Author Topic: What happens when pirates play a game development simulator and then go bankrupt  (Read 5709 times)

Offline Mez

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Offline Mez

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read 46 times, relevant to the forum and not a man give meh some karma for dat.


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Offline TriniXaeno

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Irony indeed!

very clever strat on their part.

I'll download the demo and give it a trial run

+1

Offline Arcmanov

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Very insightful, but here's the crux of the matter...
Quote
If pirates are put through more trouble than genuine customers, maybe more will buy the real game. Sadly, for AAA games it is currently the other way. Customers get the trouble with always-on requirements and intrusive DRM, while pirates can just download and enjoy. A twisted world.


...because despite the number of people pirating a 'AAA' title, they still make LOTS of money for the publisher.
Case in point: Sim City

If you don't vote for change WITH YOUR WALLET, then nothing will change.  It's that simple.

Still, it's pretty lol-inspiring to see the complaints about the game from people who pirated it.   :laughing7:




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Offline Mez

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My first thought was 'why in the world.. do you choose to play Game Dev Simulator'

IT seems like such a banal game to play...
It's like the fellas who real like football and play football manager 2013..
it really takes different strokes yes.


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Offline W1nTry

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Great working example, I also like that they acknowledge that game distribution is still in some places in its infancy. If only the movie industry world do the same...  This 45 and more for a movie is crap old school cinemas ftw

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Offline woodyear99

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But Win just now there won't be any more old cinemas.....

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Offline TriniXaeno

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Arc likes to wax poetic on this topic....(but he shouldn't)

Gamers have been voting with their torrents/irc/usenet accounts for years and then want to flip the bird at developers over DRM? Please.

That is so ironic and this example posted by Mez speaks volumes about that phenomenon. It is easy to observe that the pirates are the ones to quickly go up in arms and highlight the failings / trappings of anti-piracy countermeasures.

What else would you expect I guess.

I'll be the first to promote steam as it handily circumvents piracy with it's always online DRM dynamic.

As a gamer, I want game developers to thrive. They need sales and lots of it. Simple logic.

Give us decent pricing and the digital copies will fly off the virtual shelf. As many of us here can attest too after steam sale after steam sale after steam sale, lol

Really salient point raised here by Mez (something that rarely happensl) I'll give you another +1 for that.

Offline Spazosaurus

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It have some wotless men out here. Go kill a bess game till thy kingdom come and the thought of purchasing it would never cross their mind. As the guy said, some people probably really cant afford games sometimes but in the majority of times, this is not the case.

That said, I sorry but unless the game have a trial for me to play, I wont be buying it. I doh want to see no video alone or go by the word of ah man who say "yeah it bad bad bad" (Arcman, I looking at you with FarCry 3, most booring game ive played in years). Plain and simple. And if I want to trial it bad enough, i'll...obtain one. Only then would it get a purchase if deemed to be worthy of such. Too many devs out here just out to make a quick buck and sacrificing quality for the sake of financial expediency.

What about gamers who were duped by such people? Where's their voice? Where's their redress?

Give people the ability to flog digital copies as well (Steam, i'm looking at you) and i'll be happy. Right now I have so many purchased games on Steam that I wish I could sell and recoup some wasted expenditure.

I realise this opinion might not be a popular one amongst the hardcore anti-piracy crowd but i'm afraid its one that would never change.
« Last Edit: May 01, 2013, 11:51:07 AM by Captain Awesome »

Offline Arcmanov

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...and why shouldn't I?  :laughing7:

There are people who will pirate anyway.  That's human nature.

What's laughable is just how easily the DRM is quickly circumvented, even for games that REQUIRE Steam, so for people who are determined to play it for free, what's the issue again?

Imagine I had to crack my Crysis AND Crysis Warhead to play it because Origin wouldn't allow it to run.
I paid for them games too eh.   Go figure.   :(

Publishers need to be made to understand that DRM in any form is a pack a ass.


P.S.  Far Cry 3 IS a great game eh Awesome.  Ketch yuhself.  :lol:




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« Last Edit: May 01, 2013, 12:27:57 PM by Arcmanov »
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Offline TriniXaeno

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It is that very human nature that requires tight drm to combat.

Rest assured men who pirate dota 2 not playing online with us. Nor would diablo 3, starcraft 2 , borderlands 2, battlefield 3, etc....etc..

Drm has been cleverly interwoven into the very fabric of these games.

That trend will continue.

Despite arcmans protesting. Lol

Take stea origin and battlenet in yuh pipe and smoke it.

Offline Mez

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the thing I like about Valve is, STEAM is meant to be a Game management software, that works online.
That's what it does and very well
Battle net is OOOKAYYY.
And Origin is someone's horrible child experiment.


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Offline TriniXaeno

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Dont get it twisted.  STEAM is drm.

Love it to death but call a spade a spade.

Lol @ origin = horrible child experiment

Agreed. Wished EA just stuck with steam for drm.

Offline Arcmanov

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DRM in an online-MP only game is redundant, so it doesn't affect most players, so that particular argument is always rendered invalid.  :)

It's when it's implemented in SP games/gameplay is when it becomes a PITA.  :(

The hard lesson that the SimCity debacle has taught us seems to be going unheeded.

Bring on more DRM, ent?

I better not hear a single complaint from you when it bites you in your ass eh, or I'll personally make it my business to come by your house and laugh hysterically in your face...around 3:17 am or so.  :laughing7:




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Offline W1nTry

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You seem to forget that MP used to mean LAN as well.

Now if 12 men want to play MP they each need a legit copy of the game and enough bandwidth to all go "ONLINE" to sweat.

That makes the argument especially valid.

Aggressive, overly zealous DRM has essentially eliminated the LAN aspect of MP gaming and now MP is synonymous with online play.

Traditional SP games have been finding all sorts of inane excuses to include an MP component to further stifle the title with online DRM. (Yes Mass Effect 3, I'm looking at you)

The battle continues and let me assure you....DRM is going to win.

I doubt I'll be eating these words anytime soon, lol. So you could save your gas money.

PS.....tbh, I already got bit in the ass with DRM from Battlefield 3. Origin was the most horridly implemented digital distribution engine in the history of our industry.

Offline Mez

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Can I just put it out there, anyone/thing in my house laughing hysterically in my face at 3:17AM when i know the doors locked will be shot.


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Offline Spazosaurus

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DRM in an online-MP only game is redundant, so it doesn't affect most players, so that particular argument is always rendered invalid.  :)

It's when it's implemented in SP games/gameplay is when it becomes a PITA.  :(

The hard lesson that the SimCity debacle has taught us seems to be going unheeded.

Bring on more DRM, ent?

I better not hear a single complaint from you when it bites you in your ass eh, or I'll personally make it my business to come by your house and laugh hysterically in your face...around 3:17 am or so.  :laughing7:




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THIS!!!

I'll join you for that laugh in face session. I think i'll walk with my bullet proof vest, just in case.

What would be interesting to see is a comparison between a non-drm AAA title of yesteryear and a contemporary one in terms of pirated:legit ratio. We talking primarily single player titles here.

Is DRM really helping? Is it really worth the time/effort/money publishers are putting out to protect their game? Is it worth the hassle and inconvenience to legit paying customers, the troubles introduced by DRM (read Arc's trouble with his LEGIT Crysis purchase), only to have crackers break the protection within a matter of days

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Are you serious???

A thousand times yes.

In which part of the universe would it be a bad investment to protect your intellectual property from thieves?

Look at your "troubled" simcity....guess what, it is still in the top 20 for sales.

http://www.guardian.co.uk/technology/gamesblog/2013/mar/25/top-20-video-games

Note, that is a PC only title, doing well against multiplatform games in that list.

Also....take very careful note of the platform percentages of many other games there.

Tomb Raider, FarCry3, Call of Duty BlackOps II

The PC percent of the platform's sales clocking at a meagre 2 - 5%, with the consoles making up 95-97% of the total number moved.

You know what that translates too for DRM concerns on the PC platform? Nothing....a big fat nothing.

They know where there real income is....and that is squarely from the console side of the fence.

Crysis 3 developers said it out plain....they would only have been able to make the game with the budget they had due to sales projections on the console platforms.

Were it PC alone, pressure idmc.

I quote Crytek founder, Cevat as saying:

Quote
"The consoles are eight year old devices. Of course, in one way or another, they will limit you. It's impossible not to be limited by a limited console. By definition it's the case. So if it were PC only, could we have done more things? Certainly, yes. Could we have afforded a budget to make a game like Crysis 3 PC only? No. People have to understand that this is a journey of give and take."

Offline Spazosaurus

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Thats why I said it will be interesting to see a ratio. Sales figures representing legit sales is useless without a comparison sighting pirated copies`.

Till I see figures like that, I maintain that DRM is just a massive inconvenience to the customer and just a nuisance to the pirate.

I'm glad you mentioned sim city. Just look at all the wonderful experiences PAYING customers are enjoying...

http://www.amazon.com/Electronic-Arts-41018ted-Edition2-SimCity/product-reviews/B007VTVRFA/ref=dp_db_cm_cr_acr_txt?ie=UTF8&showViewpoints=1

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