Author Topic: Designing a local side scroller beat em up  (Read 2859 times)

Offline Husk4197

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Designing a local side scroller beat em up
« on: April 20, 2012, 03:17:21 PM »
So this idea has been in my head for a while now..
was playing some good old streets of rage and final fight the other
day and i was wondering how cool would it be to have a game based in/on trinidad.
I'm thinking along the same route of sof/ff and the graphics being 16bit.
I have the story and some concepts already.

So what I was wondering is if anyone of you fellow gatters would be interested in helping producing
said concept?
Let me know.

Carigamers

Designing a local side scroller beat em up
« on: April 20, 2012, 03:17:21 PM »

Offline TriniXaeno

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Re: Designing a local side scroller beat em up
« Reply #1 on: April 20, 2012, 03:52:50 PM »
I just came from a preview of a local game being designed as well.

Great potential for projects like this, thanks to thriving market places on IOS / Android / Steam / etc....

Definitely worth looking into.

Should be able to tell you much more and even show some mocks up in a month time.

Right up your alley.

Offline shivadee

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Re: Designing a local side scroller beat em up
« Reply #2 on: April 21, 2012, 09:17:58 AM »
First thing I recommend is a GDD and TDD (Game Design Doc and Tech Design Doc). Lay out the Entire game in the GDD, lay out the tech (engine, code structure etc) in the TDD.

To add to this. This is was one of the first games I produced...
http://gameproject.fullsail.com/gpgames/index.php/2010/08/custodial-carnage/
« Last Edit: April 22, 2012, 02:23:31 PM by shivadee »

Carigamers

Re: Designing a local side scroller beat em up
« Reply #2 on: April 21, 2012, 09:17:58 AM »

 


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