I'm assuming that what you've written in red are those you need help with, so, here goes.
Deflected DamageThe best cards I can recommend at this point in time are:
- Gear Golem, The Moving Fortress (2200 DEF)
- Stone Statue of the Aztecs (2000 DEf)
- Big Shield Gardna (2600 DEF)
Stone Statue of the Aztecs is particularly notable because it inflicts
double the damage if attacked and causes deflected damage. Also, I'd recommend that you stack your deck with a few
Shrink Spell cards to help out in this, so that it actually causes even
more damage when your opponent attacks. Think of it like this:
1) Your opponent attacks with a Don Zaloog.
2) He ends up hitting a face-down Stone Statue of the Aztecs.
3) Ordinarily, this would cause 600 damage to your opponent (Don's 1400 ATK vs. SSotA's 2000 DEF), but, because of the latter's effect, this would cause 1200 damage.
4) Activate Shrink during the Damage Step when prompted, which will drop Don's ATK to 700.
So, in all, this would cause 2000 (DEF) - 700 (ATK) = 1300, multiplied by 2 (due to Stone's effect) = 2600 deflected damage in one turn.
The best advice I would give to accomplish that goal is to stack your deck full of high defense monsters, and put cards in there that drops Attack like a stone, such as Shrink. Castle Walls could even work.
Equip 10 Cards during a DuelThere are way too many to count. To list a few of them:
- Snatch Steal
- Premature Burial
- Automated Attack Unit
- United We Stand
- Mage Power
- Axe of Despair
- Malevolent Nuzzler
- Horn of the Unicorn
- Sword of Deep Seated
- Ekibyo Drakmord
I mention those last four because they can keep returning to your hand. Beware of Horn and Sword of the Deep Seated, though, because they can really screw your Draw Phase up. In which case, you can opt for 3 Malevolent Nuzzler cards instead.
Also, place a few
Iron Blacksmith Kotetsu cards in your deck to churn them out faster, and some
Fairy of the Spring cards to return them to your hand.
Level 2 Theme DuelsI'll just list the best cards for each situation here.
1) D.D. Warrior Lady, D.D. Warrior, D.D. Assailant, Kycoo the Ghost Destroyer, Soul Release, Nobleman of Crossout, Dimensional Fissure, Macro Cosmos + Grand Convergence.
2) Vampire Lord, Book of Life, Pyramid Turtle, Sacred Phoenix of Nephytis, Call of the Haunted, Premature Burial, The Shallow Grave, Spear Cretin, Automated Attack Unit.
3)Scapegoat, Ojama Trio, Fiend's Sanctuary, Embodiment of Apophis, Metal Reflect Slime, Stray Lambs, Cobra Jar.
4) Mystical Space Typhoon, Rush Recklessly, Shrink, Enemy Controller, Poison of the Old Man
5) Jar of Greed, Pot of Avarice, Card Trooper, Backup Soldier, Card Trader
6) No. Robbin' Zombie SUCKS. Morphing Jar, Card Destruction, Confiscation, Book of Moon, Morphing Jar #2, Needle Worm.
7) Roulette Barrel, Fairy Box, Second Coin Toss, Blowback Dragon.
Hm.....tough one. I suggest you run a beatdown deck, run Morphing Jar and Card Destruction in it, and build your deck around biding your time until your deck reaches five or less and you can beat the crap out of your opponent with what little you have left. Don't let him kep any monsters on the field for long, though, or you'll be sorry....
9) Advanced Ritual Art, Demise-King of Armageddon, Dark Master Zorc, Contract with the Abyss, Blue eyes White Dragon, Luster Dragon (Level 4) (for Tribute fodder)
Remember that you an run more than 1 copy of some of these cards, so pile them on in multiples unless they're restricted to one or two.