpion from Halo...the Buggy, which is a rounded off version of a WartHog, thats not a bad thing, because it works for Halo and I take it as flattery that Halo could influence the design of DUST hardware...

The reason I don't game on my PS3 is because of the lack of Community and the horrible Dual Shock Controller...really not an FPS friendly controller AT ALL....Plus, If I'm gonna play a COD game, I will do it on Xbox 360 mainly because I have already built a community on Live of tons of Trinis...I keep my PS3 around for single player titles and Netflix..and Sony hasn't gotten their act together with party chat or cross-game chat which sucks King Kong balls...
Title: Re: DUST 514
Post by: TriniXaeno on August 27, 2011, 11:35:36 AM
the xbox 360 can't do netflix?
Title: Re: DUST 514
Post by: Redlum08 on August 27, 2011, 11:36:46 AM
the xbox 360 can't do netflix?

It can, but while I game on my 360, my wife can watch Netflix :P
Title: Re: DUST 514
Post by: Doomtack on August 27, 2011, 12:01:29 PM
This is why i doh say anything on this forum. Always have somebody to bash in your opinion. If the feller find the game look like halo, what does it matter to you?!
Blatant fanboy-ism here.

And for the record, I own a PS3 and a 360, and i don't care for halo MP. I did however love the Halo 1 MP alot more than current iterations.
As for this game, it looks awesome! I will check it out.

[I revoke the right to quote this post]
Title: Re: Re: DUST 514
Post by: Arcmanov on August 27, 2011, 01:37:35 PM
As a 'PS3 enthusiast' myself, I'm actually going to agree (in principle) with Blu_ViCe here....

People are free to make whatever generalisations they want about this game, but I think it's rather damning, in light of all the info posted, to just broad-brush it with a 'looks like Halo' comment.  Maybe it's because I don't like/play Halo at all that has me thinking that way, but when I first saw the game in action at E3 I was like 'f@#k yeah, some new futuristic $#1t'.  Not once did 'Halo' cross my mind.

If I was a dev for this game, and somebody said that, I might want to kick them down a flight of stairs.  Again, that may just be my dislike of Halo talking.

I won't get into the PSN vs XBL debate, but I really wish PSN was on par with XBL in the 'party-chat' department.  Of course Sony has admitted that this won't happen on the PS3, but even without this, I think what's on offer here can stand on it's own as a bona-fide new franchise...despite the inane comparisons.

...after all, it's only concept art, which will look nothing like the finished product.

I for one, WILL be buying this game.

Swyped from another Galaxy using Tapatalk
Title: Re: DUST 514
Post by: ViCe on September 03, 2011, 11:38:14 PM
http://dust514base.blogspot.com/2011/08/eve-rpgamer-interview-from-pax-dust.html (http://dust514base.blogspot.com/2011/08/eve-rpgamer-interview-from-pax-dust.html)

Quote
Thanks to @Mitauchi tweet, we discovered PAX 2011 interview from RPGamer.com that is talking (with CCP Soundwave) mostly about EVE Online but has very interesting bit from 07:31 until 11:37 about DUST as well. What he pretty much confirmed in the video is:

You purchase gear in bulk before battle, and once you die, you have to refit your character completely, just like in Counter-Strike, just a little bit deeper. Hopefully you will be able to save your fittings as well and just click-load them up on yourself again and move on.

"Casual-friendly" part will exist only in "insignificant" (say, high security space) parts of space, while nullsec and lowsec areas of space will for sure be for dedicated players that want to go deep into the game.

Slots and implants will define what your role will be in battle, so you can focus on tanking, sniping, speed and vehicle eliminating etc.

Once again, thanks to RPGamer for those questions about DUST 514, and the tweet that discovered it! Also, I advise you to listen to the entire interview, just so you can get a little bit clearer picture about EVE universe if you are not EVE player yourself! It is dangerous world, you better come prepared.


http://dust514base.blogspot.com/2011/09/gamasutra-interview-with-thomas-farrer.html (http://dust514base.blogspot.com/2011/09/gamasutra-interview-with-thomas-farrer.html)
Quote
Gamasutra just published their interview with Thomas Farrer, producer on DUST 514. Here are some highlights of the interview, and I suggest you read the entire thing, of course! The interview itself does not give us something new, but it is worthy read.

I find it interesting that people are going to play on planetary surfaces. A traditional shooter would have maps.

TF: Yeah.

How does that work from your perspective of like, "This is really happening on Planet A. This is really happening on Planet B." I'm assuming it's classes of planets, or whatever.

TF: Yeah, so we create what we call mission terrain. We create outposts that are larger structures, like Biomass Reprocessing. We can change certain aspects of those maps. For example, we can socket in different outposts. We can change the environmental texture sets and things like that to better represent the planet.

Again, so we can better represent where you are, the maps aren't static. It isn't always like, "Oh, I'm just playing this map again." But you'll still be able to learn them. Because, you know, in first-person, you want that familiarity of being able to learn good positions.
But it won't be as static as you usually get in a first-person game. "I'm endlessly fighting this battle." Again, over time, we plan to develop those systems more and more so we can create more and more variation in terms of how we change the environments depending on which planet you're on.
Title: Re: DUST 514
Post by: ViCe on September 18, 2011, 07:59:15 AM
EVE/DUST 514 Interview PAX 2011 (http://www.youtube.com/watch?v=hWDx7f5BJAM&feature=player_embedded#ws)

explaining some interaction between the 2 games
Title: Re: DUST 514
Post by: ViCe on October 09, 2011, 08:09:23 AM
http://www.zam.com/story.html?story=20004 (http://www.zam.com/story.html?story=20004)
excellent read
Title: Re: DUST 514
Post by: woodyear99 on October 09, 2011, 08:43:24 AM

Again, so we can better represent where you are, the maps aren't static. It isn't always like, "Oh, I'm just playing this map again." But you'll still be able to learn them. Because, you know, in first-person, you want that familiarity of being able to learn good positions.
But it won't be as static as you usually get in a first-person game. "I'm endlessly fighting this battle." Again, over time, we plan to develop those systems more and more so we can create more and more variation in terms of how we change the environments depending on which planet you're on.

That is a very interesting idea, one that I've always wanted to see implemented in an online game. I wonder if it would be cool having to relearn maps over time as they change or if it would just get annoying.
Title: Re: DUST 514
Post by: ViCe on October 10, 2011, 12:33:48 AM
i think its more of just alot of different environments for the different planets in the 5000+ solar systems

also u can build infrastructure on the planets themselves, whether this would play a part of changing the actual different territories that make up a planet idk

but so far this is my most anticipated game, concept is good and the previews have been good so far just hope the gameplay matches the awesome concept besides its gonna be fun not just beating another clan but taking their territory and crippling them economically just sounds like too much fun to pass up :P
Title: Re: DUST 514
Post by: ViCe on October 10, 2011, 05:15:08 PM
http://blog.us.playstation.com/2011/10/10/dust-514-interview-changing-console-shooters-forever/ (http://blog.us.playstation.com/2011/10/10/dust-514-interview-changing-console-shooters-forever/)

enjoy
Title: Re: DUST 514
Post by: ViCe on November 22, 2011, 07:36:03 AM
http://blog.us.playstation.com/2011/10/28/scaling-the-universe-of-dust-514/
http://blog.us.playstation.com/2011/11/04/the-future-of-war-dust-514s-mobile-command-center/
http://blog.us.playstation.com/2011/11/09/the-future-of-war-dust-514s-rapid-deployment-vehicles/
Title: Re: DUST 514
Post by: ViCe on November 28, 2011, 12:12:13 PM
http://blog.us.playstation.com/2011/11/28/vehicle-dynamics-in-dust-514/

jizz
vehicle customisation is sooo epic
once this game gets the shooting part down it will blow away anything Battlefail or any other game has and wud be cheaper than regular priced games.....WIN :D
Title: Re: DUST 514
Post by: W1nTry on November 28, 2011, 01:29:26 PM
I'm just interested in the integration with EVE Online, let us know how that works out!
Title: Re: DUST 514
Post by: ViCe on November 29, 2011, 07:27:19 PM
I'm just interested in the integration with EVE Online, let us know how that works out!

from the previews ppl played at gamescom this year they said it was good. A DUST merc on the ground had to give coordinates for where he wanted the air strike and the EVE player orbiting the planet above would be able to deliver.

altho that is only interaction gameplay wise, outside of that would be interaction as well
Title: Re: DUST 514
Post by: ViCe on December 28, 2011, 08:52:54 AM
http://www.dust514.com/en/news/article/3327/dropsuits-in-dust-514

Title: Re: DUST 514
Post by: ViCe on January 17, 2012, 08:12:21 PM
http://dust514base.blogspot.com/2012/01/dust-514-playstation-pulse-117-video.html

latest pulse vid to hit the PS store (hit youtube earlier than the store) shows off some ACTUAL gameplay
its right after she talks of Twisted Metal

this blog gives u a breakdown of the clip even tho minor shows off alot of the game.

2 of my 3 major concerns are already addressed in this small clip

1. Its not BF/CoD low health style
2. Its fast paced and not slow molasses gameplay

3rd major thing that i need to see now is clan support and how corporation/alliance wars are handled
cant wait for this :D
Title: Re: DUST 514
Post by: madmunkie on February 17, 2012, 04:06:45 PM
A quick look at Dust 514's arsenal:

Minmitar MH82-BCR Personal Autocannon
(http://farm8.staticflickr.com/7196/6888986965_06b923ffba_z.jpg)

Gallente CRG-3 Plasma Shotgun
(http://farm8.staticflickr.com/7207/6888987187_5a060c4d80_z.jpg)

Caldari ZN-28 Nova Knife
(http://farm8.staticflickr.com/7065/6888986747_6ae4bc6bc7_z.jpg)

Dat knife looking real bad!

More info:
http://blog.us.playstation.com/2012/02/17/the-future-of-war-building-dust-514s-arsenal/
Title: Re: DUST 514
Post by: Berzerk on March 05, 2012, 10:42:00 PM
http://www.gametrailers.com/side-mission/2012/03/05/eve-shooter-mmo-dust-514-will-be-free-to-play-on-playstation-3/


now this has my attention.
Title: Re: DUST 514
Post by: madmunkie on March 06, 2012, 08:49:40 AM
yuh know trinis like the f-word (free) lol. jk  :tongue5:
Title: Re: DUST 514
Post by: madmunkie on March 10, 2012, 02:45:11 PM
some gameplay

http://www.gametrailers.com/video/gdc-2012-dust-514/727867

looks damn good
Title: Re: DUST 514
Post by: ViCe on March 10, 2012, 03:30:58 PM
free yea but how many wud actually STICK to it?
free only guarantees ppl wud try it

here is the thing this game isnt for the weak, it has alot of consequences.....death means u lose all ur gear u had equipped (guns, ammo, dropsuit,modules)

we all know as well the cod mentality ppl in to unlock shiny stuff and go into battle with the "best" stuff
i can see alot of QQing taking place when ppl who just spent millions on a new shiny tank get it blown up like a tard and lose said vehicle.

another thing working against trinis in particular on this is lack of teamwork and tendency to love to lone wolf
tried years ago to build a solid trini only clan....didnt work out.....and this game is built for clans not lone wolfing...can ppl come together on ps3 and actually get in a proper clan environment and employ tactics etc and not just wear the tag but still do own thing?

interesting to see how this turns out on PS3 and more importantly GATT side. id love to see ppl start up a GATT corporation and see how ppl manage with it and with it being free if it can get ppl more involved with regular sweats or sum.

Altho i wont be apart of it wud still be nice to see it happen, but i can only see that if ppl give it a DECENT chance aka not spend 10mins on the game get owned and then quit back to cod like always but actually stick at it and keep gettin better, too many ppl on ps3 miss out on some fun experiences because they too lazy to get good and expect every game to be cod
/rant

now for some fun posts
http://blog.us.playstation.com/2012/03/09/dust-514-new-vehicle-roles-and-characteristics/
new dev blog for vehicles (this is an awesome read)

http://www.dust514base.com/2012/03/gdc-and-dust-514-what-have-we-learned.html
dissection of the gameplay in the vid munkie posted above

 http://www.dust514base.com/2012/03/dust-514-on-vita-companion-app.html
one of the main reasons along with portable fifa im gettin a PS Vita

http://www.dust514base.com/2012/03/i-see-you-favour-shield-extender-on.html
breakdown of a video clip showing dropsuit customisation

this game is gonna be big and ppl need to clan up for this...just make sure whoever running the GATT corp and in charge of the financial side is active and pays the corp bills on time or else ur corp will be disbanded lol :P
Title: Re: DUST 514
Post by: VirtueTT on March 10, 2012, 05:20:53 PM

another thing working against trinis in particular on this is lack of teamwork and tendency to love to lone wolf
tried years ago to build a solid trini only clan....didnt work out.....and this game is built for clans not lone wolfing...can ppl come together on ps3 and actually get in a proper clan environment and employ tactics etc and not just wear the tag but still do own thing?

You obviously need to go play some RTS games like SC2, HoN, LoL and DOTA with the locals along with some BF3 on the PC. Just because the people you've played with can't coordinate, doesn't mean we all fall into this category.

interesting to see how this turns out on PS3 and more importantly GATT side. id love to see ppl start up a GATT corporation and see how ppl manage with it and with it being free if it can get ppl more involved with regular sweats or sum.

We can try. But as you yourself said, free only guarantees ppl would try. If we have the people to properly push, anything is possible no?

Personally if I had a PS3 in the first place, i'd do my best to assist with sweats where I can. It's not by choice i don't have one but force. Circumstances just don't allow it.

Altho i wont be apart of it wud still be nice to see it happen, but i can only see that if ppl give it a DECENT chance aka not spend 10mins on the game get owned and then quit back to cod like always but actually stick at it and keep gettin better, too many ppl on ps3 miss out on some fun experiences because they too lazy to get good and expect every game to be cod

So you say you want to see GATT attempt to gather a following for the game, yet you won't be part of it?  :shakehead:
Title: Re: DUST 514
Post by: TriniXaeno on March 10, 2012, 07:55:01 PM
I think the problem is with the PS3 community

we seem to be able to rally and play as a team on the PC platform just fine.

maybe its an issue with communication systems on the PS3 or something? I've heard men lament about lack of full featured chat functionality.

Personally, my PS3 sees casual action. More fighting games than anything else.

Don't have the time to commit to anything as involved as what you just described.
Title: Re: DUST 514
Post by: madmunkie on March 11, 2012, 12:09:34 AM
Rant full of bad personal experience and opinion. Anyway i don't have time to dedicate to a clan and all that fancy stuff. I will play this game alone and shoot anything that walks and have fun doing it HAHAHAHAH!!

(http://i875.photobucket.com/albums/ab311/Tsuzura_Saki/U-mad-bro-random-24458843-620-443.jpg)

srsly.. let ppl play what they want how they want. U does be beating up for nothing homie
Title: Re: DUST 514
Post by: TriniXaeno on March 11, 2012, 01:48:18 AM
you know, I think Vice probably using reverse psychology on the PS3 community boy madmunkie

not that it's working though
Title: Re: DUST 514
Post by: ViCe on March 12, 2012, 12:55:23 AM

another thing working against trinis in particular on this is lack of teamwork and tendency to love to lone wolf
tried years ago to build a solid trini only clan....didnt work out.....and this game is built for clans not lone wolfing...can ppl come together on ps3 and actually get in a proper clan environment and employ tactics etc and not just wear the tag but still do own thing?

You obviously need to go play some RTS games like SC2, HoN, LoL and DOTA with the locals along with some BF3 on the PC. Just because the people you've played with can't coordinate, doesn't mean we all fall into this category.

interesting to see how this turns out on PS3 and more importantly GATT side. id love to see ppl start up a GATT corporation and see how ppl manage with it and with it being free if it can get ppl more involved with regular sweats or sum.

We can try. But as you yourself said, free only guarantees ppl would try. If we have the people to properly push, anything is possible no?

Personally if I had a PS3 in the first place, i'd do my best to assist with sweats where I can. It's not by choice i don't have one but force. Circumstances just don't allow it.

Altho i wont be apart of it wud still be nice to see it happen, but i can only see that if ppl give it a DECENT chance aka not spend 10mins on the game get owned and then quit back to cod like always but actually stick at it and keep gettin better, too many ppl on ps3 miss out on some fun experiences because they too lazy to get good and expect every game to be cod

So you say you want to see GATT attempt to gather a following for the game, yet you won't be part of it?  :shakehead:


ive played with PC ppl who have consoles

im already managing my own clan for one plus leading and organising/recruiting/gettin ppl ready etc for the alliance i formed for the game....i realllllllllyyyy dont have time to fit in a gatt corp for part timers

like i said i tried leading an all trini clan before years ago, they just not on my lvl when it comes to clan stuff and being competitive, organised, that drive to be good etc

if i schedule practice drills no one is gonna show up and take it srsly

all these things i went through before and guess what just end up gettin frustrated and that frustration wud be 10x as great if i did it in DUST because of the consequences involved with failure

im always here for advice as usual but actively participating in running the gatt corp if it ever happens is a no no
im already doing way too much work as it is with the above mentioned
Title: Re: DUST 514
Post by: ViCe on March 12, 2012, 01:00:23 AM
Rant full of bad personal experience and opinion. Anyway i don't have time to dedicate to a clan and all that fancy stuff. I will play this game alone and shoot anything that walks and have fun doing it HAHAHAHAH!!

(http://i875.photobucket.com/albums/ab311/Tsuzura_Saki/U-mad-bro-random-24458843-620-443.jpg)

srsly.. let ppl play what they want how they want. U does be beating up for nothing homie

i not beating up padnas
if i was beating up i wud actually still be caring to build a solid trini clan. i gave that up looong time ago
i just dont want ppl hype deyself for something and then get disappointed because it too "hard" or too "complex"

PS: u can play the game solo and have fun but ur missing out on the actual game if u know anything about EVE u will know its very clan driven not solo driven. Same applies to dust u wont be experiencing the real draw/selling point of the game just running around like a smurf hence the reason this community so hooked on cod, get in get out fast action no commitment involved
Title: Re: DUST 514
Post by: Doomtack on March 12, 2012, 01:32:14 PM
In all honesty, i would love to play this game with a clan, the way it's meant to be played like vice posted earlier.
But that's the problem there, alot of us just don't have that much time to commit, and it will always be an issue for the folks here on GATT, because most of us here working, some have families who depend on them, and some actively participate in their social life outside of gaming... that kinda thing...

I will be trying out this game though, cus i've been psyched for it a long time now.
Title: Re: DUST 514
Post by: VirtueTT on March 12, 2012, 06:12:53 PM
In all honesty, i would love to play this game with a clan, the way it's meant to be played like vice posted earlier.
But that's the problem there, alot of us just don't have that much time to commit, and it will always be an issue for the folks here on GATT, because most of us here working, some have families who depend on them, and some actively participate in their social life outside of gaming... that kinda thing...

I will be trying out this game though, cus i've been psyched for it a long time now.

Hit another nail on the head there. I know my cousin likes this kinda stuff but he himself, even being my age, works more than a lot of people i know. Plus he's still hooked on MW3 and Uncharted 3. He'd be willing to play with some people and form a team/clan, once he has the time.
Title: Re: DUST 514
Post by: ViCe on March 15, 2012, 11:05:35 PM
http://www.youtube.com/watch?v=-Sdbq_KeOlA


http://www.dust514base.com/
^^ this is also a REALLY good fan blog
made by 2 EVE players, lots of info
and they breakdown those short clips for u and let u know wats goin on etc
Title: Re: DUST 514
Post by: woodyear99 on March 15, 2012, 11:36:27 PM
Don't think I'll have the time to really enjoy this game.

Sent from my Samsung Galaxy Note using Tapatalk
Title: Re: DUST 514
Post by: ViCe on March 22, 2012, 06:28:10 PM
CCPs Fanfest kicked off today
info from the DUST keynote

http://www.dust514.org/home/item/dust-514-keynote-what-we-learned
http://www.dust514.org/home/item/dust-514-keynote

2 of my twitter questions got answered on stream, one being how indepth the training areas are for corps to hold practices and how indepth the commander role is both were to my liking   (100)

Gameplay from the keynote, shows how a dust merc at the end sends coordinates to an EVE player for him then to input the codes to send an orbital strike

http://www.youtube.com/watch?v=dDW-HrzBo7s

if ppl tell me this game doesnt look and sound kool then ive lost all hope in trinis tbh lol
Title: Re: DUST 514
Post by: ViCe on March 23, 2012, 09:11:12 AM
FULL presentation

http://www.youtube.com/watch?v=NWr-aWm1gLk
Title: Re: DUST 514
Post by: ViCe on March 23, 2012, 08:18:59 PM
http://www.youtube.com/watch?v=8ALdlavUbwM

Character & Vehicle presentation
also more fanfest stuff.....
http://www.dust514.org/home/item/dust-514-seeding-the-universe
http://www.dust514.org/screenshots/item/ten-new-exclusive-dust-514-screenshots
Title: Re: DUST 514
Post by: ViCe on March 24, 2012, 02:53:59 PM
http://www.youtube.com/watch?v=GI53ydJaus8

new trailer

info
http://www.dust514.org/home/item/ccp-presents-panel-and-cinematic-trailer

Quote
CCP Presents panel ended with CCP Jian revealing some more things coming in the future in 2013 expansion of DUST 514!

1) PvE in DUST will exist - Rogue drones - Survival mode for example

2) Competitive gaming (eSports) aspect of DUST 514 will start with "Gladiator Arenas" in early 2013 - support of Capture The Flag, custom matches, solo DM and also with observer mode in dust matches as well

3) Hostile environments (lava, gas, ice) are planned for expansion in early 2013!

4) MTACs are coming in 2013 expansion as well

Some more ideas were thrown around mentioning various types of planets and possibility to make vehicles-only planeteray matches as well. Those ideas are all for expansion and CCP will constantly working on more features. Also, EVE Online players betting on DUST matches in terms of actual eSports and huge amounts of money spinning around that feature are hinted at as well.

Once game is running and it is stable post-release, the EVE/DUST link will improve dramatically as mentioned in some of those points by CCP Jian and also from EVE side.
Title: Re: DUST 514
Post by: madmunkie on March 25, 2012, 08:31:47 AM
holy sh!t..... from what i'm seeing and reading this game has so much potential. The release date can't come soon enough.
Title: Re: DUST 514
Post by: ViCe on March 26, 2012, 01:03:38 AM
holy sh!t..... from what i'm seeing and reading this game has so much potential. The release date can't come soon enough.

yup, all free thats the good part, even tho its free ill still gladly throw money and support devs like this who support hardcore games

Just imagine ppl running Gladiator arenas and it being streamed in DUST and EVE live and u placing bets via ISK on which team u think wud win, imagine teams being paid to take a dive? all that possible and thats only 1 part of the game and not even goin into the whole waging war with other alliances over territory

anyway more vids.......
this 1 more technical not flashy or gameplay just explaining how their map generator and other stuff works

http://www.youtube.com/watch?v=3fXzeoVfy5o


this one the tournament finals that was streamed, be warned terrible aiming up ahead..........lol @ PC players trying to use a controller, thank god for them that mouse and kb supported they really do need the help just to compete lol.

http://www.youtube.com/watch?v=sAC08KgrD6s



onto more reading and this is something very interesting......
http://www.officialplaystationmagazine.co.uk/2012/03/23/dust-514-lets-players-build-and-sell-guns-for-real-money/

Quote
Right, that’s it: I’m quitting to sell proton-powered sniper rifles when Dust 514 comes out later this year. Atli Mar, the game’s creative director, has said not only can players create new weapons and equipment in-game, but they’ll be able to put them on the Market for real cash.


During my interview (which I’ll be putting up in full later) he talked about Dust 514′s Market saying, “Some items you purchase for real money and you can trade them with players that have items that are bought with in-game money.” He then mentioned the ability to craft equipment.

When I asked him if that meant Dust players making their own guns he replied, “Yes. It’s awesome. Imagine picking up loot on a planet and selling it on the secondary market place. Someone who buys it is using that as a component in research of new blueprints that he can sell to players. He’s effectively made a better weapon or a better vehicle that he can sell to players.”

Interestingly that means you could have people who play Dust but aren’t there to fight. “The industrialists and the politicians and the Machiavellian schemers, you know, all of that will be in Dust as well” explains Mar.


also.......
http://www.officialplaystationmagazine.co.uk/2012/03/22/dust-514s-skill-tree-will-take-seven-years-to-max-out/

yes 7 years....that means no super soldiers, roles will be more important in this game than any other so called "class based" game so far u will not be efficient at every single task u will have to pick a path and specialize
Title: Re: DUST 514
Post by: ViCe on April 08, 2012, 11:47:13 AM
http://www.youtube.com/watch?v=bagCD4EKCFo

Minmatar SMG <3
http://www.dust514.org/home/item/fanfest-machinima-interview-and-gameplay-dissection
breakdown of gameplay footage shown in interview in link above

Official CCP DUST 514 FAQ
http://www.dust514.org/home/item/dust-514-faq-getting-to-know-the-basics

Quote
CCP Gave us updated version of DUST 514 FAQ. Enjoy and link this FAQ to your friends that don't know DUST that well!

// WHAT IS DUST 514?

DUST 514 is a free to play MMOFPS (Massively Multiplayer First Person Shooter) game exclusively for PlayStation®3 that is directly connected with the EVE Online universe.

// WHO DO YOU PLAY AS?

You play as a Mercenary, an immortal soldier, battling for control of the thousands of planets in the vast EVE Universe.

// WHAT ARE THE OBJECTIVES?

Mercenary teams in DUST 514 wage battles, acquire territory, amass wealth and build empires. By battling with and against other players, players can control specific areas of the EVE Universe. Once they gain control of a territory on a planet, they will have control of its resources and can build upon it; the more resources players have, the more powerful they become.

// HOW IS THE GAME “MASSIVELY MULTIPLAYER”?

DUST 514 takes place in the massive, persistent EVE Universe, which has been thriving for over eight years, contains hundreds of thousands of EVE Online players, and spans thousands of solar systems and individual planets.  A major war in the EVE Universe could involve thousands of players at once.  DUST 514 can support 24v24 matches in a single battle in a single district on a single planet, and there can be multiple battles on a planet happening simultaneously, impacting each other in real time.  The scale of DUST 514 is unprecedented.

// WHAT ABOUT CUSTOMIZATION?

DUST 514 goes well beyond the basic weapon customization and character leveling found in many of today’s top shooters.  DUST 514 players can tailor and enhance both their characters’ equipment and skills to create their own unique soldier class, whether that’s a heavily-armored sniper or a quick-footed scout with a big gun.

// SO HOW DOES THE LEVELING SYSTEM WORK?

DUST 514 players can train skills for combat. These will help to enhance their armor so they can take more damage, upgrade their abilities with certain weapons, use vehicles more effectively and much more. Leveling up also unlocks abilities to use advanced weaponry and more powerful vehicles. Skills can be learned in the background as well--players can walk away from DUST 514 for an hour or a day, come back and see that they’ve leveled up something new.

// WHAT ABOUT MONEY?

DUST 514 marks a first for consoles as a AAA free to play FPS. Players can download the game from the PlayStation Network and play DUST 514 completely free of charge. For players looking to customize their experience, there is the option to buy Aurum, which is used to fund microtransaction purchases.  That said, DUST 514 is not a pay-to-win game.  Items purchased through microtransactions will not result in a significant advantage over players spending in-game currency earned through time spent playing

// I HAVE NEVER PLAYED EVE BEFORE AND I DON’T UNDERSTAND IT, WILL THAT MATTER FOR DUST 514?

No, not at all. DUST 514 is designed to provide great moment-to-moment shooter gameplay, with no knowledge of the EVE Universe required.  But players looking for a deeper experience will be able to discover and explore the EVE Universe, most enthralling and sophisticated virtual world ever created.

// SO HOW DO I INTERACT WITH EVE PLAYERS?

Initially, DUST 514 mercenaries will be able to join EVE players to participate in the factional warfare happening at the contested boundaries between the large EVE empires. By working in unison, players will be able to fight critical battles that can swing the sovereignty of the system and thus influence the large scale strategic balance. EVE players can directly affect the outcome of these critical ground battles by bombarding the opposing faction from space. The tables can always be turned however, as DUST 514 players are able to use weapons from the ground to deal damage to spacecraft above.

The EVE Universe is all about power, domination and control of space.  Players in DUST 514 and EVE Online will work with and against each other to wage battles, conquer territories, amass wealth, and build empires.

// THAT STILL SOUNDS TOO COMPLICATED. I JUST WANT TO SHOOT THINGS. CAN I?

Simple answer, yes. Whilst DUST 514 is a gateway into the EVE Universe, players looking for the classic 10-minute first person shooter experience will enjoy DUST 514, its massive-scales battles, and its multitude of weapons, vehicles, worlds and gameplay modes.

// WHEN IS THE BETA?

Closed private trials of DUST 514 began in December 2011. A closed beta will begin after Fanfest in April 2012.

// WHEN IS DUST 514 COMING OUT?

DUST 514 will be launching later this year, exclusively on PlayStation3.
Title: Re: DUST 514
Post by: ViCe on April 19, 2012, 07:27:51 PM
PS+ folk check ur emails DUST beta codes went out
just got off it <3  (100)

got some kinks to work out but its awesome.

Starting gear damage is low so gunplay feels alot like Halo mixed with BF2142
the devs said damage is so low atm because we are using militia gear which is basically free and can never run out

ALOT of weapons on the game already, different variants for ARs SMGs etc

each PSN can have up to 3 characters, i currently have 3 u can skill both passive and active, passive obv being slower

so while i am playing on my main character my other 2 are still passively gaining skill points
btw ill be running 2 corps for the full game my main which is basically my clan and an academy so to speak (already got one setup on BF) basically for more casual players or ppl who serious about joining the clan but dont quite meet the requirements.

From time to time the academy will join in with the main corp for our larger ops during the retail.
Figured that this way ppl here can still play the game casually but also get a taste of the real big wars as well if they want, cuz im sure ppl wont wanna deal with all the pre-planning and management that goes on in planning wars but just wanna shoot ppl in the face.

Once ppl not anti-social shud be good because its gonna be an international thing and will be playing with ppl from all over it

PS: wont need to add ppl on PSN either but just add them to contacts inside the game.

EDIT:
some new good articles to read/videos to watch
http://www.dust514.org/home/item/the-horde-is-coming
http://www.dust514.org/home/item/dust514-character-sheet-skills-and-market-dissection
http://www.dust514.org/home/item/polygon-interview-with-david-reid-on-dust-514http://www.dust514.org/home/item/your-first-steps-in-dust-514
Title: Re: DUST 514
Post by: ViCe on April 27, 2012, 09:07:32 PM
http://blog.us.playstation.com/2012/04/26/how-dynamic-battlefields-take-shape-in-dust-514/

new dev blog
of all the dev blogs read this one in its entirety to really see how tactical and deep this game is gonna be from the macro and micro lvl

already in the closed beta and the skill system already in place is huuuuuuuuuuggggge, u definitely need to specialise. This is good for ppl that like cod and like unlocking new things since u will have plenty skills to keep goin for.
Title: Re: DUST 514
Post by: ViCe on June 05, 2012, 12:29:06 AM
http://www.youtube.com/watch?v=tASM8P6c16c&feature=g-user-u
Title: Re: DUST 514
Post by: ViCe on November 17, 2012, 11:11:25 AM
http://www.dust514.com/beta/news/2012/11/ceo-spotlight/

1st ever CEO spotlight for DUST 514 beta features ME ^_^

take a read from my interview with the devs

finished top 8 in the first ever tournament held by the devs a few weeks ago, got knocked out by tourney favs and eventual winners Imperfects
http://www.dust514.com/news/2012/11/dust-514-testers-tournament/

would of finished top 4 but the brackets were weird
both SyN and IMP were in same grp and we both made it out and teams that made it out their grps had to play again in a bo3 in the QFs instead of playin other corps from another grp......really weird but w/e
Title: Re: DUST 514
Post by: ViCe on January 29, 2013, 12:37:19 AM
Some video commentaries to help the community from one of the top infantry players in the game atm
http://www.dust514.org/home/item/welcome-regnum

Quote
WELCOME REGNUM - VIDEO AUTHOR, TOURNEMENT WINNER AND GENERAL DUST 514 BADASS

Hi everyone. I would like to introduce you to the newest member of the Dust514.org team ReGnUM.  ReGnUM, who helped his corp "The Imperfects" secure victory in the beta tournament, caught our attention with his recent video on youtube.  He will be creating video tutorials on subjects such as starter classes, orbital bombardment, general game mechanics, vehicles and much much more.

http://www.youtube.com/watch?v=sPvN3E1NYAc


http://www.dust514.org/home/item/roles-and-counter-systems

Quote
DUST INTRODUCTION VIDEO - ROLES AND COUNTER SYSTEMS

Hi everyone, here is my second introduction to Dust 514.  This week I am focusing on roles and counter systems and less on the FPS aspect of dust.

Please note the counter and role systems explained in this video and told are at a beginner level and can easily become much more complicated. Furthermore expect many tutorial videos in the up and coming weeks. For everything a new will need be successful at DUST 514

http://www.youtube.com/watch?v=nQf_RITUtLM
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