Author Topic: The move to 64-bit Windows  (Read 20658 times)

Offline Arcmanov

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Re: The move to 64-bit Windows
« Reply #20 on: January 06, 2009, 11:36:46 AM »
All the apps you listed there are fully working without issues.  You just have to get the latest version,
or the 64-bit version if need be.  I can't think of any of the other apps that I use that are problematic.

As for 3DMark06, there's a Feb 08 hotfix you need to install along with it, but this is to resolve an issue with the app
itself with certain newer hardware configs.  I have confirmed that this issue happens in XP as well, so its not really
a x64 issue.
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Carigamers

Re: The move to 64-bit Windows
« Reply #20 on: January 06, 2009, 11:36:46 AM »

Offline Crixx_Creww

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Re: The move to 64-bit Windows
« Reply #21 on: January 06, 2009, 11:59:06 AM »
boots faster? launches apps faster? nah.. thats not a clear cut point because it can only claim to "boot faster" with 4 gigs and above of ram. I just had to fresh install xp on my machine.. hd died.. bleh. and i did a double take when my xp booted in seconds...
rebooted, and again, seconds was confounded. i have 2 gigs of ram and that was like greased owl s***, my moms vista machine with a c2d and 2 gigs of ram.. does NOT boot that fast.

but it seems vista is getting better, because at launch it ran benchies a noticeable few marks below same test and hardware on xp. But i guess its getting its footing
but damnit those dialogue boxes are sooooooooooooooooooooooooooooooooooooooooooo annoying!! are you sure want to print? OMFG YES I WANT TO PRINT!! PRINT DAMNIT PRINTTTTTTTT

Offline Spazosaurus

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Re: The move to 64-bit Windows
« Reply #22 on: January 06, 2009, 12:16:38 PM »
On a machine with 2gb memory, xp WILL run better, and this is why Vista32bit should be avoided at all costs. When you start to talk about 64bit, however, thats a different story. With 8 gigs and above, response time with many apps open is  still right up. Ive never tried XP64 bit personally, but i'm sure that it would provide similar results, however, Vista's other good points, read driver compatibility and stability make it a clear winner as opposed to xp64.

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Re: The move to 64-bit Windows
« Reply #23 on: January 06, 2009, 12:39:45 PM »
I've toyed with XP64 here in work, and it was annoying when you couldn't find drivers for hardware. So I can't comment much on how pleasant or not the experience was...

Vista 64 seems to have gotten this beat. So that's mainly why I'm ready to make the move to 64-bit (Vista)

Offline Arcmanov

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Re: The move to 64-bit Windows
« Reply #24 on: January 06, 2009, 12:58:02 PM »
The deal was sealed for me when Turtle Beach FINALLY released a 64-bit driver for my Ear Force AK-R8 headset.
Now I have no reason to go back to XP.


(oh you WANT one of those headsets...you KNOW you do...lol)
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Carigamers

Re: The move to 64-bit Windows
« Reply #24 on: January 06, 2009, 12:58:02 PM »

Offline Crixx_Creww

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Re: The move to 64-bit Windows
« Reply #25 on: January 06, 2009, 04:24:08 PM »
actually iam sitting here in work trying to listen to this song by the pixies, wheres your mind...

and the music is about 75% blowing my mind ,but i have no head fones so i cant crank up the volume to ketch the little nuances of the song ... sigh *i miss you psp baby :( come back to me*

Offline Bone

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Re: The move to 64-bit Windows
« Reply #26 on: February 05, 2009, 11:35:32 PM »
ok i curious bout 64bit
so lewe talk numbers

3dmark 06 score 32bit -?
3dmark 06 score 64bit -?

wat % improvement is it exactly from 32bit to 64 bit?
any 1 ever experiment with numbers?


Offline Kraeoss

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Re: The move to 64-bit Windows
« Reply #27 on: February 06, 2009, 07:57:29 AM »
nothing really....
"Upgrades..." Neo, The Matrix Reloaded.

Offline Doomtack

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Re: The move to 64-bit Windows
« Reply #28 on: February 06, 2009, 08:50:44 AM »
Anyone had any compatability issues with games (older and newer)?


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Re: The move to 64-bit Windows
« Reply #29 on: February 06, 2009, 11:34:20 AM »
yeah there was an issue with quake 3 where it would not install using the auto loader, solved that problem by using the install on the cd.
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Offline Kraeoss

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Re: The move to 64-bit Windows
« Reply #30 on: February 06, 2009, 12:16:14 PM »
hrmmm vistax64 with 2gb mem will it run ok..? was planning to upgrade os this weekend to 64-bit but kinda unsure how it'll work with just 2 gb....
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Offline Nephilim

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Re: The move to 64-bit Windows
« Reply #31 on: February 06, 2009, 12:29:07 PM »
why u gonna upgrade to 64bit if you only have 2GB?

there is no need to run a 64bit OS if you not gonna run, or don't have to make use of, a larger amt of ram than a 32bit system can allocate.

if what you have running and behaving itself love it up, only reason i can see to upgrade to x64 is >=4gb ram in yuh system.

Offline Kraeoss

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Re: The move to 64-bit Windows
« Reply #32 on: February 06, 2009, 01:11:46 PM »
well as opposed to me aqquiring an additional 2 gb of mem in the near future i say it's a reasonable approach.... u know like to just get accustomed to the feel... or hrmm maybe i'll just wait till windows 7 is stable and use that for x64 os...
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Re: The move to 64-bit Windows
« Reply #33 on: February 06, 2009, 02:33:59 PM »
nah man, run de 64-bit with 2GB, you'll eventually get the extra ram, so why not get used to the os from all now?

Offline Kraeoss

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Re: The move to 64-bit Windows
« Reply #34 on: February 06, 2009, 03:35:38 PM »
hehe +1 to use x64 hehe well clean up and install later in order hehe
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Re: The move to 64-bit Windows
« Reply #35 on: February 06, 2009, 05:01:42 PM »
that 2gigs with 64bit ent feeling like a good idiea na
cause if i using 96% of my ram by just running GTA4 on 32bit OS
wouldn't that mean that on 64bit OS it will need like 120% or somthing?


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Re: The move to 64-bit Windows
« Reply #36 on: February 07, 2009, 07:46:58 AM »
dude x64 architecture just utilizes the memory better and enables you to go up to 128 GB lol.... nothing more
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Re: The move to 64-bit Windows
« Reply #37 on: February 07, 2009, 10:44:09 AM »
128 GB nothing more?
u sure?
so u saying that thats all x64 architecture does?
i was thinking it had somthing 2 do with bandwidth
hhrrrmmm.....
i really wanted 2 know bout profromance wise
but if u say no improvement then i can c y 64bit?


Offline Arcmanov

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Re: The move to 64-bit Windows
« Reply #38 on: February 07, 2009, 11:03:27 AM »
64 bit OSes make better use of system RAM and allow for greater theorectical memory bandwidth, in a nutshell.
For gamers, it allows the use of more RAM, which has the benefit of allowing the loaded game to fully utilise all
the memory bandwidth it needs, and not rely on a pagefile, which is a part of the hard-drive the system uses as 'virtual' RAM.
Accessing RAM for program calls is many orders of magnitude faster than accessing the hard-drive, hence the reason for
gamers preferring to use 64 bit Windows.

Have a read of these articles on the subject.  They explain it a lot better than we could.
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Re: The move to 64-bit Windows
« Reply #39 on: February 07, 2009, 11:50:30 AM »
Wow...this is like the 5th time i've contributed on this topic, and since im too lazy to find it right now, i'll say it again...

64bit os's run on top of 64bit processors which have the ability to store and process 64 bit wide instructions within the registers of the cpu. Coupled with 64bit applications, the amount of data that can be processed at once is doubled compared to 32bit systems. Think of your 64bit cpu, os and programs as widening the Churchill highway from 3 to 6 lanes in any one direction. So when everybody could leave work and reach home early, its not because everybody drive fast, its that more cars are able to move at once.

Note that you must have all the links of the chain being the 64bit cpu, os AND programs. 90% of the programs out there are still 32bit, therefore even if u run them on the 64bit system, you're back down to 3 lanes. The good news is that 64bit os's are backward compatible for the most part with 32 bit apps.

As for memory, theoretically, its about 17billion GIGABYTES that a 64bit os can support. Obviously we're pretty far from that in terms of  physical possibility. Most cpu's, even 64bit ones dont even have 64bit addresses for obvious reasons.


So to recap...

1)64bit cpu's running 64bit os and programs crunch twice the amount of data per clock cycle under ideal conditions than 32bit os running on a 64bit cpu. This is especially true for encryption algorithms and working with programs that use large data files (databases, content creation)

2)To enjoy the greater processing efficiency, both the OS and program must be able to handle 64bit wide data sets.

3)The amount of memory that can be used by a 64bit system is virtually limitless (for now at least)

4)A 64bit system with less than 4 gigs ram is definitely plausible if you have the programs that can take advantage of the system, however, the opportunity of using stupid amounts of ram is hard to pass up...especially how ram is like $0.10tt per megabyte these days.
« Last Edit: February 07, 2009, 11:52:34 AM by Captain Awesome »

Carigamers

Re: The move to 64-bit Windows
« Reply #39 on: February 07, 2009, 11:50:30 AM »

 


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